Using the ported KotOR models released by Darth Veritus, this mod will add a new KotOR era to SWBFII.

Description

READ THIS!!! This is mod is currently incompatible with the conversion pack 2.0. I should be able to fix this soon. Sorry for the inconvenience.

Preview
Knights of War Beta
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Guest
Guest - - 689,183 comments

nice job i like the little tweaks like the force choke on multiple enemies, i think this would be great with a transition back to state 1 or 2 after the 3rd state in the combo file!

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sandtrooper956 Author
sandtrooper956 - - 636 comments

I don't really know how to edit the combo files, as I have no experience with that.

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Guest
Guest - - 689,183 comments

i can help you if you are interested, scroll halfway down the combo file youll find this:
State("ATTACK1")

just under that is the transition you want:

Transition("ATTACK2")
{
If()
{
TimeStart(5, "Frames");
TimeEnd(16, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}
copy that whole part and go to State("ATTACK3") scroll down and paste it:

<-----here

Transition("RECOVER3");
}

State("RECOVER3")

make sure to get all 4 brackets and backup the original to be safe, this will allow your 2nd attack to be linked after your 3rd, you can change the name of Transition("ATTACK2") to Transition("ATTACK1") if you want to link 1st attack instead of 2nd, meaning youll create endless combos like darktimes mod

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sandtrooper956 Author
sandtrooper956 - - 636 comments

If you don't mind could you maybe edit the Obi-wan's combo file for me? I'm still a tad confused about it :/ It may even be easier once I see what you changed exactly.

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Guest
Guest - - 689,183 comments

i could but its really easy, just literally copy this:

Transition("ATTACK2")
{
If()
{
TimeStart(5, "Frames");
TimeEnd(16, "Frames");
Posture("Stand");
Button("Fire", "Press");
}
}

and paste it above this:

Transition("RECOVER3");
}

State("RECOVER3")

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Raidxo
Raidxo - - 3 comments

how do i install im new to modding this game

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sandtrooper956 Author
chilbrands
chilbrands - - 11 comments

Do I need to uninstall the Conversion Pack to play this or will there just be 2 KOTOR eras that I have to choose from on the instant action screen?

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medhathobo
medhathobo - - 99 comments

If this does conflict with the conversion pack, you could just label your gamemode as KoW rather than KoToR

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Xelocix
Xelocix - - 8 comments

Mod just straight-up won't work at all. If this mod isn't compatible with the original KOTOR mod that comes with conversion pack 2.0 please post so on either the mod page, or in the README file. Please make sure you actually post install instructions before posting a mod. It's kinda annoying when you have to go in and find out what's wrong and do all the work yourself.

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sandtrooper956 Author
sandtrooper956 - - 636 comments

Alright, my bad. You're right, I'll get on fixing that. Sorry for the inconvenience.

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Lambdafox
Lambdafox - - 43 comments

Awesome! Better quality than the KOTOR era in the conversion pack. Also, how's progress?

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martinbv95
martinbv95 - - 23 comments

I really like the feel of this. Very KOTOR. If you could recreate some of the maps from the games as well that would be cool.

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themarine141
themarine141 - - 119 comments

Any update? Would love to play this conversion pack maps

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lukepriefer
lukepriefer - - 332 comments

is there custom music

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LordVaderLumiya
LordVaderLumiya - - 220 comments

Nice work, sadly not localised for European games! :)

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