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Many years following the battle at
Telos IV, the Republic rebuilds along with many other factions to
repair an unstable galaxy. But in the shadows lurks a new threat. And
old threat. As the last survivor of a cataclysmic event that brought
your world to an end, you alone know the truth...the ancient Sith are
returning. And with the Exchange, the Hutts, and the Arskans hot on
your trail, and the skills of the greatest fighters at you command,
its up to you to bring the most powerful force users and fighters
together to prepare for the final battle...
One of the most important aspects of the KOTOR trilogy is its characters. Ranging from noble Jedi Bastila, to dark war bitten Canderous, to the lighthearted Atton Rand, the variety and the personality is what always makes the characters so enjoyable.
For K3 the main character, codenamed EPSILON V, had to be both one determined by the player, but at the same time become a separate character in him or herself. One thing that helped this was the decision to have EV voiced, if only partially.
Along with EV, are many returning characters as well as new ones. Characters such has the battle-hearted War-Hero Kelie Juan, to the noble but devastated Jedi Knight Ranix K’har. The story is character-driven and making interesting characters is important.
Since the game is centered on him, massive amount of time must be given to the development of EV. The first thing we did was replace the Light Side/Dark Side system with a Noble/Ruthless system. In the star wars universe light and dark are representations of good and evil. And although you will still have some very dark actions, we wanted to approach this game from of Mass Effect perspective. What matters is not you goal but how you achieve it. You are fighting against the sith no matter what, and what’s important is how you stop them, not who you stop.
To give a mix of player customization to a prewritten character, EV has three different backgrounds in addition to the three classes (Force Adept, Commando, Specialist). From those backgrounds you can build a character that feels as reel as any other.
K2 left many unanswered questions; questions that we hope to fill. But unlike games such as Mass Effect, we see each KOTOR game as more of an isolated story than a single act in a three-act structure. With Dark Resurgence we hope to give you the satisfying conclusion you have wanted as well as a new story with new characters and situations. We will continue and hopefully conclude this journey for your and our entertainment and fulfillment.
KOTOR 2 Special Edition - 2013
ACT 1 - 2014
ACT 2 - 2016
ACT 3 - 2017
3 comments by mr_dad on Feb 15th, 2013
Well everyone. I've got writer's block.
Okay, so it's been a while since my last update. I am working hard on coming up with a feasible story. I have been working on the plot for a long time, and I haven’t had a satisfying story. The biggest trouble Is that I am don't quite know how to start the story. So what I'm going to do is put out a contest.
Dark Reassurance Mission Contest
This will cover from the beginning of the game, to the arrival at the second location (i.e. Taris, Peragus.) Anyone who is interesting in writing for the story of Dark Resurgence will get a little chance here. So here’s what you need to know.
- The characters Kelie Juan (Soldier) and Anitor (Mercenary) are introduced in this mission. They become your first companions.
This is just the main plot. Side quests come later.
- You are free to introduce any characters of your own creation, but try not to make them too major, as they may or may not ever be featured again in this story.
- I would like to return to Slyheron again, so please don't end the story will the planet getting nuked or something.
- The mission has to revolve around a job for the organization Eve and Kelie work for.
- At some point, the character Naresha has to be introduced. Try not to be to elaborate here. I’ll work with her character when the time comes.
- This story needs to be at least a fairly-specific synopsis of what happens. If you want, you can get specific enough to even write dialogue, but remember, the more specific you are, the more tweaking I may do.
- PLEASE make this either a txt, odt, or doc file. I can't read any others well with my computer.
That should be about it. If you have any questions let me know. When you have finished, please attach you story to an email and send it to jordan.kollins@gmail.com. I would like all entries to be received by April 1. The winner will be announced soon after.
Lastly, thanks to everyone who waited for me. I'll try to have more updates coming this year. I have officially removed to 2017 release date and am instigating an “It'll be done when it's done” release date. I plan to release the game in several parts, similar to Telltale's The Walking Dead Game. Thanks for sticking up with me.
Until next time
~ Jonathan “Mr Dad” Nelson
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Sooo... The Dark Resurgence is simply a expansion for KotOR II and kind of preparation for actual KotOR III The Shadows Wrath?
please tell me your including the mandalorians
As you don't work for either LucasArts or Obsidian, your use of their logos in your mod trailer seems to be a copyright violation.
Not at all. This game is a MOD for KOTOR II which was developed by Obsidian and Published by Lucasarts. Therefor, it would be wrong not to credit them.
Be careful. You don't credit them. It seems that you pretend to be them. I would remove it. Don't be fools. You aren't in need of decorate yourselves with their labels. Create your own one and credit them at the beginning of the trailer in a regular manner.
Apart from that it's an interesting project. Maybe your engine is a bit old. Why don't you use the mass effect engine as a foundation.
darn so this mod wont be done till 11 11 17 we still got 4 more years to go man that is a long time.
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-_- T_T o_o O_O O_o O_. Holy mother of the good god no way in heaven that amazing