A dark secret of Revan's empire has remained hidden for 4 millenia only to awaken at the most crucial point in time to turn the tide of the Clone Wars and bring an end to the Order of Sith Lords to make way for the Order of Sith Knights. Order and Unity shall shatter the Tyranny of the Sith Lords and the Blind Ignorance of the Jedi Knights.

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Report RSS Return of the Imperator and other update info (view original)
Return of the Imperator and other update info
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EmperorNiko Author
EmperorNiko - - 1,731 comments

BTW the AI works with the larger map so long as every planet is owned by someone.

They still do not attack unless i have very few forces at the planet but they are building according to the history charts showing spending and growing military.

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Bucman55
Bucman55 - - 795 comments

I've already figured out the hints but I'll keep the answers to myself for the time being. I must say that last one had me confused until I looked at the bigger picture.

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EmperorNiko Author
EmperorNiko - - 1,731 comments

Another thing done recently is that i got rnd of the annoying lens flare. hated that thing with a passion and finally found the file to get rid of it.

Also made the sun blue and smaller because Jeroenimo did it and i didn't think there was enough of him in the mod than there is already. (Says while looking at the majority of triangle ships in the 2 mods)

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Svenwalker94
Svenwalker94 - - 1,048 comments

JJ Abrams will be disappointed lol

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EmperorNiko Author
EmperorNiko - - 1,731 comments

Well he can just jump in a black hole and everything will be all flashy, round, enlarged and overly-militaristic.
PS: i'm not saying some of those are bad. just stating what that timeline had different. I like all Trek.

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Description

So there have been a few issues with the ISD in the mod for a long time. I wanted to show that the Knight Fleet and Omega Fleet were just small parts of the greater factions which were dealing with the larger war while the three factions of this mod were waging their smaller one.

However I've been expanding the map to include the larger 84 planet map from Unity along with basically allowing the factions to grow to the height of their available power by the end of the Clone Wars.

For this reason i've removed the limit on the ISD for the Republic/Knights but keeping their Kuat-only requirement. The Victory I-class will remain the primary battleship-type capital ship.

Also for this reason i've added back in the 2nd super-capitalship for the Alliance that was removed long ago in the form of the Kandosii-class Dreadnaught - Mav Manda’yaim(Free Mandalore)and removing the limit on Omega's Lucrehulk-class Battleships.

Sidious will keep his ISD but will be given from tech upgrade now and both Omega and the Alliance can build a single ISD from Kuat just like the MC80 you can get from Mon Calamari.

Lastly i'm adding in some minor heroes to be built similar to how they are in Unity and also adding in more major ones for this new GC. Let's play the same game here that i did with the other mod where i hint at the heroes and you all guess them. That was really fun to do for me.

Heroes 1&2 - These two men commanded many victories during the Clone Wars before standing on opposite sides of a new war.

Hero 3 - She got her retaliation and fought corruption before being struck down by the iron fist of her successor.

Hero 4 - When his fellow masters fell in seconds, he stood up to the darkness of tyranny and was betrayed by a few bad dreams and sweet words.

I think that's enough for now. There are 2 more definite ones im adding and a few maybes but we'll get to them later.