A dark secret of Revan's empire has remained hidden for 4 millenia only to awaken at the most crucial point in time to turn the tide of the Clone Wars and bring an end to the Order of Sith Lords to make way for the Order of Sith Knights. Order and Unity shall shatter the Tyranny of the Sith Lords and the Blind Ignorance of the Jedi Knights.
All i needed to do was re-enable land in GC and this happened in a little over 3 minutes
So they actually attack now??
I lost everything so i'd say so
well good, will make GC fun again, as long as they aren't as hard as the AI from RAW
The AI is really hard for me atm. It may be due to the unit costs not being balanced correctly or the fact that RAW puts it's AI files in the base FOC xml folder where they affect all mods.
I'm about to test this after i fix my RAW install by putting all of the maps and xmls that RAW installs in the base game, into the proper RAW folders. I really hate seeing the RAW maps in the custom maps menu in everything i play.
But this mod will never have an huge enemy fleet above a planet when you have every system that can get to it protected.
so you are saying that it is hard right now, and you are trying to fix it by balancing, but you wont see a fleet above a non choke point planet?
alot of people have reported (Myself inclthe uded)In RAW an enemy fleet would appear out of nowhere. The RAW AI files affect all mods. I was saying this will never happen in this mod even if the RAW AI files are in your base FOC xml folder.
Right now the main issue is that i have not balanced the unit cost and income yet. I just played as the knights and the CIS had a fleet of Providence Battleships after only a few minutes. Same with when i was playing as the CIS and the Knights had a fleet of Destiny Cruisers.
I just need to balance out the economy and add in the neutral governments.
yea, I have that issue a LOT when I play that mod, good to see it won't happen here. can't wait to play it when its done.
Good work