2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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Lyran Star Kingdom, first screenshot Conflagration Class Heavy Cruiser Tempest Class Light Cruiser
Blog RSS Feed Report abuse Latest News: Lyran Star Kingdom added

2 comments by SquireJames on Jan 2nd, 2014

Hello all,
            I know things have been somewhat quiet on here, but work has been continuing in the background, little tweaks here and there, bug fixes etc. Also, I have finally gotten around to the 6 or 8 hours of sweat and toil it takes to fully integrate a new race.

The final race in KA2: Empire at War is the Lyran Star Kingdom. I've had to change the existing Lyran ships around a fair bit to make them fit for a fully playable race. For example. I have added a new secondary weapon type, unusual in the fact that it is a beam weapon not a torpedo or ordnance based weapon. This new weapon is the Mauler Cannon, a familiar name to those who play SFB. This Mauler is not quite as powerful however, but it is a close match for a Medium or Heavy Plasma Torpedo. Similar to the Hydrans, who also master the "knife fight", Lyran ships are all about close range combat. They have no real long range supporting fire, other than cruise missiles for specialist work; they are intended to quickly close with an enemy and rip them to shreds with point blank disruptor and beam weapon fire.

I am currently working on the AI and Manual Addons for the Lyrans, but in the mean time I have posted a screenshot of them in action, showing the new GUI for them and so forth. I will keep you updated as we get closer to V.1.3 release :)

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KA2: Empire at War Manual Addon 2

KA2: Empire at War Manual Addon 2

Jan 2, 2014 Guides 4 comments

A short addendum to the manual for the addition of the Lyrans. PDF Format as usual.

KA2: Empire at War Manual Addon

KA2: Empire at War Manual Addon

Dec 30, 2012 Guides 0 comments

A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.

KA2: Empire at War V.1.2 Beta Maps

KA2: Empire at War V.1.2 Beta Maps

Nov 15, 2012 Patch 2 comments

Forgot that FleetOps saves it's maps in a different location to the default. I have altered most of the maps from KA2 in order to work better with the...

Replacement Texture Folder for 1.2 Beta

Replacement Texture Folder for 1.2 Beta

Nov 14, 2012 Patch 1 comment

After you have installed KA2 EAW 1.2 Beta to the FleetOps Mod directory, you will need to do the following to ensure it will run; Firstly you will need...

KA2: Empire at War V.1.2 Beta

KA2: Empire at War V.1.2 Beta

Nov 14, 2012 Full Version 20 comments

The first FleetOps version of KA2. This mod requires the STA2 Classic Mod for FleetOps, plus a little manual editing.

KA2: Empire at War V.1.1a Hotfix

KA2: Empire at War V.1.1a Hotfix

Sep 22, 2012 Patch 2 comments

A small hotfix to fix a bug with wormholes, a particular type of Dilithium Moon, and some maps that were rendered unplayable in the recent patch.

Post comment Comments  (190 - 200 of 203)
SquireJames Oct 20 2010, 4:02am says:

Just wanted to make a quick post and say that work is ongoing, albeit a bit slow these days. Tis difficult doing it all one your onesies you know! ;)

+3 votes     reply to comment
FekLeyrTarg Nov 7 2010, 3:01am replied:

That's great. :)
Btw the KA2 forums seem to be down.

+1 vote     reply to comment
SquireJames Nov 20 2010, 4:15pm replied:

Yes sadly they've been down for what seems an eternity. I tried talking to Zach but we can't seem to work out what is wrong. I guess we could use the forums here instead...

+1 vote     reply to comment
uberbattle Jun 5 2010, 3:36pm says:

ok just an AWSOME MOD it is very cannon and fun to play

+1 vote     reply to comment
Prometheus16 Apr 9 2010, 11:08am says:

I really hope you realease this mod! I loved playing it the first time it was released and really look forward to playing it again

+2 votes     reply to comment
SquireJames Apr 26 2010, 5:48pm replied:

Thank you :) I wasn't aware anyone was still watching. I was just checking back to see whether I should perhaps upload the installer here, since my host is having major issues.

+1 vote     reply to comment
formerlyknownasMrCP May 21 2009, 7:30am says:

Strange you based this on Klingon Academy, I'd say it were more logical to base it on Star Fleet Command 2 or even Star Fleet Battles since it has all the same empires from those games.

Still Klingon Academy was a brilliant game. Good work.

+1 vote     reply to comment
SquireJames Nov 10 2009, 4:41pm replied:

(Sorry about the late reply, been a while since I've checked this page)

Well, its based of Klingon Academy due to the fact that the ships, weapon load outs and (partially) storyline are based of that rather than SFC. However, KA2 is sort of an amalgam of SFC, KA and the "regular" Star Trek universe (specifically ST VI Undiscovered Country)

+1 vote     reply to comment
Chetech Jun 4 2008, 5:32pm says:

Squire, are you going to release the mod here?

+1 vote     reply to comment
SquireJames Sep 14 2008, 7:26pm replied:

The mod is released and infact a second more indepth version (kind of an expansion pack of sorts) is in the making.


+1 vote     reply to comment
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Released Dec 12, 2007
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