2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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Lyran Star Kingdom, first screenshot Conflagration Class Heavy Cruiser Tempest Class Light Cruiser
Blog RSS Feed Report abuse Latest News: Lyran Star Kingdom added

2 comments by SquireJames on Jan 2nd, 2014

Hello all,
            I know things have been somewhat quiet on here, but work has been continuing in the background, little tweaks here and there, bug fixes etc. Also, I have finally gotten around to the 6 or 8 hours of sweat and toil it takes to fully integrate a new race.

The final race in KA2: Empire at War is the Lyran Star Kingdom. I've had to change the existing Lyran ships around a fair bit to make them fit for a fully playable race. For example. I have added a new secondary weapon type, unusual in the fact that it is a beam weapon not a torpedo or ordnance based weapon. This new weapon is the Mauler Cannon, a familiar name to those who play SFB. This Mauler is not quite as powerful however, but it is a close match for a Medium or Heavy Plasma Torpedo. Similar to the Hydrans, who also master the "knife fight", Lyran ships are all about close range combat. They have no real long range supporting fire, other than cruise missiles for specialist work; they are intended to quickly close with an enemy and rip them to shreds with point blank disruptor and beam weapon fire.

I am currently working on the AI and Manual Addons for the Lyrans, but in the mean time I have posted a screenshot of them in action, showing the new GUI for them and so forth. I will keep you updated as we get closer to V.1.3 release :)

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KA2: Empire at War Manual Addon 2

KA2: Empire at War Manual Addon 2

Jan 2, 2014 Guides 4 comments

A short addendum to the manual for the addition of the Lyrans. PDF Format as usual.

KA2: Empire at War Manual Addon

KA2: Empire at War Manual Addon

Dec 30, 2012 Guides 0 comments

A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.

KA2: Empire at War V.1.2 Beta Maps

KA2: Empire at War V.1.2 Beta Maps

Nov 15, 2012 Patch 2 comments

Forgot that FleetOps saves it's maps in a different location to the default. I have altered most of the maps from KA2 in order to work better with the...

Replacement Texture Folder for 1.2 Beta

Replacement Texture Folder for 1.2 Beta

Nov 14, 2012 Patch 1 comment

After you have installed KA2 EAW 1.2 Beta to the FleetOps Mod directory, you will need to do the following to ensure it will run; Firstly you will need...

KA2: Empire at War V.1.2 Beta

KA2: Empire at War V.1.2 Beta

Nov 14, 2012 Full Version 20 comments

The first FleetOps version of KA2. This mod requires the STA2 Classic Mod for FleetOps, plus a little manual editing.

KA2: Empire at War V.1.1a Hotfix

KA2: Empire at War V.1.1a Hotfix

Sep 22, 2012 Patch 2 comments

A small hotfix to fix a bug with wormholes, a particular type of Dilithium Moon, and some maps that were rendered unplayable in the recent patch.

Post comment Comments  (170 - 180 of 201)
SquireJames Jan 27 2012, 5:17pm says:

Apologies to everyone for the long absence. Work has been continuing, albeit slowly. Just the AI now, which of course is a bit of a long winded pain in the rectum to get *just* right.

Stayed tuned fellas

+2 votes     reply to comment
SquireJames Feb 15 2012, 5:59pm replied:

Quick update before I go to bed. Should have the updated EAW Manual ready for download tomorrow. PDF format, and looks real pretty too :)

+1 vote     reply to comment
SquireJames Feb 17 2012, 10:52am replied:

Manual is up, just waiting for it to be authorised. Will post a news post once it has been.

+1 vote     reply to comment
desgowlron Jan 31 2012, 7:13pm replied:

Awesome, can't wait for this mod, it sounds even better than the first one!

+1 vote     reply to comment
SunnyBittern Jan 31 2012, 12:57pm replied:

Take your time. Can not wait for Empire at War.

+1 vote     reply to comment
SFC3 Nov 5 2011, 9:16pm says:

Hey! It's SFC3 off of the old forums. Great mod, can't wait for EAW!

+1 vote     reply to comment
ValkyriesGrace Sep 20 2011, 7:01pm says:

My last comment, Ignore if its even up still. I fixed what was wrong :D
I missed a few things when transferring files from A2 directory to KA2's :/

+1 vote     reply to comment
jh01 Aug 24 2011, 7:20am says:

yeah squire appreciated your last mod,the progress outlined in this one looks great. Keep up the good work and can't wait for this release. Have you anymore updates or progress report on the status of this mod??

+1 vote     reply to comment
SquireJames Sep 12 2011, 3:12pm replied:

Well there has been a lot of turmoil in my life recently, but things are finally back on track. Stay tuned! :)

+1 vote     reply to comment
Jruskey Oct 26 2011, 12:28am replied:

any new updates man?

+1 vote     reply to comment
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Released Dec 12, 2007
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