2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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Lyran Star Kingdom, first screenshot Conflagration Class Heavy Cruiser Tempest Class Light Cruiser
Blog RSS Feed Report abuse Latest News: Lyran Star Kingdom added

2 comments by SquireJames on Jan 2nd, 2014

Hello all,
            I know things have been somewhat quiet on here, but work has been continuing in the background, little tweaks here and there, bug fixes etc. Also, I have finally gotten around to the 6 or 8 hours of sweat and toil it takes to fully integrate a new race.

The final race in KA2: Empire at War is the Lyran Star Kingdom. I've had to change the existing Lyran ships around a fair bit to make them fit for a fully playable race. For example. I have added a new secondary weapon type, unusual in the fact that it is a beam weapon not a torpedo or ordnance based weapon. This new weapon is the Mauler Cannon, a familiar name to those who play SFB. This Mauler is not quite as powerful however, but it is a close match for a Medium or Heavy Plasma Torpedo. Similar to the Hydrans, who also master the "knife fight", Lyran ships are all about close range combat. They have no real long range supporting fire, other than cruise missiles for specialist work; they are intended to quickly close with an enemy and rip them to shreds with point blank disruptor and beam weapon fire.

I am currently working on the AI and Manual Addons for the Lyrans, but in the mean time I have posted a screenshot of them in action, showing the new GUI for them and so forth. I will keep you updated as we get closer to V.1.3 release :)

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KA2: Empire at War Manual Addon 2

KA2: Empire at War Manual Addon 2

Jan 2, 2014 Guides 4 comments

A short addendum to the manual for the addition of the Lyrans. PDF Format as usual.

KA2: Empire at War Manual Addon

KA2: Empire at War Manual Addon

Dec 30, 2012 Guides 0 comments

A short addendum to the manual for the addition of the Hydrans. PDF Format as usual.

KA2: Empire at War V.1.2 Beta Maps

KA2: Empire at War V.1.2 Beta Maps

Nov 15, 2012 Patch 2 comments

Forgot that FleetOps saves it's maps in a different location to the default. I have altered most of the maps from KA2 in order to work better with the...

Replacement Texture Folder for 1.2 Beta

Replacement Texture Folder for 1.2 Beta

Nov 14, 2012 Patch 0 comments

After you have installed KA2 EAW 1.2 Beta to the FleetOps Mod directory, you will need to do the following to ensure it will run; Firstly you will need...

KA2: Empire at War V.1.2 Beta

KA2: Empire at War V.1.2 Beta

Nov 14, 2012 Full Version 20 comments

The first FleetOps version of KA2. This mod requires the STA2 Classic Mod for FleetOps, plus a little manual editing.

KA2: Empire at War V.1.1a Hotfix

KA2: Empire at War V.1.1a Hotfix

Sep 22, 2012 Patch 2 comments

A small hotfix to fix a bug with wormholes, a particular type of Dilithium Moon, and some maps that were rendered unplayable in the recent patch.

Post comment Comments  (140 - 150 of 198)
desgowlron Aug 27 2012, 2:29pm says:

This is awesome! Love the outpost and fighter bit, fun new feature! Haven't found any game breaking bugs so far, the only thing I've noted is not all of the moons were successfully made to hold 100000 dilithium, but that hasn't proven a problem anyway. Great job on this! :D

+1 vote     reply to comment
HeavyCruiser Aug 26 2012, 1:58pm says:

Love this mod however reinstalling armada II is damn near impossible. I wish you could convert this mod somehow to another game like maybe Sins of the solar empire: Rebellion, or any other game thats still kind of supported :(

+1 vote     reply to comment
SelorKiith Aug 26 2012, 3:11pm replied:

What Problems do you have? It installs fine on a Win7 64-bit machine and works fine when started with the compatibility mode for XPSP3.
Maybe we can find a solution to your problem!

+1 vote     reply to comment
SquireJames Aug 26 2012, 2:55pm replied:

I have considered Sins as a possible platform for a future version, but I have absolutely no experience in modding that engine. It will be a very long time before any version is released on that engine, or any other, as converting mods from one engine to another is no easy task.

+1 vote     reply to comment
HeavyCruiser Aug 27 2012, 9:31am replied:

your the best guy with the tmp vision :*(, with regards to my installation problems, i think i know the solution, thanks though.. i'll work it out

+1 vote     reply to comment
Garak(KillaBC) Aug 3 2012, 7:54am says: Online

Any news on how things are going?

+1 vote     reply to comment
SquireJames Aug 24 2012, 3:29pm replied:

I'm afraid that horrible thing call real life came for a visit. I am still working on EAW however. I know I keep saying it won't be long but truly, it's just a matter of getting a few days to make sure there are no further game-breaking bugs and then packaging it up, making sure that it works when unpackaged, and uploading.

+1 vote     reply to comment
desgowlron Aug 24 2012, 5:07pm replied:

No worries, RL happens, the wait is worth the awesome game! :D

+1 vote     reply to comment
SquireJames Aug 25 2012, 3:40pm replied:

Before the news post and file get authorised, just wanted to let everyone know that KA2 EAW V.1.0 has been uploaded here.

+1 vote     reply to comment
SquireJames Jun 10 2012, 8:52am replied:

Well, the first release of KA2 went very badly due to unforeseen issues, and i'd rather not repeat that experience. I am not sure I will be able to find the cause of the intermittent CTD bug, but I will try.

+2 votes     reply to comment
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Released Dec 12, 2007
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