2 Years after the release of "Klingon Academy II: The General War" comes a multiplayer/instant action expansion, "Klingon Academy II: Empire at War". KA2: EAW takes the enhanced combat gameplay of KA2: The General War and adds a rich, detailed 'Empire Building' element to it. No longer can you quickly build up your forces. Now you must dedicate time and resources to research and development. This detailed system of hull, conversion packs, systems, weapons and other miscellaneous research also sheds light on the backstory behind KA2. Learn about the Klingon Empire designs her warships, how the Federation developed the massive Yamato Class, and discover the history of the Interstellar Concordium and the Tholian Assembly. Each side has an expanded set of ship classes, and a mysterious new power has entered the galaxy. The Federation's worst fears are about to be realised...

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KA2 v1.5 has been released. Thought it would be wise to follow up with a changelog.

- Physics files have been entirely redone. Hopefully this will solve the "wandering ships" problem, ships endlessly turning etc.

- Reworked weapons ranges. Tractor Beam weapons are now very short ranged, (all extrapolated from KA range data) Hellbores are now long range, capable of out-ranging most weapons. Each race's torpedo cruiser now has very long ranged torpedoes that can only target stations (and large monsters...)

- Most Hydran ships now have a fighter complement. These are hellbore or fusion beam armed, and the exact complement varies ship to ship. Some carry all fusions, some all hellbores, some a mix. Tooltips have been modified to reflect this.

- General bug fixes and graphical tweaks.

- New hero units (Commander Thok Mak for the Klingon Empire, Admiral Lenara for the Romulan Star Empire) and new VOs for the USS Star Empire and the IKS QeH'ral (namely, Captain Torlek, the player character from Klingon Academy)

- New VOs for several ship classes, to increase variety.

- Several new, symmetrical maps.

- New FleetOps style explosion effects

- New upgrade functionality. Carriers can upgrade to carry new types of fighter, and ISC ships can upgrade to their Disruptor armed "D" Refits.

- Secondary, Heavy and Advanced weapons no longer target fightercraft. (Ships will now engage them with primary weapons only)

- Changed probe functionality. Now fires a probe from a forward torpedo tube in the direction the ship is facing, which travels for a set time until it fades out.

- Added Plasma-Detecting Probes (PDPs) to certain ships. These probes are functionally the same as regular ones, but also reveal cloaked ships in their sensor range.

- Added new, subtle phaser flares to beam weapons. Not as garish as normal A2 flares, they help to blend the effect better, especially with large beams like the PPD or the AMFP.

KA2: Empire at War 1.3 Beta release imminent

KA2: Empire at War 1.3 Beta release imminent

News 2 comments

Hello there, just a quick update to inform you that v1.3 Beta will soon be released. Still calling it a beta since it's only me doing the testing so...

Lyran Star Kingdom added

Lyran Star Kingdom added

News 2 comments

Not a huge update here, just some brief news on what's been going on the past year of development.

Manual Addon Released

Manual Addon Released

News 0 comments

A short news post to announce the upload of an addendum to the KA2 Manual

Christmas Update

Christmas Update

News 2 comments

Merry Christmas all! A quick update to keep you all informed over the holiday period

RSS feed Downloads
KA2: Empire at War V.1.5

KA2: Empire at War V.1.5

Full Version 5 comments

V.1.5 of KA2 EAW. Install to your FleetOps/Mods directory.

KA2: Empire at War V.1.41 Patch (FIXED)

KA2: Empire at War V.1.41 Patch (FIXED)

Patch 6 comments

KA2 1.41 Patch FIXED (as of 23/11/2015) Corrected version with folder names fixed. Sorry about that

KA2: Empire at War V.1.4 Beta

KA2: Empire at War V.1.4 Beta

Full Version 33 comments

This version of KA2 EAW is standalone. It does not require any other mods to be installed.

KA2: Empire at War V.1.31a Patch

KA2: Empire at War V.1.31a Patch

Patch 1 comment

Further bug fixes: Certain mixed tech special weapons were not "hidden" correctly - fixed Hydrans and Lyrans missing ships from their yards - fixed Also...

KA2: Empire at War V.1.31 Patch

KA2: Empire at War V.1.31 Patch

Patch 1 comment

Firstly, let me apologise. Forgot to alter and add a few files (mainly affecting the Lyrans but also the odd Romulan, Gorn and ISC ships). Thanks to the...

KA2: Empire at War V.1.3 Beta

KA2: Empire at War V.1.3 Beta

Full Version 24 comments

Brief changelist for v1.3 Beta - Two New Sides; The Hydran Kingdoms and the Lyran Star Kingdom. - New Terran Empire NPCs that will either be found derelict...

Post comment Comments  (100 - 110 of 227)
***Geroj***
***Geroj***

cant download manual... i got 403 error from gamefront
Also everytime I start instant ation game crash (I copied all files from original game to KA2) need I patch original first or problem is something else?

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SquireJames Creator
SquireJames

For the download error, all I can suggest is to keep trying; sometimes their servers are down.

When you copied the files, did you make sure to overwrite any existing files? I am told I left some old ones in there that can cause trouble. Make sure you are running the Armada 1.1 exe file and do try the unofficial patch. If running on Windows Vista, Windows 7 or Windows 8, put it in compatibility mode for Windows XP SP 3.

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***Geroj***
***Geroj***

its working, thanks for help :-D
Firstly i was hoping for something like empire at war game (or total war strategic turn based part) but new races are awesome. I dont know star trek universe but your mod is very well made and models looks all clean and nice
only thing i found stupid that kligon have biggest ships weak, they take 4-6x more space but still are armed with simple lasers and are almost uncontrolable (they just go forward even if i commnad them to go back or just ignore mine move/attack commands)

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SquireJames Creator
SquireJames

Well, Klingon, Romulan, Mirak and Lyran ships use disruptors as their primary weapons. The rest use Phasers or Gatling Phasers. In a straight fight though there isn't much difference. Klingon Capital ships do mount some very heavy weaponry, namely Heavy Photon Torpedoes (the blue ones) and advanced weapons like the AMFP and Assault Phaser. They certainly aren't weak :)

As for your physics woes, some of the Klingon ships are a little twitchy, but i've encountered no serious issues with them.

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jh01
jh01

Hi Squire,
Do all of the upgraded Romulan and pictured ships that you talk about above in your post for the 1.2 patch being released yet or is it still to come??

Jh01

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SquireJames Creator
SquireJames

The new upgraded Romulan and other race ships will be in Patch 1.2. Currently going through some last minute testing to eradicate any lingering bugs.

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***Geroj***
***Geroj***

If they fight with small ships around in middle of base their respond time is slow or they just stay standing and do nothing

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SquireJames Creator
SquireJames

Ensure they are set to Red Alert status and High Movement Autonomy

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SquireJames Creator
SquireJames

Uploaded some videos that were previously only on Youtube. An older video (Doomsday Machine, from several months back) and a new one showcasing the latest "Space Monster" for V1.2; The Whale Probe

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Alucard0Reborn
Alucard0Reborn

It worked this time but there's glitches when you have two monitors running on the same system. When I go to press Esc for the menu the game goes into windowed mode on the other monitor. Also I'm guessing you disabled cheats because they don't work.

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SquireJames Creator
SquireJames

I wasn't aware there were cheats in A2. :) As for the windowed mode thing, I believe all that is either due to the original game or the unofficial patch. It's not something my mod would have any effect on.

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