In Kleiners Adventures, you will start in the garage by your car as Dr.Kleiner in the year 2002 while Xen's portal storms come into Sack mesa just as you arrive to work. You find military, scientists, and security guards all dead and you have to find your way to safety, but some soldiers still stand. You might find a gun on your way exploring the destroyed facility. The military is NOT your enemy! You will fight through aliens alongside with the military through buildings, outdoor environments, and all the way to the other side of Sack Mesa to regroup with a group of guards, and scientists that wernt evacuated with everyone else. That is your way out of Sack Mesa. (You cant just leave from the garage because the door gets busted)
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This is just showing off Kleiners new signature weapon! Every man needs one!
Model by valve
Texture by HL Freak
Animations by Hunk Guerrius
Coded by aaron_da_killa
Music by Junkie XL
Song is Def Beat
Agh, Can heal ememy?
not enemies. scientists, barneys, ect. read the latest news. it tells all its features
This looks promising! The heal idea is great, but I'm a bit worried about it being used as a melee weapon. In realistic terms, the needle would've broken after two or three stabs, and unless Kleiner has surgical precision in his attacks, he wouldn't do much damage :/
who says you need realism to have fun.
but yeah, kadv, is it going to be a melee weapon that needs ammo to use it's heal function?
because if so, good job.
im hoping it can be an ammo weapon. it will have its own ammo. there will still be the medpacks lying around.
He better hope he wont get aids from those aliens