Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots.
Our aim is to bring the Hellenistic period to life.


  • A set of highly unique factions.
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new wonders and buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units.
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.

We can use the help of any experienced modders who are willing to make a contribution. We need modellers, animators and scripters especially. Please send a PM here if you are interested.

If you have any feedback or issues, please post in the mod forum here: Moddb.com

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RSS feed Articles

The Hellenistic 0.11 has now been released! This version features several small additions and fixes to make the Roman and Macedonian factions more complete.



Rise of Nations

The Hellenistic Era 0.11

Rise of Nations: Extended Edition

The Hellenistic Era 0.11 is now available on the Steam Workshop! You can subscribe to the mod here.

IMPORTANT: This mod will crash if it's priority is set below certain mods, notably the Terrain 5 Extended mod. To fix this, go to Tools and Extras => Steam Workshop, select the Terrain 5 Extended mod from the list and move it to the bottom by pressing "priority down". Then, just to be safe, move The Hellenistic Era to the top of the list by pressing "priority up".


  • New units: Kestrosphendonetai and Hiera Ile for the Macedonians, Vigiles for the Romans.
  • A number of textures and models have been improved
  • Thanks to The_Fulcrum, heavily-damaged forts can now be captured if you have more soldiers nearby than its owner. With the Informer ability you can also capture undamaged forts.
  • The Peasant Dwellings, Noble Residence, Sporting Centre and Cultural Centre now produce resource trickles.
  • Several bugs and balancing issues have been fixed.


  • The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:

  • - Atlantic Sea Power
    - East Meets West
    - Nile Delta

  • In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
  • Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
  • Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
  • With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.

We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. There's also a forum where you can post your thoughts: Moddb.com

The Hellenistic Era 0.1 Released!

The Hellenistic Era 0.1 Released!

News 10 comments

We are proud to announce the release of Kings and Conquerors: The Hellenistic Era 0.1! This release comes with two playable factions and a range of features...

Kings and Conquerors for RoN: Extended Edition

Kings and Conquerors for RoN: Extended Edition

News 5 comments

Kings and Conquerors: The Hellenistic Era will be compatible with the Extended Edition as well as the original Rise of Nations.

Faction Preview: The Macedonians (Part 2)

Faction Preview: The Macedonians (Part 2)

News 8 comments

The second part of a preview covering The Hellenistic Era's Macedonian faction.

Faction Preview: The Macedonians (Part 1)

Faction Preview: The Macedonians (Part 1)

News 16 comments

The first part of a preview covering The Hellenistic Era's Macedonian faction.

RSS feed Downloads
The Hellenistic Era 0.11

The Hellenistic Era 0.11

Full Version 11 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition). Make sure that you read the readme (included...

The Hellenistic Era 0.1 (Extended Edition)

The Hellenistic Era 0.1 (Extended Edition)

Full Version 5 comments

This version is for those who have the Rise of Nations Extended Edition.

The Hellenistic Era 0.1

The Hellenistic Era 0.1

Full Version 21 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition).

Post comment Comments  (340 - 350 of 382)
cofa88
cofa88

I wanna play this mod :( grrr.. cant w8 ;P

Reply Good karma Bad karma+1 vote
Super7700 Creator
Super7700

Release is a long way off unfortunately, though I'll be posting updates as regularly as possible, including today (I just need to complete one more unit).

Reply Good karma+1 vote
cofa88
cofa88

I check this page regulary.. ;) I love RON and im playing all the mods..this one looks perfect..each faction with own buildings and troops.. :) !! and the graphic looks sweet!! so good job guys.... some questions: - which factions will be playable at the release?^ i dont understand very well the story about different ages in this mod... thank u. (im italian) ciaoo

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Super7700 Creator
Super7700

Thanks! Each submod has its own set of factions and will take up just one age. Different submods will be set in different ages. I haven't decided how many factions will be completed for the first release, but I'll definitely try to get the sucessor states, Rome and Carthage into it.

Reply Good karma+1 vote
cofa88
cofa88

I see. ;) welldone...and..what about the different submods? this is hellenistic era..then? :P
I'd like to see persians and sassoni(in italian) ;) eheheh and egypt too!

Reply Good karma Bad karma+1 vote
Super7700 Creator
Super7700

Yes I'm working on the Hellenistic Era "submod" right now, though to be honest it's a massive total conversion mod in itself. That's why it will take a while to make.

Reply Good karma+1 vote
Guest
Guest

Thats all good work but can any body telk me how to make amod

Reply Good karma Bad karma0 votes
Super7700 Creator
Super7700

You want to make a mod fo Rise of Nations? The best place to start is by looking at guides, which you can find in the modding library and forums on this site: Ron.heavengames.com and by downloading other mods to see how they have done things.

Reply Good karma+1 vote
almos_22
almos_22

Good work Super7700, those seleucid units are looking perfect!

Reply Good karma Bad karma+7 votes
Super7700 Creator
Super7700

Thanks!

Reply Good karma+2 votes
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