Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots.
Our aim is to bring the Hellenistic period to life.

  • A set of highly unique factions.
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new wonders and buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units.
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.

We can use the help of any experienced modders who are willing to make a contribution. We need modellers, animators and scripters especially. Please send a PM here if you are interested.

If you have any feedback or issues, please post in the mod forum here:

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Blog RSS Feed Report abuse Latest News: The Hellenistic Era 0.11 Released!

3 comments by Super7700 on Sep 28th, 2014

The Hellenistic 0.11 has now been released! This version features several small additions and fixes to make the Roman and Macedonian factions more complete.

Rise of Nations

The Hellenistic Era 0.11

Rise of Nations: Extended Edition

The Hellenistic Era 0.11 is now available on the Steam Workshop! You can subscribe to the mod here.

IMPORTANT: This mod will crash if it's priority is set below certain mods, notably the Terrain 5 Extended mod. To fix this, go to Tools and Extras => Steam Workshop, select the Terrain 5 Extended mod from the list and move it to the bottom by pressing "priority down". Then, just to be safe, move The Hellenistic Era to the top of the list by pressing "priority up".

  • New units: Kestrosphendonetai and Hiera Ile for the Macedonians, Vigiles for the Romans.
  • A number of textures and models have been improved
  • Thanks to The_Fulcrum, heavily-damaged forts can now be captured if you have more soldiers nearby than its owner. With the Informer ability you can also capture undamaged forts.
  • The Peasant Dwellings, Noble Residence, Sporting Centre and Cultural Centre now produce resource trickles.
  • Several bugs and balancing issues have been fixed.

  • The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:

  • - Atlantic Sea Power
    - East Meets West
    - Nile Delta

  • In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
  • Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
  • Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
  • With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.

We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. There's also a forum where you can post your thoughts:

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The Hellenistic Era 0.11

The Hellenistic Era 0.11

Sep 27, 2014 Full Version 6 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition). Make sure that you read the readme (included...

The Hellenistic Era 0.1 (Extended Edition)

The Hellenistic Era 0.1 (Extended Edition)

Jul 12, 2014 Full Version 4 comments

This version is for those who have the Rise of Nations Extended Edition.

The Hellenistic Era 0.1

The Hellenistic Era 0.1

Jul 12, 2014 Full Version 21 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition).

Post comment Comments  (340 - 350 of 363)
Huanglukuzhu Sep 30 2012, 3:23am says:

I'm tired with endless Mediteranian background games. I mean, 0AD, and AOEO, and many other games are all focus on Rome, Greek and some thing like these. When there would be a game describe a brand new world?

+2 votes     reply to comment
Super7700 Creator
Super7700 Sep 30 2012, 3:43am replied:

Are you suggesting that I should focus on other parts of the world such as Asia? I would like to, but I don't have the space or time that is required. It will already be a real struggle just to fit in the twelve factions that I have originally planned to include.

+4 votes   reply to comment
Huanglukuzhu Sep 30 2012, 5:16am replied:

You are right. A mod cannot be changed greatly during the middle of its process.

+2 votes     reply to comment
Resistant94 Sep 23 2012, 6:26am says:

Will be there a Phoenicians faction? There Naval units are the strongest in the Phoenician sea (The Mediterranean).

+2 votes     reply to comment
Super7700 Creator
Super7700 Sep 23 2012, 2:59pm replied:

Yes there will be, as a sub-faction of the Maghrebis in the Iron Age. That way they can become the Carthaginians in the Hellenistic Age.

+3 votes   reply to comment
bigbang133 Sep 18 2012, 12:04pm says:

good mod, i'm wating

+2 votes     reply to comment
Super7700 Creator
Super7700 Sep 18 2012, 3:08pm replied:

Thank you!

+3 votes   reply to comment
DarthKiller Sep 18 2012, 8:48am says:

Do you have Persian Infantry in this modification. If not then I suggest doing the Mada Sparabara(Median Shieldbearers) and the Cardaces (Persian Hoplites). This would be very nice if you would make them having more Infantry then others and make them weaker because they were strong in numbers.

+2 votes     reply to comment
Super7700 Creator
Super7700 Sep 18 2012, 3:05pm replied:

Yes, there will be Sparabara and Cardaces for the Persians. I like your idea about the infantry, I'll make them cheaper and quicker to train but weaker so the Persians can amass large armies quickly.

+2 votes   reply to comment
do_i_ob Sep 20 2012, 11:48am replied:

Perhaps give them the Bantu pop boost as well? Giving the power in numbers.

+2 votes     reply to comment
Super7700 Creator
Super7700 Sep 20 2012, 3:01pm replied:

Good idea, the Bantu pop bonus really suits them.

+2 votes   reply to comment
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Released Jul 12, 2014
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