Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots.
Our aim is to bring the Hellenistic period to life.


  • A set of highly unique factions.
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new wonders and buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units.
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.

We can use the help of any experienced modders who are willing to make a contribution. We need modellers, animators and scripters especially. Please send a PM here if you are interested.

If you have any feedback or issues, please post in the mod forum here: Moddb.com

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Blog RSS Feed Report abuse Latest News: The Hellenistic Era 0.11 Released!

4 comments by Super7700 on Sep 28th, 2014

The Hellenistic 0.11 has now been released! This version features several small additions and fixes to make the Roman and Macedonian factions more complete.



Rise of Nations

The Hellenistic Era 0.11

Rise of Nations: Extended Edition

The Hellenistic Era 0.11 is now available on the Steam Workshop! You can subscribe to the mod here.

IMPORTANT: This mod will crash if it's priority is set below certain mods, notably the Terrain 5 Extended mod. To fix this, go to Tools and Extras => Steam Workshop, select the Terrain 5 Extended mod from the list and move it to the bottom by pressing "priority down". Then, just to be safe, move The Hellenistic Era to the top of the list by pressing "priority up".


  • New units: Kestrosphendonetai and Hiera Ile for the Macedonians, Vigiles for the Romans.
  • A number of textures and models have been improved
  • Thanks to The_Fulcrum, heavily-damaged forts can now be captured if you have more soldiers nearby than its owner. With the Informer ability you can also capture undamaged forts.
  • The Peasant Dwellings, Noble Residence, Sporting Centre and Cultural Centre now produce resource trickles.
  • Several bugs and balancing issues have been fixed.


  • The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:

  • - Atlantic Sea Power
    - East Meets West
    - Nile Delta

  • In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
  • Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
  • Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
  • With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.

We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. There's also a forum where you can post your thoughts: Moddb.com

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The Hellenistic Era 0.11

The Hellenistic Era 0.11

Sep 27, 2014 Full Version 8 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition). Make sure that you read the readme (included...

The Hellenistic Era 0.1 (Extended Edition)

The Hellenistic Era 0.1 (Extended Edition)

Jul 12, 2014 Full Version 4 comments

This version is for those who have the Rise of Nations Extended Edition.

The Hellenistic Era 0.1

The Hellenistic Era 0.1

Jul 12, 2014 Full Version 21 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition).

Post comment Comments  (340 - 350 of 379)
cofa88
cofa88 Jan 14 2013 says:

I wanna play this mod :( grrr.. cant w8 ;P

+1 vote     reply to comment
Super7700 Creator
Super7700 Jan 14 2013 replied:

Release is a long way off unfortunately, though I'll be posting updates as regularly as possible, including today (I just need to complete one more unit).

+1 vote   reply to comment
cofa88
cofa88 Jan 15 2013 replied:

I check this page regulary.. ;) I love RON and im playing all the mods..this one looks perfect..each faction with own buildings and troops.. :) !! and the graphic looks sweet!! so good job guys.... some questions: - which factions will be playable at the release?^ i dont understand very well the story about different ages in this mod... thank u. (im italian) ciaoo

+1 vote     reply to comment
Super7700 Creator
Super7700 Jan 15 2013 replied:

Thanks! Each submod has its own set of factions and will take up just one age. Different submods will be set in different ages. I haven't decided how many factions will be completed for the first release, but I'll definitely try to get the sucessor states, Rome and Carthage into it.

+1 vote   reply to comment
cofa88
cofa88 Jan 15 2013 replied:

I see. ;) welldone...and..what about the different submods? this is hellenistic era..then? :P
I'd like to see persians and sassoni(in italian) ;) eheheh and egypt too!

+1 vote     reply to comment
Super7700 Creator
Super7700 Jan 15 2013 replied:

Yes I'm working on the Hellenistic Era "submod" right now, though to be honest it's a massive total conversion mod in itself. That's why it will take a while to make.

+1 vote   reply to comment
Guest
Guest Jan 9 2013 says:

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Super7700 Creator
Super7700 Jan 9 2013 replied:

You want to make a mod fo Rise of Nations? The best place to start is by looking at guides, which you can find in the modding library and forums on this site: Ron.heavengames.com and by downloading other mods to see how they have done things.

+1 vote   reply to comment
almos_22
almos_22 Nov 28 2012 says:

Good work Super7700, those seleucid units are looking perfect!

+7 votes     reply to comment
Super7700 Creator
Super7700 Nov 29 2012 replied:

Thanks!

+2 votes   reply to comment
Starvoider
Starvoider Nov 17 2012 says:

any updates on release dates?

+2 votes     reply to comment
Super7700 Creator
Super7700 Nov 17 2012 replied:

I've had multiple exams over the past few months, and I have five more next week, so I haven't been able to make much progress. However some major changes have been made to the concept of this mod, which I will reveal next weekend. Once my exams are over, I will have much more time to work on this mod, so you can expect far more regular updates.

+2 votes   reply to comment
Beelim
Beelim Oct 4 2012 says:

You are right, the Rise of Napoleon mod uses different typenames. I believe that the biggest hurdle I am facing so far has been dealt with, but then I will have to divert attention from RKC2 just to attend to your Hippeis model and RKC3.

Also, do you plan to scavenge any of my units from RKC for your own mod? I can transfer over the same format I used for Rise of Kings I over to the K&C wiki, so long as the info is applicable, such as unit histories.

+2 votes     reply to comment
Super7700 Creator
Super7700 Oct 4 2012 replied:

I don't plan on taking anything from RKC (possibly except for the ship models that you have allowed us to use), but without doubt some of the important units historically will appear in both mods.

+2 votes   reply to comment
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