Kings and Conquerors: The Hellenistic Era is a total conversion modification for Rise of Nations: Thrones and Patriots.
Our aim is to bring the Hellenistic period to life.

  • A set of highly unique factions.
  • A huge number of new units with high quality textures, and most with custom models
  • New unit types, such as priests, levies, mercenaries and elite units.
  • Many new wonders and buildings. Nations will receive Unique Buildings in addition to Unique Units that provide a range of bonuses.
  • A new political system with three tiers of policy decisions, providing strong bonuses and unlocking new units and buildings.
  • Army reforms can be enacted to upgrade and unlock units.
  • Combat mechanics overhauled. Ranged units may now miss their target, flanking damage has been drastically increased and units can no longer turn around instantly to counter an attack from behind.
  • Increased population limit and map sizes; a number of maps have been altered to fit with the mod's Hellenistic period setting.

We can use the help of any experienced modders who are willing to make a contribution. We need modellers, animators and scripters especially. Please send a PM here if you are interested.

If you have any feedback or issues, please post in the mod forum here:

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New Seleucid Phalanx Celtiberian tenements Clachann and dun
Blog RSS Feed Report abuse Latest News: The Hellenistic Era 0.11 Released!

3 comments by Super7700 on Sep 28th, 2014

The Hellenistic 0.11 has now been released! This version features several small additions and fixes to make the Roman and Macedonian factions more complete.

Rise of Nations

The Hellenistic Era 0.11

Rise of Nations: Extended Edition

The Hellenistic Era 0.11 is now available on the Steam Workshop! You can subscribe to the mod here.

IMPORTANT: This mod will crash if it's priority is set below certain mods, notably the Terrain 5 Extended mod. To fix this, go to Tools and Extras => Steam Workshop, select the Terrain 5 Extended mod from the list and move it to the bottom by pressing "priority down". Then, just to be safe, move The Hellenistic Era to the top of the list by pressing "priority up".

  • New units: Kestrosphendonetai and Hiera Ile for the Macedonians, Vigiles for the Romans.
  • A number of textures and models have been improved
  • Thanks to The_Fulcrum, heavily-damaged forts can now be captured if you have more soldiers nearby than its owner. With the Informer ability you can also capture undamaged forts.
  • The Peasant Dwellings, Noble Residence, Sporting Centre and Cultural Centre now produce resource trickles.
  • Several bugs and balancing issues have been fixed.

  • The following maps do not work with the Big Huge or Huge map sizes and will cause the game to crash:

  • - Atlantic Sea Power
    - East Meets West
    - Nile Delta

  • In order for the AI build orders to work, make sure that you list the human players before the AI players when setting up a quick battle, and make sure that you are using red as your player colour.
  • Many of the scripted features have not been implemented, so you won't be able to spawn mobs from cities or convert enemy citizens into slaves for instance.
  • Due to the custom script and the new models with higher polycounts, the mod will be more demanding on your computer. However if you have a decent computer then it shouldn't that noticeable.
  • With the exception of the Trireme and Ballista, naval and siege warfare have not been touched on and probably won't be until after the first release yet due to heavy modelling and animation requirements.

We hope you enjoy Kings and Conquerors: The Hellenistic Era! Please let us know if you come across any problems with this mod, and don't hesitate to give us any feedback you might have. There's also a forum where you can post your thoughts:

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The Hellenistic Era 0.11

The Hellenistic Era 0.11

Sep 27, 2014 Full Version 6 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition). Make sure that you read the readme (included...

The Hellenistic Era 0.1 (Extended Edition)

The Hellenistic Era 0.1 (Extended Edition)

Jul 12, 2014 Full Version 4 comments

This version is for those who have the Rise of Nations Extended Edition.

The Hellenistic Era 0.1

The Hellenistic Era 0.1

Jul 12, 2014 Full Version 21 comments

This version is for those who have Rise of Nations: Thrones and Patriots (i.e. not the Extended Edition).

Post comment Comments  (290 - 300 of 363)
Beelim Apr 14 2013, 9:56am says:

Some very good news, if you have not read your email: we have been able to create ships with some limited abilities at animating. For some reason or the other, however, I cannot get ships to animate effectively if moving. Why this is so continues to evade me.

+3 votes     reply to comment
Super7700 Creator
Super7700 Apr 14 2013, 3:11pm replied:

Well done! Hopefully you're able to sort out the ship movement animations.

+1 vote   reply to comment
Beelim Apr 17 2013, 12:55am replied:

Well they still actually do - but they act in a weird manner - the flags, normally meant to flap towards the bow, somehow end up getting stuck. and hardly move. This strikes me as odd, but might explain perhaps why the Barque in Rise of Kings can't have moveable oars. Cross your fingers, I will be using fire galleys from Rise of Kings to test for K&C.

Rise of Kings is slowly winding down. When the last ship is exported and mustered into the fleet, I will probably redirect my shipbuilding efforts towards the Liburna for you. I have also been working on PR with the Kingdom of Loathing community, and they all can't wait to try our mods - yours and mine.

+1 vote     reply to comment
cofa88 Apr 5 2013, 8:55am says:

hey how are u modders ? :D who s next faction that u going to show us ? :P

+1 vote     reply to comment
Super7700 Creator
Super7700 Apr 5 2013, 5:31pm replied:

Well there's still plenty of work to do on the Romans, but after that we will be working on one the Hellenistic successor states.

+1 vote   reply to comment
Beelim Apr 7 2013, 7:19pm replied:

Any luck with the Consularii? do you need anything else?

+1 vote     reply to comment
Super7700 Creator
Super7700 Apr 8 2013, 2:13am replied:

I haven't put them in yet, but that will be the next thing I do.

+1 vote   reply to comment
Beelim Apr 8 2013, 8:54pm replied:

Remember, once you have finished unwrapping the Consulares and finalised the second model, let me know and I will rig it for you. Hope the new two-handed lance rigs also work.

+1 vote     reply to comment
Super7700 Creator
Super7700 Apr 9 2013, 12:44am replied:

So both consulares models need rigs before I can put them in game?

+1 vote   reply to comment
Beelim Apr 10 2013, 1:12am replied:

Yes. You cannot skin a pre-rigged model, you need to discard the rigging first, then down the UVW Unwrap modifier and then rig it again, otherwise they will just end up in a mess.

Once your skin is complete, send the tga along with the model of your choice back to me and I will rig it so that it can be used in the game.

+1 vote     reply to comment
Super7700 Creator
Super7700 Apr 19 2013, 10:35pm replied:

I've been able to get the consulares working in game, using the equites extraordinarii rig, so you won't need to do any rigging.

+1 vote   reply to comment
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Released Jul 12, 2014
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