Kings and Conquerors: The Hellenistic Era is a total conversion mod for Rise of Nations: Thrones and Patriots that aims to bring the Hellenistic period to life.

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Reforms Sneak Peek
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Beelim Jan 9 2013, 7:20am says:

Interesting how we're thinking of the same thing, your idea of "reforms", against my own "technological advancements" for Age of Darkness and Time of War: 1800. I wholeheartedly support your concept since it's hilarious having the "Bronze Age" last but a few years before the "Iron Age".

What I meant to say on the hippeis was that it might be tentatively possible to create 2 crew members for the hippies, the first being the mediaeval light cav guy, and the other one, based off my own but using an invisible placeholder. My only concern is whether the light cav mesh would behave the same way as the javelin mesh, but I have to test it out. Once the Moorish jinetes goes in, I've decided, Venice will receive its stradiots which are based off BOTH the jinetes and the light cav guy.

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Super7700 Author
Super7700 Jan 9 2013, 2:46pm replied:

Okay, that sounds like it could work for the hippeis. It just depends on whether the light cavalry model can work with your new javelin throwing animations (which I haven't received yet by the way).

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Beelim Jan 9 2013, 10:00pm replied:

I have posted links to the max renders on RONH, as the bhas and bh3s are all still under testing. You unfortunately will have to find some way of creating the bh3 and bha files for yourself, but so far (at least for my project) it all seems promising.

All these pics of your units, though, makes me feel like working on VSX :( but ah well, we can't have it all at once! I will be duplicating some of your buildings, though, as part of a pact with the creators of Spring: 1944 - they want civilian buildings.

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Super7700 Author
Super7700 Jan 9 2013, 11:04pm replied:

How will my buildings be of any use for Spring: 1944? Spring is a 3d engine, and you are talking about a WWII game here. The buildings I have made so far are all for the ancient Romans and Greeks, and won't fit into the WWII environment at all.

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Beelim Jan 10 2013, 3:35am replied:

Recreating buildings in 3d is not a problem for me, I believe. For instance, I have it on my agenda to recreate your taverna and palace using 3ds Max; equally some of the civic buildings, the temples, may also find themselves being recreated too. I am also adding 1800-based material too, as that project like Age of Darkness is somewhat long overdue, so in addition to an amphitheatre, and some neoclassical buildings, factories and mines are also being envisioned too.

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I'll be explaining the full details of the "Reforms" feature in an upcoming news update. To keep you entertained in the meantime, here is an example of the Roman swordsmen's reform path.

Remember to press "view original" to view pictures uploaded here in full HD glory.

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Jan 9th, 2013
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