Kingmaker has many unique qualities as a mod, which is why I believe will make it one fantastic mod! It is set at the time of The Wars of the Roses (1455-85) in England, and the two armies are the Yorkists who are fighting against the Lancastrians. Firstly, it is going to be using the much anticipated and fabulous Half-Life 2 engine, giving us, as a mod team, more possibilities to make the mod better for you, as the public, to play. It has an ingenious class system, which will interestingly include NO classes. There will be two fundamental values for the class system, which are "Prestige points" and "Valour". Whichever team you pick, you will start at level one, called the militia. The militia is the basic fighting force, and is recruited from all across Europe. It is not very reliable in battle due to the often poor quality of the weapons, armaments and training; however there are large numbers of them. The militia will only have choice of the cheapest or most basic...
Here is a quick news update for Kingmaker: A Country Divided which has been worked on extremely hard to get the first few in-game pictures of our first Militia Model armed with the XV Sword and Buckler. As you will be able to tell, we have work yet to do, but by breaching the barrier into a constructive
Posted by Arquebusier on Mar 24th, 2007 digg this super bookmark
Here is a quick news update for Kingmaker: A Country Divided which has been worked on extremely hard to get the first few in-game pictures of our first Militia Model armed with the XV Sword and Buckler.
As you will be able to tell, we have work yet to do, but by breaching the barrier into a constructive alpha we can test out all our game features on the road to our first release of Beta V1.0 which is not going to be far away.
Our objectives from this point onward are clear:
• Add both the Longbow and the Bill to the arsenal of weaponry available.
• Finalise our melee modes by in-game testing.
• Increase the number of Kingmaker maps.
The precise status of development can be gauged via the production line on the Kingmaker forums which is always being updated to reflect our progress.
The Kingmaker Team
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creepy
Hahaha oh dear.......
Those hands need serious bumpmapping, the map is fullbright (ech) and the enemy is...god I can't stop laughing. I mean, look at those eyes...haha.
But apart from that, great job. Just polish a little bit of things; eg. the sword doesn't correctly stick to the hand and the model is VERY simple.
Good job, keep it up.
Sure it's not the best graphicsl ever but who cares. If it's fun I'll play it. Don't get too hung up on looks. Focus on some solid game play and then if it's good enough people would be willing to help improve the graphics if necessary. Congrats on progress! That's more than many can claim. :)
Things are still very much early days at present, but progress is always being made. By our public release of Beta V1.0 we will have made significant improvements. Also, we are striving to include gameplay modes which have never before been contemplated that combine all the very best elements of competitive gameplay and historical events to give all players a much more complete gaming experience.
Watch This Space,
Arquebusier - Kingmaker Leader
somebody dosnt like running VIS...
It's running RAD that's the problem son
Shots do what they're meant to do. Could look a lot better, but hey, it doesn't... not an issue from where I see it, it's got WIP plastered all over it, and it shows some real progress.