Kingdoms Grand Campaign Mod is a huge expanded campaign for Medieval II Total War Kingdoms expansion. The mod focuses on increasing the size of the Grand Campaign. Which includes a huge new map, 7 new factions, and all the units from Kingdoms. The challenge is also a lot greater and the mod includes improved battle AI and campaign AI. And is quite possibly the hardest mod for Medieval II Total War.

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Kingdoms Grand Campaign Mod Patch 4.1

Kingdoms Grand Campaign Mod Patch 4.1

6 years ago Patch 11 comments

This update adds Norway and Wales to the Grand Campaign. It also makes the Aztecs playable and adds their new religion. The new world is now also discoverable...

Post comment Comments  (40 - 50 of 52)
Maraak Oct 8 2009 says:

First thing i noticed with this mod: The UI is completeley messed up. both the one for the campaign map and the one for battle.
Link to pic:

+1 vote     reply to comment
Maraak Oct 8 2009 replied:

I think I found the problem.
Must have ****** up the installing part. As norway and aztecs arent playable either...

+1 vote     reply to comment
Mirmidonas Sep 15 2009 says:

The new campaign patch is very good.Only two mistakes: A)You no longer start a new game with Principality of Antoch and B)why every time i build a new building i loose the ability to recruit lesser units?The Byzantines for example have a huge problem with spearmen.(Sorry for the bad English)

+1 vote     reply to comment
ArIluvatar Aug 29 2009 says:

Looks great, can't wait to play it. Only complaint is that I wish it had more cities in France, Germany, Italy, etc., like in the Grand Factions Addon Mod. Conquering continental Europe should be made to be as exhaustive as possible, and adding more cities would definitely do this. Is there a limit to the number of cities that can be listed in MTWII? If not, please add more.

This is probably asking too much, but if the map could be enlarged to show more of the east (i.e., Persia to the Indus, etc.), that would totally kick ***. Still, not trying to look a gift horse in the mouth. Great job with what you've already done here, and if you could do more I would submit your name to the High Priests of Gaming for deification.

Well done.

+3 votes     reply to comment
M1ckey Sep 6 2009 replied:

hhhhmm this works? :S i download the mod first then patch 4.1? :s when i have done all that **** how i play this mod? <.< ( i know im noob ;D ) looks realy cool =) and its like u got the all Medieval II factions+ Medieval II:Kingdoms factions in same? :o >.>

+1 vote     reply to comment
LeoNCleveR Aug 24 2009 says:

This mod sets all Kingdoms factions(not including Americas campaign), adding over 200 new cities, 2 new difficulty, really really better AI and like more things.This is the best Medieval II mod 4ever!I love this mod.I don't know how I can say more.Thanks for making this mod but i have a special desire for this mod.Can you make remaining parts of America and make playable Americas campaign's factions? :)

+1 vote     reply to comment
gobbledegook Aug 8 2009 says:

Has anyone actually played this mod?
and whats version 3.0 is it an early version of this mod or just ME2TW??

+1 vote     reply to comment
Hooilander Jul 10 2009 says:

why are some of the units from one building not longer possible to train after you upgrade that building?? example: garrison_quarters "Viking Raiders" and in the drill_square they are gone :S

+1 vote     reply to comment
Dave_Scarface Creator
Dave_Scarface Jun 20 2009 says:

This download is only a patch! to play the mod you will first need to download the main version which I will be uploading here shortly.

+1 vote   reply to comment
tunike Jun 20 2009 says:

ok i know now :D need first instal that
then instal patch 4.1

+1 vote     reply to comment
tunike Jun 20 2009 says:

how to lunch game ?

+1 vote     reply to comment
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Released 2009
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Turn Based Strategy
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Kingdoms Grand Campaign Mod Patch 4.1 Kingdoms Grand Campaign Mod Patch 4.1
Kingdoms Grand Campaign Mod Patch 4.1
Last Update
6 years ago
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