Kingdoms Grand Campaign Mod Patch 4.1
Jun 19, 2009 Patch 3 commentsThis update adds Norway and Wales to the Grand Campaign. It also makes the Aztecs playable and adds their new religion. The new world is now also discoverable...
Kingdoms Grand Campaign Mod is a huge expanded campaign for Medieval II Total War Kingdoms expansion. The mod focuses on increasing the size of the Grand Campaign. Which includes a huge new map, 7 new factions, and all the units from Kingdoms. The challenge is also a lot greater and the mod includes improved battle AI and campaign AI. And is quite possibly the hardest mod for Medieval II Total War.
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This update adds Norway and Wales to the Grand Campaign. It also makes the Aztecs playable and adds their new religion. The new world is now also discoverable...
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I recently installed Empire Total War, and now all of the sudden the sound for this mod dosen't work, the only sound that ever plays is at the main menu, all you hear is wind and lighting ambients at the main menu, no music or sfx when you click the menu buttons.
First thing i noticed with this mod: The UI is completeley messed up. both the one for the campaign map and the one for battle.
Link to pic: Megaupload.com
fuck
I think I found the problem.
Must have fucked up the installing part. As norway and aztecs arent playable either...
The new campaign patch is very good.Only two mistakes: A)You no longer start a new game with Principality of Antoch and B)why every time i build a new building i loose the ability to recruit lesser units?The Byzantines for example have a huge problem with spearmen.(Sorry for the bad English)
Looks great, can't wait to play it. Only complaint is that I wish it had more cities in France, Germany, Italy, etc., like in the Grand Factions Addon Mod. Conquering continental Europe should be made to be as exhaustive as possible, and adding more cities would definitely do this. Is there a limit to the number of cities that can be listed in MTWII? If not, please add more.
This is probably asking too much, but if the map could be enlarged to show more of the east (i.e., Persia to the Indus, etc.), that would totally kick ass. Still, not trying to look a gift horse in the mouth. Great job with what you've already done here, and if you could do more I would submit your name to the High Priests of Gaming for deification.
Well done.
hhhhmm wait..how this works? :S i download the mod first then patch 4.1? :s when i have done all that shit how i play this mod? <.< ( i know im noob ;D ) looks realy cool =) and its like u got the all Medieval II factions+ Medieval II:Kingdoms factions in same? :o >.>
This mod sets all Kingdoms factions(not including Americas campaign), adding over 200 new cities, 2 new difficulty, really really better AI and like more things.This is the best Medieval II mod 4ever!I love this mod.I don't know how I can say more.Thanks for making this mod but i have a special desire for this mod.Can you make remaining parts of America and make playable Americas campaign's factions? :)
Has anyone actually played this mod?
and whats version 3.0 is it an early version of this mod or just ME2TW??
why are some of the units from one building not longer possible to train after you upgrade that building?? example: garrison_quarters "Viking Raiders" and in the drill_square they are gone :S
This download is only a patch! to play the mod you will first need to download the main version which I will be uploading here shortly.