Killteam is a 5 player co-op hero defense mod similar in concept to The Last Stand. A group of 5 heroes must survive 40 randomly generated waves of progressively increasing difficulty and overcome powerful bosses to survive.


  • Up to 5 player co-op
  • 18 custom heroes
  • New models and textures
  • New abilities
  • Randomly generated waves
  • Boss fights
  • Customizable difficulty
  • Playable on any map, including any custom ones you wish to download or create
  • Simple drag and drop installation. Does not replace any default files.
  • Use the Steam group to find people to play with, now with over 300 members!

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Blog RSS Feed Post news Report abuse Latest News: Killteam v1.71 released

3 comments by oneproduct on Oct 19th, 2010

The three phase seer council boss has been added and a video of the fight has been uploaded describing how it works. This boss fight comes at wave 41, replacing the librarian boss fight which is now at wave 21, so you'll now have two boss fights to mix things up between the waves.

Shuma, who does most of the custom models for the mod, has come up with a fantastic looking chaplain, who, in addition to a tactical space marine from the "angry marines" chapter, will be the next two heroes to join the roster.

Not only did Shuma make a model for the chaplain in power armor, he also made one wearing terminator armor:

The terminator version of the chaplain will either be added alongside the power armor version or, if not, during the version immediately after.

For those looking to find others to play the mod with, the Steam group now boasts over 300 members:
The group privileges are public, so any member can schedule events.

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Killteam v1.72

Killteam v1.72

Oct 30, 2010 Full Version 6 comments

Added the Chaplain, fixed some bugs with the Seer Council fight and tweaked some heroes. Full details included in change log. Killteam is a 5 player co-op...

Killteam v1.71

Killteam v1.71

Oct 17, 2010 Full Version 1 comment

Killteam is a 5 player co-op hero defense mod similar in concept to The Last Stand. A group of 5 heroes must survive 40 randomly generated waves of progressively...

Killteam v1.7

Killteam v1.7

Oct 15, 2010 Full Version 0 comments

Killteam is a 5 player co-op hero defense mod similar in concept to The Last Stand. A group of 5 heroes must survive 40 randomly generated waves of progressively...

Killteam v1.62

Killteam v1.62

Aug 4, 2010 Full Version 7 comments

Killteam is a 5 player co-op hero defense mod similar in concept to The Last Stand. A group of 5 heroes must survive 40 randomly generated waves of progressively...

Post comment Comments  (20 - 30 of 56)
DutchmaX Dec 11 2010, 2:48am says:

i know people will hate on me for this. but could you make necrons both as a hero and as an enemy?

+2 votes     reply to comment
soul7k Dec 12 2010, 5:23pm replied:

no hate bro, but it would be really hard to add in necrons,because nothing really exists for them in DoW2 and even if they did it would take them forever to develop the models, animation, and what nots for them. You might have to wait till the expansion which features them come out if u want to see em

+1 vote     reply to comment
soul7k Dec 5 2010, 12:40pm says:

idk if this means anything, because i havent played dow2 or this mod, but here are some suggestions to build on
1. For those who wish for tyranid heroes unless they are part of the
waves try basing a hero off of a tyrant guard, being that it is big
and tanky aoe and cone based knock back abilities might be the best
as well as that regenerative ability where he hunkers down except a
mobile version.
2. Wraithguard/lord combo with an abillity to switch between sword and
wraithcannon, another could be a speed increase, attack rate
increase, a cone attack (based on weapon), a self repair, an aoe
channeled damage reducer/heal.
End note: these are just some skeleton ideas which can be built up on, but when i do get the game and dl this mod i'd very much like to see a wraithbeing because i love them. Also a death dred and chaos/ normal dreadnought (cant tell in the pic) should be added deff dredd tough cqb with mainly damage abilities and a few or a ranged attack. and the dreadnought should be a ranged tank with some cqb abilities for when enemies close in.

Apologies for taking up so much of your comment space

+1 vote     reply to comment
daedrick Nov 22 2010, 8:18pm says:

Pleeaaase, can we get an imperial guard hero and a ranged dreadnaught... PLEASE! :P

+1 vote     reply to comment
CptDutchie Nov 15 2010, 10:02am says:

I might have an idea for a Tyranid Hero:
Tervigon: buffer (using carnifex model with Crushing claws and Scything Talons)
In the tabletop the Tervigon got some psychic powers which it uses to buff other fighters. It can use Catalyst to give Feel No Pain to a squad making it tougher and by use of Onslaught it can increase the movement speed of a squad. If a Tervigon has Adrenal Glands or Toxin sacs it will pass the effects unto termagants around him. Also the Tervigon is capable of spawning termagants.In the tabletop the Tervigon got a Toughness of 6 and 6 wounds (if this says anything to you) making it a very though character.

Hope you can use this idea.
Excuse me for my english.


+1 vote     reply to comment
GoldenArbiter Nov 8 2010, 6:07pm says:

im getting that "no range" problem, however, the only other ucs file i have is the base one for english dow2. i have no idea how to go about this, but i will keep trying. any help would be nice.

+1 vote     reply to comment
GoldenArbiter Nov 8 2010, 7:13pm replied:

nevermind, your guys instructions were perfect. im im dumb. thanks for the great mod.

+1 vote     reply to comment
Zeromus Nov 2 2010, 12:15pm says:

Well,I downloaded it fryday and I have played during the weekend and yesterday. My opinion is....... "6/10" no more, no less.
Its fun, right but... Sometimes 40 waves can be tedious and Boss is way too hard in comparision to other waves. In adition I'm a tyranid fan so I'm not precissely glad for Marines having 5 heroes and 2 more on the way and the great devourer without a lone character. Thats why I think 6 is an adecuated note. And here come the advices:
1)Selectable number of waves
2)Nerf that librarian boss a little!
3)Some Tyranid heroes, have you thought on Alfa warrior? In tabletop its a good and versatile commander
4)Heroes in the selected color thats it not grey techmarine, black "relic" marine, or green plague lord

Review by Zeromus

+1 vote     reply to comment
oneproduct Creator
oneproduct Nov 2 2010, 7:00pm replied:

I understand what you're saying about the lack of Tyranid heroes. It's something I intend to include at some point but there are just some things about Tyranids that make it harder to make heroes for them. Firstly, there's not really a way to make them stand out from enemy Tyranids since you can't really customize their appearance and there aren't any custom models for them. Secondly, when it comes to Tyranid abilities you basically get things related to acid/slime/poison/etc or summoning, so it's hard to design solely around that (though I plan to make one based around exactly this at some point). They also can't realistically fill out some more specific roles, like spell caster or healer like the Librarian or Apothecary can, basically the other races have more flexibility because they have access to technology and a greater variety of psychic powers.

Most of the heroes are space marines and chaos because that's what people tend to like, and the modeler who is responsible for most of the stuff in the mod (he doesn't work on the mod team, he's independent) had a lot of custom stuff for these two races and I tend to make new heroes based on whatever new models he releases.

The Iron Warrior is grey because those are his chapter colors while the Plague Lord is green for similar reasons. I only tend to force colors onto heroes when it's a part of their persona, except for the Relic force commander was mostly just for fun. However I don't necessarily find that coloring a hero a specific color is bad. I intended to let people customize the number of waves awhile ago but because of how the code is right now it would take some work to fix that up but I do hope to get that in sometime. If things are tedious or too easy, you can always up the difficulty. Things become a lot more interesting when you disable leveling, increase hero vulnerability to about 120% and enemy vulnerability down to 80%.

+1 vote   reply to comment
Noddie Oct 16 2010, 6:46pm says:

Is this really singleplayer? It says so on the right, but is this 100% true?

+1 vote     reply to comment
oneproduct Creator
oneproduct Oct 16 2010, 6:56pm replied:

It can be played by 1-5 human players, though the fewer players there are the harder it is to play really. It works kind of like the campaign where there's always a fixed number of heroes that get divided amongst the players. So if you play it alone you'll control 5 heroes, if you play with 5 people each person controls 1. If there's two people the first will control 3 and the second will control 2, etc.

+3 votes   reply to comment
Noddie Oct 17 2010, 12:27am replied:

Thank's for the info! That helped a lot.

+1 vote     reply to comment
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Released Jun 2010
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