Horztal
Oct 13, 2008 Music 1 commentHorztal by MWinteringham This piece is for a custom map for the Unreal Tournament 2004 Mod - Killing Floor.
Killing Floor is a survival horror total conversion set in London, England.
In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field.
Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clalemay, tests continued in a more...private location.
That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence.
Several days later, twisted shapes began to emerge from the confines of the lab into the city above.
20 comments by Mr.Kadish on Nov 14th, 2007 digg this super bookmark
Its been a long overdue update for Killing Floor fans, KF 2.5 is on it's way with some killer new features.
What started as a patch has become a standalone release with many updates and new features which should please old players and new comers alike! Some of the standout 2.5 features are:
For a list of all the new features and for more screenshots, check out this forum thread!
Mrkadish.proboards40.com
Cya on the Killing Floor!
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The Hive - In the Sewers is a track recorded for a Map called The Hive for the UT2004 mod Killing Floor. Written and recorded by MWinteringham a member...
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Coming to revise my harsh criticism, but I won't drop it entirely!
The models look better than in 2.0 and gibbing is a great feature, but the noise filter you put on top of it stinks. It seems to be disabled in some levels, so I am grateful for that.
Sounds - I often get so many that I get none at all. I assure you I have a supergood soundcard and it might be server-sided, but sometimes I just got so many shuffling sounds and zombie-poetry, I could hardly hear the shooting. (I think audio meter to track the location of zeds)
I definately think the way KF plays has changed, because in 2.0 you were adapting your movement to the situation. I survived 14 rounds on my own in my best days and it was entirely possible. Just by using your wits and talent for ammo-conserving. In Kf2.5 everybody is always looking for a base then they all mass up there and start mowing down masses of infected. That's lame, so I wish you put in some objectives into the map, which forces people to stand on different grounds. The Hive is a good example for a good map for Kf2.5. London is a terrible map these days and so are a lot of others from the 2.o release. Stalemate shooting...
What really, really annoys me is you don't have a chance to outrun a Fleshpound any more. They hit you once and drop your health to 1/3rd, even with Kevlar. Afterwards you can't outrun a snail and get ground to nutmeg. That's a real pity, because I used to have a lot of fun with the fleshpound in earlier versions. They lose part of their scare when you know they'll kill you anyway. Another annoying thing are crawlers jumping on your head making aiming difficult.
Overall this is still the game I used to rule at, but it's not the Killing Floor that I loved. The visual style may be good, but the game really needs a sound designer. I'm kind of exited about KF2.5 though, because I think this iteration can still become the best KF ever.
so basically i can boil your crits down to
- some sound repetition is annoying you.
- you used to own at 2.0, on some easy difficulty setting.
- 2.5 is challenging you, and you're dying more often
- you hate 2.5
i dont make KF for people like you, i make it for GAMERS who want to be challenged.
What was a often tactical and intelligent fighting turned into lame and static firing of the bigger guns. Seriously - in most levels I hardly found the need to move at all. That's partly because the creatures/zombies either hit faster, or harder now. Where I would go out and challenge them in 2.0 I get killed in 2.5, not risking more, but losing more health. Gameplay is often static now and either you survive all rounds, or you don't stand a chance, depending how well people can exploit hard to reach spots. I know this was partly the same in 2.0, but in 2.o it was fun!
This was the greatest mod I knew, had great team-play and a great sense of coop. Now it has the same problems like Killing Floor 1, namely weighing the guns. You put a shader on top of this (clouds), which doesn't really help the visuals and makes 2.5 looks a lot worse than 2. Like a blend between Kf1 and Kf2, but not a well thought-through.
I don't mind the darkness in some places, but sometimes you wonder what's the point of it. Just plain annoying to not be able to see anything without your pistol, sometimes.
Overall this gets 3/10 from me, because the new version sucks compared to 2.0. I don't see how weapon balance got better, except for the dualies. Visually its desasterous and the good features of the gameplay have almost all succumbed. Why did you make the zombies even harder to kill than before? No one would dare to come close to one any more and heroism is impossible in Kf 2.5.
Yeah, depends on the map. Biotics lab, it pays to be highly mobile, make a fighting retreat to near the money corridoor. And in West London, whilst camping infront of the police station may work, but you know, it's far easier to split the group and send one to the church and the other to the station.
Oh and I am one of the vast majority who believes that it looks ace.
that's an interesting opinion...
So i worked for a year improving the visuals only to make them ... worse?
ahhh of course! that'll teach me not to work inside an inversion singularity.
ok do this need UT 2004 to play, this is a TC and its seems like an whole different game and awsome, if it does require UT 2004 then i have to probably buy it :O
UT2004 is required to play. You could probably find it for very cheap atm... less than 10 dollars. Check on steam.
does this really need UT 2004 or have you guys used a SDK so you dont need, would be awsome to play this mod :P
Looks like a major attraction! I included a few words in my supplemental site about your mod. Will try it out and let you know!
Unless you're playing as root (which you shouldn't be) you don't have write permission to this dir. Just install in /home/$user/.ut2004/
Also patch3369 and ECE or megapack.