Killing Floor is a survival horror total conversion set in London, England. In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field. Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clamely, tests continued in a more...private location. That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence. Several days later, twisted shapes began to emerge from the confines of the lab into the city above.

Report article RSS Feed Tripwire Interactive Announces Killing Floor

The cult favorite Unreal 2k4 mod goes retail on Steam!

Posted by stenchy on Mar 20th, 2009

For those who are wondering why the latest update to the Killing Floor mod is taking so long, check this out:

Tripwire_Interactive wrote:Roswell, GA, March 20th 2009 - Tripwire Interactive is proud to announce Killing Floor, due for release over Steam in the near future. Killing Floor is a first-person co-op survival horror, set in and around London after a mad scientist's "specimens" have broken loose and gone on the rampage.

The game features:

  • Co-op game mode for up to six players obliterating multiple waves of specimens
  • Solo game mode for offline play
  • Watch those crucial and violent creature deaths in slomo "ZEDtime", even in multiplayer
  • 9 different monster types trying to eat your face off, armed with everything from teeth and claws, through to chainsaws, chainguns and rocket-launchers
  • 12+ weapons for the players to chose from, ranging from knives and fire-axes up to pump shotguns, rifles and a flamethrower
  • Add in a welder, medical tools and body armor to help the players survive
  • Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character's skills and abilities
  • Players choose which Perks to play with, so they can best balance out a co-op team to survive the horrors
  • Open, non-linear play areas: choose when and where to fight - or run; weld doors closed to try and direct the monster horde
  • Full support for Steamworks features, including Steam Achievements and Friends
  • Fully-configurable, allowing players to change things as simple as the difficulty level or number of creature waves, or go so far as to set up their own favorite waves of monsters
  • Includes SDK for the creation of new levels and mods

Killing Floor is now going to be a standalone game! Congrats to Alex AKA Mr. Kadish on taking his baby to retail! VE3D also has an article up with some screens. As soon as Alex is done "celebrating", I'm told we can expect an official Killing Floor game profile here on ModDB. Another win for modders!


Post comment Comments  (100 - 147 of 147)
Darknessvamp
Darknessvamp Mar 21 2009, 9:34am says:

If its 20 dollars then its about 73-74dhs where I live so yea craps to me... Who wants to exchange a copy of this when it comes out for a gift of Half life 2 and episode 1 offa steam?

+2 votes     reply to comment
Big-Dragon
Big-Dragon Mar 21 2009, 9:45am says:

Good News :D

0 votes     reply to comment
MrTambourineMan
MrTambourineMan Mar 21 2009, 9:57am says:

And here's an IGN interview with Trip(wire) about Killing Floor: Uk.pc.ign.com EDIT: whoops I missed myles's post about that, sorry :)

+1 vote     reply to comment
DOLBYdigital
DOLBYdigital Mar 21 2009, 10:27am says:

Still my second or third favorite mod of all time!
Yeah I sank several months of my life into this mod and would gladly give it another more :)

Congrats to Alex and the team! You guys deserve some recognition and I'll pay double the asking price!

+2 votes     reply to comment
lord_lobster
lord_lobster Mar 21 2009, 11:53am says:

Well done

+2 votes     reply to comment
StarcraftHybridsDev
StarcraftHybridsDev Mar 21 2009, 1:03pm says:

They should do the buying like with IG:Warlord/Mount&Blade, Steam is crappy and slow. And also, don't they get more money if they would sell not through steam?

-2 votes     reply to comment
L3TUC3
L3TUC3 Mar 21 2009, 1:42pm replied:

Steam has a pretty big userbase within the target audience. It makes sense selling it on there.

The exposure alone would result in more copies sold, without the need for an advertisement budget. The slight cut going to valve from the sales would be worth it.

+3 votes     reply to comment
AlCool
AlCool Mar 21 2009, 1:52pm replied:

The only thing I don't like about it going to steam is the community is terrible.

+2 votes     reply to comment
Mkilbride
Mkilbride Mar 22 2009, 12:45am replied:

Steam also provides free cheat detection, free advertisement, free supports for achievements and stats tracking, and a variety of other nice features.

I cannot see why an INDIE game would NOT want to go Steam.

+2 votes     reply to comment
AlCool
AlCool Mar 22 2009, 6:05am replied:

Unreal supplied EVERY one of those except the in-game community. UT players used xfire or other such programs for communication and DID NOT require an alternate program to run the game. I personally would rather it go retail off steam or have the choice, but either way I will get it.

Achievements are stupid IMO but they are basically gonna be the same as the regular perk system, but carry between servers.

+2 votes     reply to comment
L3TUC3
L3TUC3 Mar 21 2009, 1:44pm says:

I wondered what tripwire was up to. This is good news. Yay unreal mods!

+2 votes     reply to comment
poodleinacan
poodleinacan Mar 21 2009, 2:07pm says:

I played the past versions...well a past version...or was it......

Yea well in the map where we are in a office, there is an, office with a table. You go there and you are mostly safe....the undeads will be few to attack you.....but if some can see you, be shure to have team mates near you.

+3 votes     reply to comment
Gregs2k2
Gregs2k2 Mar 21 2009, 3:32pm replied:

Try that now mate and you'll be eaten alive :P

0 votes     reply to comment
pWEN
pWEN Mar 21 2009, 2:52pm says:

Congratulations! Been a huge fan of this mod for a long time. Can't wait to see it on Steam!

+2 votes     reply to comment
JACK47END
JACK47END Mar 21 2009, 8:24pm says:

cool this looks awesome

+2 votes     reply to comment
Samuk
Samuk Mar 21 2009, 8:29pm says:

Congrats man :)

+2 votes     reply to comment
TheHappyFriar
TheHappyFriar Mar 21 2009, 9:27pm says:

hm... while it's cool to see a mod team go retail, I hate it when they don't do something new but just re-do what was already free. The Iron Grip team made a completely new game & didn't take the HL2 mod & re-do it to sell. If you're going to take a mod as a new game then you should do that for free (digital paint 2, urban terror, etc) & do something NEW as a retail product.

Plus there's no non-steam option, a kick to the indy-loving crowd.

Looks more like Tripwire is following valves business model: take something popular, buy it & then charge people for new versions. Happened with TF. CS. Etc.

+1 vote     reply to comment
AJ_Quick
AJ_Quick Mar 21 2009, 9:32pm replied:

have you even bothered comparing screens from the mod and retail versions of the game?

+1 vote     reply to comment
Daystranger
Daystranger Mar 22 2009, 2:12am replied:

They're pretty much the same. Just with better models.
I agree with TheHappyFriar.
If they gradually improve the game it might be worth buying. Otherwise - sounds like a joke.
I hope they'll publish a demo so we could see which way its done : artistic overhaul or money-lusty glance.

-1 votes     reply to comment
AlCool
AlCool Mar 22 2009, 6:07am replied:

The models are only different? This isn't just a port. ALL the graphics have been changed, there is a LOUD of new features, and a LOT of the games regular functions will be vastly improved. Go read the interview instead of blindly throwing insults at a game that is far better then your giving it credit for.

+4 votes     reply to comment
MrTambourineMan
MrTambourineMan Mar 22 2009, 8:09am replied:

Yeah, because UT2.5 engine license is free right? Wrong: IdTech3 license is released under GNU general public license, but UT engine license is still commercial and it has to be purchased, so there's no way they could release KF for free. And yeah, KF is worth money in the current state, let alone with (gfx) overhaul. Another thing: IG:Warlord is a new game and made on OTHER(inferior) engine, so they HAD to re-do it. AND: Steam is fine for mods and indies, period.

+2 votes     reply to comment
linfosoma
linfosoma Mar 21 2009, 9:58pm says:

Wait, the word co-op is included in the feature list?
I donĀ“t need to read the rest, Im buying this as soon as it comes out!

+2 votes     reply to comment
Mkilbride
Mkilbride Mar 22 2009, 4:33am says:

Regardless if much is changed - they deserved to get payed for their work. Daystranger just doesn't understand it at all.

They did all the work of the mod already, that itself is worth money. When you purchase it for 20$(Probably price), that's basically the UT2004 Engine price included, if you didn't already have it.

Alot of mods have insane amount of work and quality shoved into them and then die. Mods like Killing Floor continued post-mortem(Ironic really), and kept on pushing out updates even when not even a handful was playing and it's payed off.

Though, Tripewire purchasing them and seeming to take credit like this article shows...leaves me a little disappointed at the RO Team.

+2 votes     reply to comment
linfosoma
linfosoma Mar 22 2009, 1:21pm replied:

Well, as far as I know, Tripwire seemed to get into the development to when they purchased the game.
Just look at the screens, you can clearly see an improvement from 2.0 to 2.5

+2 votes     reply to comment
AlCool
AlCool Mar 22 2009, 10:21pm replied:

2.5 to retail version (Replacing 2.51) ;D

+1 vote     reply to comment
Pilster123
Pilster123 Mar 22 2009, 7:24am says:

Wow the images look fntastic, a massive overhaul form 2.5 I think they look really scary aswell. lol I love the detail on every aspect of the game. The Game does deserve to have a price after all hard work being put into it. Also Good to see it will be realesed on steam due to the fact it should get huge attention there.

+2 votes     reply to comment
Darknessvamp
Darknessvamp Mar 22 2009, 7:51am says:

Well if it is sold in stores I would be more than happy to buy it :)

+2 votes     reply to comment
Darknessvamp
Darknessvamp Mar 22 2009, 9:23am says:

They said the price was "recession friendly" may be it will be a low low low price :)

Also when you age rate it put it as "15+ or 16+" plz <.< >.>

+2 votes     reply to comment
Mkilbride
Mkilbride Mar 22 2009, 9:57am says:

Lowest price they can sell it for and still make a reasonable profit has to be 20$, like RO. That's recession friendly too. Just saying, if they wanted to release it non-Steam, they'd have to pay so much more in fees, Steam is a really good way to do it. :P

Also, age rating? Why does that matter? IF you buy it on Steam, there is no REAL check if you are or not. Also, in stores, they never ask for your ID. Hell, when I was 10-12, you could go in and pick up the most violent games of the time with a 17+ rating and they wouldn't ask.

+2 votes     reply to comment
Darknessvamp
Darknessvamp Mar 22 2009, 12:01pm replied:

Well when I said set the age as 15+ I mean it should be there to lets say aid me. Parents suddenly got so ****** at me for playin the L4D demo that I can't get 17+ games anymore but i keep trying. Also wouldn't it be cool if steam had C.O.D? That way we don't have to keep using credit cards.

+2 votes     reply to comment
Darknessvamp
Darknessvamp Mar 22 2009, 12:04pm says:

I think they still kept a few features and upgraded a few and improved the textures and fixed most the bugs thats all. Also 1st week on steam could possibly = bugs

+2 votes     reply to comment
AlCool
AlCool Mar 22 2009, 10:23pm replied:

I doubt it will have many bugs. Just exploits which users with no life cannot live without finding.

+1 vote     reply to comment
Darknessvamp
Darknessvamp Mar 23 2009, 9:08am replied:

Didn't say how many bugs just bugs...

+1 vote     reply to comment
Dec1234
Dec1234 Jun 11 2009, 8:50pm replied:

People are paid to find things like that haha.

The ones they paid for COD4 were useless!

Sorry thats not really relevant, i have a game tester friend who told me this, thought i should share it. :P

+1 vote     reply to comment
which_direction
which_direction Mar 23 2009, 4:56am says:

can't wait.. i've played this mod for years... i just love it.. keep up the good work :D

+1 vote     reply to comment
Mkilbride
Mkilbride Mar 23 2009, 8:31am says:

Well the mod itself, if not changed to much, has tons of exploiters that are easy to find.

You don't have to "Have no life", to find. Many exploits in this game are as easy as jumping on top of an Object that an enemy was programmed to really be able to get you on. I really hope they fix those, as they really destroy the sense of dread. I stumbled to them all by accident and most people I played with used them and told me to hurry to them or else I'd die. :P

+1 vote     reply to comment
gvazdas
gvazdas Mar 23 2009, 12:29pm says:

whoa!Now this should be sead:
KILLING FLOOR IS THE BEST MOD FOR UT2K4!

I don't think i will play the retail version.I just hate buying,cause i would rather save some money for upgrading my computer...I will always like the mod,but i probably will never play the retail version.Congratz Alex!

+1 vote     reply to comment
AnarchyDom
AnarchyDom Mar 23 2009, 12:44pm says:

Fantastic! If it's anything up to the quality of Red Orchestra I'll be obsessed.

+1 vote     reply to comment
JoeX111
JoeX111 Mar 24 2009, 12:50pm says:

I hope a forthcoming review of this will spark up the old "YOU CAnT R3VIEW M0dz l111ike REAL GAMEZEZ!1!" debate. It's still a mod, but now it's a mod you have to pay for...so, which criteria do you use to judge it? I'm sure that'll cause some heads to explode around here.

But, anyway, good job Alex! I always said this game was awesome.

+2 votes     reply to comment
AJ_Quick
AJ_Quick Mar 24 2009, 4:43pm replied:

Thanks Joe :)

For my part, i think that mods should be reviewed using similar criteria as games, but without subtext of ( I am a paying customer, i expect this experience to be glorious in every way)

The best mods are junior games, and the worst mods are some kid's sunday afternoon with photoshop and a couple energy drinks. It's up to mod reviews to distinguish between the two :)

+1 vote     reply to comment
Theon
Theon Mar 29 2009, 12:35pm says:

Buy a mod?? -I don't think so. All respect due to the hard work you've done, but still: wtf?? It's a MOD!

-1 votes     reply to comment
AJ_Quick
AJ_Quick Mar 30 2009, 12:25am replied:

No, its not anymore. it's a retail quality game.

+1 vote     reply to comment
wilsonam
wilsonam Mar 30 2009, 8:16am says:

Alex's point is well made: the best mods are indeed junior games, just with no real way to make it out to a wider audience. It takes either a complete rebuild on a licence-free engine, which would take a long time and therefore cost a lot of money - or use a licence-paid engine such as Unreal.

And where have I heard the whole "Its a mod, why should I pay for it?" thing before :) ? It WAS a mod and is now converted to a full standalone engine so that ANYONE can play it. This won't be expensive, but it costs money to do all this - and if people want companies like Tripwire to stay independent, then they have to expect us to charge for games!

As for reviews and the quality: take a look at the material released so far, watch what comes out over the next few weeks.

And the comment on RO not being updated... well, we have released roughly one major update every 3 months for a full 3 years, plus a ton of small fixes. Without Steam, there would be no RO at all - never mind all those updates!

And, yes, we expect to have it available in stores as well...

+2 votes     reply to comment
Dec1234
Dec1234 Jun 11 2009, 8:48pm says:

So glad this went retail!

The mod version on UT4 was terrible, so buggy and ugly. This new one is well worth the money! Great job Tripwire!

Took it into college to play a bit of LAN, but was disappointed to see that it has been "steamed" as i like to call it. In other words it NEEDS steam and you cant change player names and such without hex editing the DLL's and EXE's. Long story short i got it working with 2 players on lan on computers that barely run Serious Sam. Still fun like! Thank god for OpenGL support haha!

Anyway, superb work Tripwire!

+1 vote     reply to comment
Xul
Xul Jan 31 2010, 6:00pm says:

so does this mean no more support (e.g. bugfixes) for the free version? no more updates for it is rather understandable.

+1 vote     reply to comment
Cremat0r
Cremat0r May 1 2011, 12:03pm says:

I love this.

+1 vote     reply to comment
Lacedaemonius
Lacedaemonius Jul 11 2011, 5:46am says:

my god, it's like a window into the past

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Unreal Tournament 2004 Icon
Platform
Windows
Contact
Send Message
Release Date
Released Aug 13, 2007
Mod Watch
Track this mod
News
Browse
News
Report Abuse
Report article
Related Mods
Killing Floor (Unreal Tournament 2004)
Killing Floor Unreal Tournament 2004 - Single & Multiplayer First Person Shooter
Related Games
Unreal Tournament 2004
Unreal Tournament 2004 Single & Multiplayer First Person Shooter
Related Groups
Editor's Notes
Editor's Notes Official group with 200 members
Tripwire Interactive
Tripwire Interactive Developer & Publisher