Killing Floor is a survival horror total conversion set in London, England. In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field. Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clamely, tests continued in a more...private location. That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence. Several days later, twisted shapes began to emerge from the confines of the lab into the city above.

Post news Report content RSS feed Some Renders, and an update.

Following up the amazing success of the Demo (Mod of the month, wow!) and looking forward to getting the full release done as soon as possible, i have decided to keep the public a little more up to date with what's going on behind the scenes... Now, if you had been browsing the Killing Floor forums

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Following up the amazing success of the Demo (Mod of the month, wow!) and looking forward to getting the full release done as soon as possible, i have decided to keep the public a little more up to date with what's going on behind the scenes...

Now, if you had been browsing the Killing Floor forums you might have seen these renders all ready, or some like it. But for the rest of you, get ready for a nasty suprise!

The first are two more powerful weapons which are already in-game and slated for the full release (bringing the weapon total up to 12 now) and the last is a render of the horrifying new "Scrake" enemy, a chainsaw wielding psychopath who is not only incredibly dangerous in close quarters, but will also take a realy punishment before going down.

Chainsaw Hunting Shotgun (Double Barrel) Scrake (Chainsaw zombie)

Lastly, for those of you who would like to see how our coder, Slinks is managing with the new in-game GUI equipment purchase menu, you can follow his progress over at this page!

Killingfloor.pmods.net

He updates it all the time, and it's REALLY coming together.

And be sure to drop by the site itself and visit the forums to post feedback or whatnot :D

Killingfloor.pmods.net

Comments
IDF-SPYKER
IDF-SPYKER

cool models,
but the skin of the monster (pic 3) need more work on it...

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AJ_Quick AuthorSubscriber
AJ_Quick

Stretching is largely impossible to avoid. Unfortunately the texture size of all in-game monsters has to be reduced to only 512 ^ 512 for performance reasons (20 + 1024 ^ 1024 zombies is NOT a healthy thing, lets just say)

so that being the case , it's not very noticeable in game, dont worry :D but i had to keep things low poly enough that they would run smooth. I will be sorting him through abit more. Most of what you see there is W.i.P , but shouldn't change TOO much for the final

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Dekthro
Dekthro

Freaking awsome, almost have me totaly convinced that I need to buy UT2k4.

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lillbrorsan
lillbrorsan

Nice nice

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San-J
San-J

Absolutely wonderful, but the images are WAAAAAY too big.. Please resize them if you can.

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duckedtapedemon
duckedtapedemon

yea, they just linked to the gallery shots, not the full ones.

We have a moddb code for doing that... I forget what it is though, i'd check.

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Dragonmaw
Dragonmaw

it's < modimg# >

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dEaThMaStEr
dEaThMaStEr

looks good, altohugh personally i tihnk the skins are a little too grungy and contrasted.. But its not a problem, still looks awesome :D

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Neo-Reloaded
Neo-Reloaded

Freaking awsome, almost have me totaly convinced that I need to buy UT2k4.

true that!!:D same here :)

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RatoN
RatoN

Fixed the image sizes.

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AJ_Quick AuthorSubscriber
AJ_Quick

Thanks man!

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!Bryan!
!Bryan!

And this is why you're the MOTM.

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