Killing Floor is a survival horror total conversion set in London, England. In a laboratory under the city, a series of human experiments in cloning and biological augmentation are being conducted by the employees of "Horizon". Horizon is a BioTech corporation formerly employed by the government to do the R&D on a top secret series of synthetic combat drugs which would enhance the effectiveness of soldiers in the field. Horizon's funding was cut, when their practices were deemed too immoral even for such a controversial project, but the research didn't stop. Funded by private money from the deep pockets of Horizon chairman and research scientist Kevin Clamely, tests continued in a more...private location. That was until something went wrong. There were reports that the lab had been comprimised; that the subjects were behaving abnormally...then, silence. Several days later, twisted shapes began to emerge from the confines of the lab into the city above.

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How to play KFMod Version 1, the very first game made by Alex Quick.

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This instruction is for those who are into the Killing Floor modification from Unreal Tournament 2004. First and foremost, please read this important message - Peacewithgod.net.

1. Download the game from here - Moddb.com.

2. Install the game in your C:\Program Files\Unreal Tournament 2004 directory. So it should appear like this: C:|Program Files\Unreal Tournament 2004\KFmod.

3. Create a shortcut for the game in your desktop and add the following post script, "C:\Program Files\Unreal Tournament 2004\System\UT2004.exe" -mod=KFMod +fullscreen 1.

4. Double click on the shortcut to start the game. Then you will get a windowed mode display of the game. NOTE: You MUST MAXIMIZE it. You should get a full screen. WARNING: The game will NOT play right if it is in windowed mode!

5. Or you can edit your KFMod.ini file. Use the notepad to make the change. Go to your C:\Program Files\Unreal Tournament 2004\KFMod\System directory and use the notepad to edit on the KFMod.ini file. Open the KFMod.ini file and scroll down the [WinDrv.WindowsClient]. Then change the line, StartupFullscreen=False to True.

6. And that should do the trick. Start playing the game.

KFMod V1 KFS-02


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CyborgParrot
CyborgParrot - - 1,733 comments

Killing Floor sure has come a Long Way from this.

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theengineertcr
theengineertcr - - 21 comments

I'm planning on having videos on every version of KFMod I have available, the differences in maps and mechanics.

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KorteZZ
KorteZZ - - 185 comments

Make it, please!)

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Peridorky
Peridorky - - 13 comments

agreed, please make it. and send a link when you make the first one

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Daryke
Daryke - - 7 comments

i need help setting it up. i followed this tutorial and it still wont work

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Daryke
Daryke - - 7 comments

nevermind i got it working but for me i have to launch it by launching unreal tournament first

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Guest
Guest - - 688,627 comments

It's really too bad gaywire got it and messed it all up, making an incredible community mod into a profit margin and stripping the modders/mappers/coders/creators of their rights, work and a good game.

killing floor sucks arse now. Take me back to 2.4!

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LittlePony
LittlePony - - 1 comments

Hello Everyone! I apologize in advance for being dumb, but after I did everything like in the main guide and the comments, I got some error while trying to launch the Mod through Steam. The text of the error is following:

UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows NT 6.2 (Build: 9200)
CPU: AuthenticAMD Unknown processor @ 3894 MHz with 2047MB RAM
Video: Radeon RX 5500 XT (7000)

Failed to find function CommunityDraw in KFMainMenu Package.KFMainMenu

History: UObject::ProcessDelegate <- UGUIMultiComponent::DrawControls <- (KFMainMenu Package.KFMainMenu) <- GUIMultiComponent::Draw <- (KFMainMenu Package.KFMainMenu) <- GUIPage::Draw <- (KFMainMenu Package.KFMainMenu) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop

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