Kill the King (KtK) is a new mod which changes the Call of Duty 4 experience dramatically by dividing teams in two groups - assassins and guardians. At first, one lone assassin must strive to kill the king - whilst dodging the guardians. Killing a guardian will respawn him as an assassin, who can then help to kill the King.

Post news Report RSS Bug Fix #1 incoming!

Since the mod has lots of bugs, which are spoiling the gameplay, i am working on the fixes.

Posted by on

Since the mod has lots of bugs, which are spoiling the gameplay, i am working on the fixes.
The new mod.ff will be released as "Bug Fix #1" and so far it contains the following fixes:

- Fixed the lags when calling the helicopter,
- Fixed the lags when a guard gets into last stand,
- Fixed the light effect for the RCXD,
- Fixed the Self-Destruction-Timer for the RCXD,
- Fixed the sound volume for the RCXD,
- Fixed the RCXD, it's getting destroied when the owner dies,
- Fixed the Vip's selfrevive-system so they get up with a gun again,
- Fixed the issue that Vip's set in the config getting ignored,
- Fixed the Newsbar so its not visible when no text got assigned,
- Fixed the Headicon of the king, the icons of the weaponboxes stay untouched,
- Fixed the progressbar of the revive, it will now be removed when the medic dies,
- Fixed the start of the rounds, they won't start if enough players are in the server, but the needed amount is in spectator,
- Fixed the bullet impact for the helicopter and the ac130,
- Fixed the health of the terminator, it will now be what you have set in the config,
- Fixed the killstreaks so the player will now gain the achieved hardpoints,
- Fixed the throwable knife, it can now be picked up by any players and be deleted after time.

Additional changes which were made:

- Added a dvar to change the helicopter back to the original cod4 one,
- Rewrote the script of the throwable knife, it's not using the script by the author anymore,
- Rewrote small parts of the revive script for a smoother run,
- Removed the ability for vips to revive themselves when the amount of regular players is equal or less.

If you know about any bugs which aren't mentioned on the list above, please let me know through a pm, a xfire message or a post in the forums.

A special thanks to the afterlife crew for hosting a testserver for the "Bug Fix #1".

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: