A faction mod that adds a some new twists and a few throwbacks to the gameplay mechanics of Homeworld 1.

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Pros & Cons of the Kiith Paktu, plus some common pool changes.

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Paktu advantages:

  • Do not need to build subsystems; they are all research oriented
  • Harvestors collect 650RUs at one time
  • Specialized ships to help make up for the lost abilities granted by subsystems
  • Two destroyers: A Ion Cannon destroyer and a Torpedo Destroyer
  • 3 classes of Fighter - Light, Medium, Heavy

Paktu disadvantages:

  • No mothership; they start with a command carrier and can build dockyards.
  • No battlecruiser, only the two destroyers.
  • Extra sensitive to radiation
  • No bombers, only fighters

Commonpool changes/features:

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