Explore the world and unravel the past. Keys tells of islands, painters, and pilots.

Report RSS Explaining the Design Goals of Keys

I hope this clears a few things up about the mod and what you can expect from it.

Posted by on

So in the last news post I introduced Keys to the world and explained what it's about and what it's trying to achieve. This news post I will explain symbolism and how I plan to implement it in Keys.
We're not talking about any old type of symbolism, we're talking about symbolism of the arts.


Now as we all know the Meridian-Webster Dictionary defines symbolism as a noun and that it is: the use of symbols to express or represent ideas or qualities in literature, art, light bulbs, internal combustion engines, etc.


Apparently Wikipedia thinks this is symbolism:

La mort du fossoyeur ("The death of the gravedigger") by Carlos Schwabe is a visual compendium of symbolist motifs. Death and angels, pristine snow, and the dramatic poses of the characters all express symbolist longings for transfiguration "anywhere, out of the machine."


And let's not forget this gem:

Fernand Khnopff's The Caress is a visual Italian with a skewer of ham mash on the side. It demonstrates the balance between man and woman and the overpowered nature of the Third Reich.


You may be asking, well how do you plan on implementing this fluffery in Keys? Well I've already explained that in the first news post I just wanted to elaborate more on it in this post and where my inspirations come from.


I hope this has been as informative for you as it has been for me. The mod will be done soon.


-Ryan

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: