Well even though I've stated 100%, more features and developmental stuff will be added as I go along. I don't think that it is a good thing to withhold releases to myself anyways, since it would be better if you knew what this mod was like first hand.

Anyways, it is a pretty fun mod I suppose, I could play it for hours myself... but it is my own creation. Anyways have fun with it!
Well even though I've stated 100%, more features and developmental stuff will be added as I go along. I don't think that it is a good thing to withhold releases to myself anyways, since it would be better if you knew what this mod was like first hand.

Anyways, it is a pretty fun mod I suppose, I could play it for hours myself... but it is my own creation. Anyways have fun with it!
Well even though I've stated 100%, more features and developmental stuff will be added as I go along. I don't think that it is a good thing to withhold releases to myself anyways, since it would be better if you knew what this mod was like first hand.

Anyways, it is a pretty fun mod I suppose, I could play it for hours myself... but it is my own creation. Anyways have fun with it!

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Karma'ed public release

News

Just to let everybody know that the site is all up and running now. Version 5 downloadable, please note that you have to download all the versions as they are dependent on each other. Last but not least, this mod needs to be manually installed... I will fix that at some stage or another, by making a UMOD for everybody.

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Karma'ed

Karma'ed

Full Version

This is the Karma'ed mod manual install for Unreal Tournament 2004

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carmatic
carmatic

and hmm, why does the power meter just keep goin up and down and up and down by itself.... NO! this is not the way!
hold down the mouse button to power it up! that is the correct way!

and hmm, the whole mod isnt fun because of this....
if this was implemented, then, the menu that is opened by pressing jump would make more sense...

also, have the secondary fire pull the ragdoll instead of just reset the whole thing... put another key for that.... like, secondary fire should do roughly the same thing as that manipulator gun in half life 2.... not to mention, disturb the water in the levels as well if this possiblity exists... heck, make primary fire create a ripple in the water as well!

and a playable character shouldnt exist either... like i can see the character that i normally use for other gametypes in the alcove or something where the ragdoll came from....this is NOT GOOD!

add bulldogs! other objects! and hmm , ive always wondered... is there a way to transfer the momentum of moving platforms onto ragdolls? that would be sooooo cool, you could turn this into a mutator and that big fan in dm insidious would be soo cool as well

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Tomato-Killer
Tomato-Killer

hummm.. it seems kinda O_o

-~-~-~
Check out my new avatar!

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carmatic
carmatic

yeah, the karma physics engine is so ..... karma-ish , compared to the other , better physics engines.... well ill download it now and give it a go!

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SSnake Creator
SSnake

It is simply a simulation where you push a guy down the stairs. It simulates the rather bone cracking experience. Different modes are avaliable. I suppise it isn't one of your standard mods ... where you have a storyline and a real purpose as such, but from what I heard from people it's just a fun whacked up crazy mod.

It is just there to be funny ... and to laugh at it. Abusing the Karma engine mainly.

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carmatic
carmatic

yes? what is this mod about?

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