Kane's Wrath Unofficial Big Bang Patch 1.04 is a mod that adds few new things and tries to balances the game a bit more from my and the community ideas while at the same time also tries to save the most import ingredient at bay: The "fun".
Steel Talon's Hammerhead Name description and pic had been changed to Garrison Hammerhead, Garrison Hammerhead have Three garrison slots, Speed had been reduced by 50%
Build cost increased to 1600 and build time to 16s
Just like MoK case, I thought that Steel talons have a lot of garrison options for few squads, So I thought that it will be good to give them unique Air unit to encourage players to use more Air with them.
The Garrison Hammerhead not close to be over power though since it die like a fly (I didn't changed it HP though) and don't have a lot of infantries type to put into, it also a bit slower then the normal hammerhead.
Another thing to note: I didn't copy this idea from One Vision mod, I and Zack4ever (OV modder) just happened to have the same idea on coincide, when my skin was already ready I've notice that OV's hammerhead also had the same red skin.
My skin also have different Steel talons icon on it's tale and there's no way I could've got Zack's source files
Well, could you please tell me how to avoid two more squads in one transport unit appears bug that they can't exit from the transportation?
I once wanted let the APC and the V-35 carried more squads, then they can't release passangers.
Didn't had this bug
Once each of the squads get in you can see their unit's picture in one of the three squares, press on any one of them will order the unit to release only the one that you press on
Pressing on the evacuating all button will release them all at once
Try to add evacuation button to your unit (there are two types)
One that let you decide where the unit is going to release them (it will make that unit to move to that location) and the other one will release them all right away on the spot without letting you choose the location
If so, it seems that EA fixed the bug from TW.
So that's why reconer could carry two squads and move.
It's impossilbe in TW, though two more squads could be carried, but you can't move the carrier vehicle, or you'll see the bug, and when you try to let the passengers fire, there will be some firepoint emerging out of the void space.
Umm the Reconer is not TW unit to begin with
Maybe it some sort of bug in it's ported code?
Did you tried the same thing with other unit such as the APC?
I like it, but the name is a little unimpressive. Perhaps "Troop Hammerhead" or "Heavy Hammerhead". Also I would think that due to it's slow speed and necessity to protect infantry, that the armor would be a bit stronger. Especially with the cost increase, seems like a bad investment if they will get shot down so quickly. ($1600+$300+$300+$300 w/inf =$2600)
Sorry for the huge delay
I will think about it, it make sense~
How about a special zocon hammerhead with other wepons or a second weapon for air units? Also i think the design of the hammer head isn't the right for a helicopter
Well zocom already have upgrade for their hammerhead, the design look fine for future heli imo, but there's not much I can do about it anyway xD