Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
There are a lot of good models but some of the animations are just sloppy and it feels like I've been reeled in with some fancy pics and vague promises. The controls are also annoying to use as engineers and expansion vehicles are not selected by Q so you have to look for them manually in order to use them. Furthermore covering unexplored regions of the map in black isn't good game design it just block new players from enjoying the maps as it turns into a mach of who remembers the map better than the other.
What annoyed me the most was the defiler, it originally fired a tiberium ichor blob with its tail but now all it does is fire the devestator warship weapon. It has no idle animation and why does it need to garrison infantry? It has no mobility so it doesn't make the infantry go faster and it has low armor as well. Garrisoning infantry doesn't protect it, it just makes it into a juicier target.
The Assult mother ship was a total let down, it doesn't use its gun turrets and just uses the devestator warship weapon, seriously if you're going to implement the model into the game might as well bring in some of the animations, unless the original makers specifically stated they didn't want you to use their animations.