Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.

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Terraforming Nexus
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Cabal/Legion
Cabal/Legion

that looks so good!

the 2 scrin sub factions each should have their own structer that gives them that of incomes.

only reaper 17 shoud have the growth Stimulator since they are the offence class faction of best for rush gameplay

only traveler 59 should have the Terraforming Nexus since they are the defence class of best of base building

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sgfan206
sgfan206

Holy ****!! Did you actually modeled these buildings, or were they in the original KW?

Great to have the strategy buildings from the global domination mode in KW available in this mod!

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PurpleGaga27 Author
PurpleGaga27

They were in the original KW as unused neutral structures.

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RunesGuy
RunesGuy

What does it do?

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PurpleGaga27 Author
PurpleGaga27

See the description.

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Megacity
Megacity

Could it also have a defense that turns infantry into mindcontroled things?
You know, "terraforming nexus" I'm thinking of Star Trek and Yuri here.

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jasonboy16
jasonboy16

200 credits looks a little.. unbalanced

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Description

Built specifically for the Traveler-59 faction as a tier-4 structure at the price of 4000, this structure generates income as it brings the green laser from the sky to the ground producing Tiberium into credits. This gains 200 credits every 15 seconds. It'll pretty much help with the building of shielded units and other units that cost more. Any enemy engineer capturing this structure will gain 500 credits back to the player.