Kane's Wrath Reloaded is a partial total conversion and balance mod for Command & Conquer 3 Tiberium Wars designed to change and make gameplay the way it was meant to be played. Unlike the original Kane's Wrath expansion for CNC3, this mod for CNC3 will not be played under most KW current gameplay changes and conditions. New gameplay changes, edited content and most units imported from KW and C&C4; (yes, they are real) will add and combine to the strength of the new gameplay experience for this mod.
I cannot determine every neutral structure in this screenshot. The ones on the left are the Uplink Tower and the looking-like Tiberium Spike Tower. I am not sure about the ones on the right. Sure they all had different sizes because I modified them. These C&C4 neutral structures will not be in this mod but rather than releasing them as source codes instead.
there still pretty cool looking though.
The one on the bottom left look to use the same shape as a TCN...
Otherwise, I don't recognize any of these, except the caricature of C&C 3's tiberium spike tower...
PS : Why does C&C4's models and texture always look better on an other engine ? Even in General...
because when they made C&C 4 they didn't use any shaders. or at least any of the shaders used in the other sage engine games.
After trying C&C4, I have turn back to C&C Generals witch have much better graphics and light effects...
General = first C&C in 3D... Epic LOL
@Tankinator I think the one on the top right is an EMPulse center
I agree...C&C 4's graphics were terrible. EA should have spent more time improving graphics rather than messing with the tried and tested methods of previous RTS games.
EA should have stuck to it as a sidenote to the Tiberium saga, the strictly multiplayer: C&C: Arena. Instead the bastards rushed it in as the crappy ending to the Tiberium saga. The Tiberium saga really needs a propper ending.