Its time for a war, A Tiberium war. For decades, Gdi and Nod continue's with extreme battles. And there was hope for the Brotherhood of Nod. Kane and Cabal begon the second tiberium war, but that ended and GDI won the battle. Kane is gone, and the Brotherhood of Nod lives in false hope, but that changed, Cabal returned and made the brotherhood strong again, strong for his own purpose, and a inner war started. The brotherhood couldn't resist cabal anylonger, With the help of GDI they defeated Cabal, and ended a small war. Over the years GDI and Nod still continue's with battles, And Kane returned from his grave, and there was hope for the Brotherhood. Kane wants GDI down ones and for all, and the third tiberium war started. But his plans feld appart, a alien race invaded planet earth. and Kane wants to capture theire towers, but why? he needs the tasitus. The tasitus is the key to victory for Nod, but what is the tasitus? You will find out in this totall conversion for tiberium wars.
Installing Kanesrevenge 2.0 First Create a new folder called KR_2.0_beta. Inside ''My Documents\Command & Conquer 3 Tiberium Wars\Mods'' ( see picture)(included in zip file. Then use the auto installer, and set his course to My Documents\Command & Conquer 3 Tiberium Wars\Mods\KR_2.0_beta and install. How to play? You can use the Command and conquer 3 Controle center and go to mods, you should see KR Version 2.0. just double click on it and wait.
Changes from 1.5 <> 2.0
We made the package smaller then our previous releases thats because:
This beta version contains the subfactions ONLY
This version does not contain any new music nor video's Nor new art/models.
If this version is aproved by the community we will release the model pack ( place the model pack inside the KR_2.0 folder.
This version also has NO NEW AI, the AI will be placed if this version is aproved.
New faction's:
EVA:< Upgrade/central subfaction for Gdi.
Slavick:< Main force behind Nod.
Tratos:< Main force behind Gdi.
The hand of kane:<Upgrade/centra for Gdi.
Ichor:<Upgrade/central for Scrin.
Unshown name:< Main power army+upgrade faction ( original faction unknown.= Standalone.)
CABAL:< Main power army+Upgrades (Alone army/faction.
Minor changes in
Nod: All defensive turrets gained new upgrades, some units has armor upgrades.
Gdi: can build EVA as default.
Scrin, All defensive structures has upgrades.
These Defensive structure upgrades are made for our next release Kanesrevenge 2.5 Tiberium_Beta, When all AI is enabled you need those defensives.
Each faction has his own unique abillity and super/support weapons.
All factions has his own upgrades and units.
New mp collors.
Black
Softblue/dark blue etc
Silver.
White
Blackgreen.
Tiberium green.
_Balance changes.
Overal cabal faction damage/range lowered by 10%
Scrin,Gdi,Nod damage/range highered by 5 %
Costs Cabal faction highered by atleast 1000 (superweapon/supportpower.
Cabal Tiberium weapons are now OVER 5000 credits before you can enable it.
Cabal cyborg/commander now 2500 to 6000 Credits.
NOD Defense upgrade: All turrets will gain +20% firepower and rate of fire.
All mother structures lowered by 5000 Credits to construct.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
(buried)
damn you, why do i need to register for downloading this?
a big fuck you... and now i'll have a look at the mod
Ya don't have to register to download it, ya jackass. Filefront does not require any registration whatsoever, so use that server w/o registering ya jackass!! CA doesn't need to hear about your problems with servers requiring registration. Anyways, is there an update on my mod CA??
Yeah, Dont be so rude Just 'cause you had to regester.
Do I have to download any other version for this to work?
omg.... my download speed is at 1.9kb per sec...
2.0 doesnt need the previous releases.
But
If you want music& movies, you should have 1.5 with it.
simply place 1.5 inside the 2.0 version and add the .big in the 2.0 version skudef.
curious..i have kane ed. of CnC3 and i 'explored' it in Documents only folder i found was replays..no mod folder(because of this i can't add ANY mods to CnC3) whatsup am i lookin in wrong place? NOTE:had no problem w/Yuri[just placed mod[Apocalypse-overmind ver.] into RA2 folder]or ZH mod[Shockwave] which had own installer...even went so far as to dwnld CnC3map manager still when i go to ControlCenter 'mod'tab is blank nothin in there..even went so far as to create own 'modfolder' in CnC3(Documents) and in CNC3(ProgramFiles) [runnin Vista OS -game works fine]..suggestions?
u have to create the mods folder
i did create a mods folder..stuck it into cnc3(my docs)nothing..stuck into cnc3(progam files) nothing..stuck into replays folder nothing..so where to put this mods folder?
in my documents/ tibwar, you see replays and Mods, if not create a folder called mods
and place the 2.0 version into modscheck the control bar again, if you dont see it, make a folder inside mods called KR and place the content into there, itshould work.
IS says I need a CD to continue...