development of the mod continues and we've been able to solve some more issues. We now have the second minor update to the client and server files ready for you.
Here's a quick list of changes in version beta 0.9.5
Fixed a common server crash which occured when a player left his sync cell
This was one of the most common server crashes
Fixed a common deadlock on the server caused by our event system
Fixed the client not detecting owned DLCs correctly
Fixed a crash that could happen on clicking disconnect
Fixed the port for Steam communication not honoring the "host" config setting
Fixed installer issues with the Visual Studio 2010 Redistributable
If you still have issues, please make sure you are running an up to date installation of Windows
Fixed being able to use very long nicknames (Issues #147, #144)
Moved files which the client modifies (such as config, logs and dumps) to the AppData directory, removes admin requirement from the client
Added additional debugging code to find the cause of the semi-common "pure virtual function call" crash
Updated cef to the latest version, improving security and performance
Fixed DrawText crashing when using large font sizes (now works up to 300), anything beyond would require a bigger change in our font renderer
Fixed vehicle.SetOccupant not putting the player in the vehicle for remote players (Issues #123, #126)
Fixed #156 (Ingame list of the bugtracker probably shows confidential bugs)
Dowload the updated client & server directly from our homepage: Just-cause.mp FAQ: Just-cause.mp Support: Community.nanos.io Scripting documentation Just-cause.mp
Jan 10 2017
Informations about the current Update for the Just Cause 3 Multiplayer Beta.
Jan 5 2017
The Nanos JC3:MP Beta has been released featuring a full server and client release. The modification can be directly downloaded at the main JC3:MP homepage...