In 1993, a team of British scientists discovered a way of genetically incubating a dinosaur. Using a technique which involved extracting genetic material from viruses that had been around since the Jurassic Era, scientists found that they could create and breed dinosaurs. Once the scientists had proven their theory, they were quickly funded by a private organization called DinoTech. DinoTech was purely interested in the scientific benefits of the project, never planning on marketing the dinosaurs, nor did they ever contemplate creating a theme park. DinoTech decided that the best way to study dinosaurs was to let them roam in a natural environment, thus DinoTech constructed a base on a small Island of the coast of New Zealand called Malculey Island.

In 1997, construction was completed and new personnel began to arrive on the island. The founding scientists of the project had gone from a small team with great ideas, to an organization with even greater ideas. The island contained many facilities built for the scientists to study the dinosaurs. These buildings were isolated from the rest of the island by towering electric fences. The island was the most modern design of man to date, incorporating the most recent technology known. High-powered electric facilities, radar sensors, and life support systems were only a fraction of the islands capabilities.
By 2001, the scientists had created most dinosaurs known to man and began to not only watch and observe them, but also test them.

This afternoon, raptor broke out of a top security medical lab and escaped into jungle, killing several employees on his way. A few hours later, a majority of the velociraptors, roaming the island, started to behave in a demented fashion. Scientists suspect sabotage and food poisoning. They blamed worker incompetence, and low-level security. Security personnel accuses scientists of ressurecting a prehistoric virus. The sun has set, and all communication has gone offline...


Jurassic Rage is an episodic, team-based, dinosaur infested modification for Unreal Tournament 2004. We are undertaking the challenge to incorporate fun gameplay with a realistic world and an evolving storyline into one well-tested and balanced package released every 30 days. Every month a new version will be released, each one with as many new features as possible, exposing new story plots and allowing you to experience them ingame.

Fun and gameplay are top priority in JR:Evolution, therefore if some element isn't fun enough, we'll keep working on it until it will be good enough. Your feedback is invaluable to us and we will consider any and all ideas you post.

Jurassic Rage merges single-player and multiplayer. We have multiplayer gametypes that can be played like missions in a single player game, except that you can play them on any map that supports it, not just one. They are entrenched in the Jurassic Rage storyline, can be played both offline and online with, versus or without bots and real players. Evolution I contains the first "mission", next evolutions will contain more. Eventually you will be able to play the gametypes just like missions in a single player campaign, advancing from one to another.


Q: When will Jurassic Rage be released?
A: Every 30 days. Next release is on 20th December 2006.

Q: What kind of dinosaurs will there be?
A: We have plenty of dinosaurs modeled, though not all will make it into the final cut. Naturally you'll be hunted by several species of Raptor and stomped underfoot of Tyrannosaurus, and this will be accompanied by a diverse and interesting set of creatures to contend with.

Q: Can we play as dinosaurs?
A: Currently we have no plans to let players play as dinosaurs.

Q: What about the maps? What types will there be?
A: We hope to have several styles of maps, although the primary focus is on creating a vibrant and realistic jungle, teeming with life. In addition to this, we intend to have other designs such as gloomy internal areas, waterlogged caves or dusty coastal villages.

Q: And the weapons?
A: There'll be the usual assortment of handguns, sub-machine guns and automatic rifles. Jurassic Rage is set in the near future, so don't expect any pulse-blasters and light-shows!

Q: Why are there futuristic weapons in Jurassic Rage: Evolution I?
A: We decided that first evolution of Jurassic Rage will contain an fast-paced "arcade" version of the gametype, using Unreal Tournament 2004 weapons. The realistic weapons are about 80% ready, we're working hard on making them both realistic and fun to shoot. Future gametypes will be based on realistic weapons. Expect them in Jurassic Rage: Evolution II, coming out on 20th December 2006.

Q: When can we expect more content?
A: With every release. We have lots and lots of weapons, vehicles and dinosaurs nearing completion.


You can find a plethora of Jurassic Rage inspired fiction over at the writers' lounge in our forums

Image RSS Feed Latest Screens
T-Rex Render Foliage Trexarium Map
Blog RSS Feed Report abuse Latest News: The Jungle Comes Alive!

2 comments by EvilSmiley on May 4th, 2007

We figured that since we've been kinda quiet lately, why not show off some of what is being accomplished for Evolution III. First thing you'll notice in this screenshot is we've really been kicking a load of custom vegetation, 88 models so far. This screenshot is also from a custom map that Switch is working on (when he's not programming) to suit our needs for Evo III's new features. What are these new features, well, you'll just have to wait and see.

Downloads RSS Feed Latest Downloads
Jurassic Rage: Evolution II ZIP (Manual Install)

Jurassic Rage: Evolution II ZIP (Manual Install)

Dec 31, 2006 Full Version 0 comments

MD5: 5cf56473a906e5a2e480ec7a6311cadb This file is meant for Mac, Linux or dedicated servers. Everyone else should download the EXE installer instead:

Jurassic Rage Evolution II

Jurassic Rage Evolution II

Dec 30, 2006 Full Version 7 comments

Jurassic Rage: Evolution II released ! It has been a day since the velociraptors broke out of their high-security pens from Medical Lab 2A. Security forces...

Gamers United Radio Interview with Jim Dow

Gamers United Radio Interview with Jim Dow

Nov 25, 2006 Movies 0 comments

Jim Dow sat down with BlueWolf72 WooF Radio: Gamers United Radio Show for a quick interview about the project and recent release. Jim even released a...

Jurassic Rage:Evolution I

Jurassic Rage:Evolution I

Nov 23, 2006 Full Version 4 comments

This is the installer for Jurassic Rage: Evolution I (for Unreal Tournament 2004 v3369). Please read the Readme for further instructions.

Post comment Comments  (30 - 40 of 248)
SinKing Aug 6 2007 says:

@ Jackson117 - how about reading the FAQ's (above on this page). It says there are no plans for letting you play as dino. Also the team has made it clear in several interviews and posts that you won't be able to play as dino.

As it looks atm - you won't be able to play this mod at all. Could someone from the team please state if this mod is still active/currently inactive/dead?
You really don't have the best PR around and noone is gonna wait another four years for the release, so if you won't get it done this year, consider yourself dead by all means. What the hell are you doing all the time? Certainly not working on the mod...

+1 vote     reply to comment
bigmit37 Nov 30 2007 replied:

Wow, your so rude. No matter what the situation is, you have no right to bicker at these people.

And I don't mind waiting however long these mods take. This is a side project. They have to take care of their lives and bills because this mod certainly isn't paying for it.

+1 vote     reply to comment
SinKing Aug 5 2007 says:

Well actually my comment was a little harsh, I just couldn't believe there is still no progress and the team doesn't reply to any comments made here, on Moddb.
So I thought posting a challenging comment would lure the team out of their egg-shells and take a stand on some of the issues, I mentioned. I didn't want to tell them how much I want this mod to be a success, because that helps two ***** with the development. I had to adress some issues I found rather frustrating in the previous beta (remember: four years of development!!!).

- unfortunatley only community members have replied to this and so I have to resort to my last hope that the dino mod for ArmA will be quicker on the run and better to play than what I have experienced with Jurassic Rage. It is a pity, because I really liked the ideas about this mod, I just found they didn't match the gameplay.

BTW: daren18, thanks for defending my honor ;-). Yet - I am merely a member of the community for a little longer than a year and my knowledge of modding is not as big as you would expect. I'm kind of a versatile guy, knowing a little about everything in modding, but definately not enough to be a challenge to most of the people around. The only things I'm really good at are writing design documents and stories and making prop models in 3ds Max. Everybody is entitled to have their opinion and if somebody criticises upon mine, I'm sure they have a good reason for it.

+1 vote     reply to comment
SinKing Jul 28 2007 says:

Well - this seems to be a lot of work, since you are not really visibly progressing. I just read the old interview on and it saddens me to see what has become of your great vision. Personally I think you have been overtaken by other projects and better engines. Even if you transport this to the next Unreal Engine, you will probably have to put in a lot of work to create that "alive" feeling (using unreal Matinee) of dinos really interacting.
A much better idea is exploited by the team producing a dino mod on ArmA, because that engine is almost made to produce a huge open environment and dinosaur classes, which feed upon each other.
I played your last demo and it sucked, which is really a shame, because I had been defending this mod on the forums. I expected a lot to come from this, but maybe it isn't working out, or you need a new set of coders. Get rid of all the Unreal feeling with power packs and health pickups. It just ain't fitting a jungle atmosphere and has this arcade touch to it, which stems from using the wrong engine (or not tweaking it enough).

I think you should either declare your project dead, or come out with some real news, since I can't believe EVO III is gonna come, or in fact be much better than EVO II. Sorry to disappoint you, but I couldn't hold back my frustration about the shortcomings of your mod.

+1 vote     reply to comment
kingofkong Jul 28 2007 says:

just wait and everything will form up!but for EVO3 you guys should get rid of the unreal filling like the double jump or the running to fast and the possibility to jump land and jump again there should like a 2 seconds wait before jumping and when landing you should slow down just like css and those weird voices the guards have and all those adrenaline and life packs on the ground and add some dino sounds in the background all this would improve Jurassic rage dramatically!

+1 vote     reply to comment
STRIKERALPHA Jun 29 2007 says:

look a new rex picture woot

+1 vote     reply to comment
kingofkong Aug 12 2007 says:

well the features are
new Animations for the raptors
T-Rex (with animations)
Custom Map (for Trex)
Cell team
Vs. Gameplay

+1 vote     reply to comment
EvilSmiley Jun 4 2007 says:

Please read.

+1 vote     reply to comment
Mr.Dow321 Jun 3 2007 says:

Im sorry to say JR-dev team, but Ive lost faith in this mod

Its been a couple months since we've seen anything, theres only about 5 people active on the forums (we used to have dozens), there is absolutely no servers in multiplayer, and Evo2 is complete garbage.
You promised your fans you would release a new version every month, but how many months have we been waiting for Evo 3? Atleast 5

In my opinion, this mod died about a year ago.

+1 vote     reply to comment
kingofkong Jun 3 2007 says:

you guys should of stayed on the half life2 engine it would of rocked with hugo and stuff yeah iv got some other mods that look really dedicated i really was waiting for something different!i m still waiting for evo3 with impatience :D i remember like about a year ago i was so excited for this but thats all gone :( and it was puring with fans on the forum before the engine change you guys decided(i guess it was for the best)its like a slow death witch is horrible im so sorry guys really i am Mr.dow is right this mod is dead!i remember all the promises you guys did there where a lot like when someone posted "will there be jeeps that get stuck in the mud?" and you guys said "yea there will be some spots that you can get stuck in the map".its pretty sad really sorry guys but i don't have any faith in you guys anymore :(.so sad so sad!

+1 vote     reply to comment
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Released Jun 2007
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