In 1993, a team of British scientists discovered a way of genetically incubating a dinosaur. Using a technique which involved extracting genetic material from viruses that had been around since the Jurassic Era, scientists found that they could create and breed dinosaurs. Once the scientists had proven their theory, they were quickly funded by a private organization called DinoTech. DinoTech was purely interested in the scientific benefits of the project, never planning on marketing the dinosaurs, nor did they ever contemplate creating a theme park. DinoTech decided that the best way to study dinosaurs was to let them roam in a natural environment, thus DinoTech constructed a base on a small Island of the coast of New Zealand called Malculey Island.

In 1997, construction was completed and new personnel began to arrive on the island. The founding scientists of the project had gone from a small team with great ideas, to an organization with even greater ideas. The island contained many facilities built for the scientists to study the dinosaurs. These buildings were isolated from the rest of the island by towering electric fences. The island was the most modern design of man to date, incorporating the most recent technology known. High-powered electric facilities, radar sensors, and life support systems were only a fraction of the islands capabilities.
By 2001, the scientists had created most dinosaurs known to man and began to not only watch and observe them, but also test them.

This afternoon, raptor broke out of a top security medical lab and escaped into jungle, killing several employees on his way. A few hours later, a majority of the velociraptors, roaming the island, started to behave in a demented fashion. Scientists suspect sabotage and food poisoning. They blamed worker incompetence, and low-level security. Security personnel accuses scientists of ressurecting a prehistoric virus. The sun has set, and all communication has gone offline...


Jurassic Rage is an episodic, team-based, dinosaur infested modification for Unreal Tournament 2004. We are undertaking the challenge to incorporate fun gameplay with a realistic world and an evolving storyline into one well-tested and balanced package released every 30 days. Every month a new version will be released, each one with as many new features as possible, exposing new story plots and allowing you to experience them ingame.

Fun and gameplay are top priority in JR:Evolution, therefore if some element isn't fun enough, we'll keep working on it until it will be good enough. Your feedback is invaluable to us and we will consider any and all ideas you post.

Jurassic Rage merges single-player and multiplayer. We have multiplayer gametypes that can be played like missions in a single player game, except that you can play them on any map that supports it, not just one. They are entrenched in the Jurassic Rage storyline, can be played both offline and online with, versus or without bots and real players. Evolution I contains the first "mission", next evolutions will contain more. Eventually you will be able to play the gametypes just like missions in a single player campaign, advancing from one to another.


Q: When will Jurassic Rage be released?
A: Every 30 days. Next release is on 20th December 2006.

Q: What kind of dinosaurs will there be?
A: We have plenty of dinosaurs modeled, though not all will make it into the final cut. Naturally you'll be hunted by several species of Raptor and stomped underfoot of Tyrannosaurus, and this will be accompanied by a diverse and interesting set of creatures to contend with.

Q: Can we play as dinosaurs?
A: Currently we have no plans to let players play as dinosaurs.

Q: What about the maps? What types will there be?
A: We hope to have several styles of maps, although the primary focus is on creating a vibrant and realistic jungle, teeming with life. In addition to this, we intend to have other designs such as gloomy internal areas, waterlogged caves or dusty coastal villages.

Q: And the weapons?
A: There'll be the usual assortment of handguns, sub-machine guns and automatic rifles. Jurassic Rage is set in the near future, so don't expect any pulse-blasters and light-shows!

Q: Why are there futuristic weapons in Jurassic Rage: Evolution I?
A: We decided that first evolution of Jurassic Rage will contain an fast-paced "arcade" version of the gametype, using Unreal Tournament 2004 weapons. The realistic weapons are about 80% ready, we're working hard on making them both realistic and fun to shoot. Future gametypes will be based on realistic weapons. Expect them in Jurassic Rage: Evolution II, coming out on 20th December 2006.

Q: When can we expect more content?
A: With every release. We have lots and lots of weapons, vehicles and dinosaurs nearing completion.


You can find a plethora of Jurassic Rage inspired fiction over at the writers' lounge in our forums

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T-Rex Render Foliage Trexarium Map
Blog RSS Feed Report abuse Latest News: The Jungle Comes Alive!

2 comments by EvilSmiley on May 4th, 2007

We figured that since we've been kinda quiet lately, why not show off some of what is being accomplished for Evolution III. First thing you'll notice in this screenshot is we've really been kicking a load of custom vegetation, 88 models so far. This screenshot is also from a custom map that Switch is working on (when he's not programming) to suit our needs for Evo III's new features. What are these new features, well, you'll just have to wait and see.

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Jurassic Rage: Evolution II ZIP (Manual Install)

Jurassic Rage: Evolution II ZIP (Manual Install)

Dec 31, 2006 Full Version 0 comments

MD5: 5cf56473a906e5a2e480ec7a6311cadb This file is meant for Mac, Linux or dedicated servers. Everyone else should download the EXE installer instead:

Jurassic Rage Evolution II

Jurassic Rage Evolution II

Dec 30, 2006 Full Version 7 comments

Jurassic Rage: Evolution II released ! It has been a day since the velociraptors broke out of their high-security pens from Medical Lab 2A. Security forces...

Gamers United Radio Interview with Jim Dow

Gamers United Radio Interview with Jim Dow

Nov 25, 2006 Movies 0 comments

Jim Dow sat down with BlueWolf72 WooF Radio: Gamers United Radio Show for a quick interview about the project and recent release. Jim even released a...

Jurassic Rage:Evolution I

Jurassic Rage:Evolution I

Nov 23, 2006 Full Version 4 comments

This is the installer for Jurassic Rage: Evolution I (for Unreal Tournament 2004 v3369). Please read the Readme for further instructions.

Post comment Comments  (20 - 30 of 248)
EvilSmiley Dec 20 2007, 8:16am says:

Check out our forums for more detailed information; but the long and the short of it is, we don't know when we're gonna get Evo 3 out. The majority of the team's core members are currently working on a retail project and cannot put forth that much time towards JR.

We do have some pretty big plans for the game in the future though, but right now, JR has to be a lower priority.

+1 vote     reply to comment
UTUmbrellaSTARS Dec 11 2007, 1:43pm says:

Any chance of seeing this mod move from UT2k4 to the newer UT3 game, once you have finished with ut04?

+1 vote     reply to comment
pvt.Johnson Dec 9 2007, 1:34pm says:

update the mod dudes!

+1 vote     reply to comment
UTUmbrellaSTARS Nov 30 2007, 5:36pm says:

yeah last time i played it,Evolution 2 was playable!

+1 vote     reply to comment
bigmit37 Nov 30 2007, 4:33pm says:

Is Evolution 2 playable? Or should I just wait for 3?

+1 vote     reply to comment
UTUmbrellaSTARS Nov 24 2007, 5:13pm says:

Any sign of a release date for Jurassic Rage Evolution III yet?

+1 vote     reply to comment
SinKing Aug 18 2007, 9:58am says:

...indedd - that sounds fantastic. Having the jeep sounds like lots of fun to start with. Finally a T-Rex will be interesting to see ingame, too.
What I'm afraid of is the AI for raptors didn't change. The big problem was always with the AI, not with the textures for me. Raptors were easy to spot on some maps and didn't pose a problem to shoot. I

t would be cool, if the groups could react dynamically upon each other, so they would show some predator patterns, instead of growling around in some corner and jumping at you, when you pass a trigger location. That was really boring, even though it already looked good and the maps were at least interesting to look at.
You could check out Killing Floor and see how they got AI to work with players. Its impossible to play KF without getting a shiver down your back, because you just realised zombies have gotten behind you and your only escape is to shoot a way through.
It is always this feeling of being able to get away with it that lets me come back to Killing Floor and try things a different way. I'm sure writing that AI wasn't easy, but its the only game I know that manages to give you a feeling of tension and fun at the same time. If you could manage something like it for your AI, now that would be great. Not that they all behave the same way, like zombies, but that they don't just come at you waiting to be shot...I'm really curious about the next release, now!

See what good publicity can do for you? I'm gonna spread the word - hope you have lots of people joining. Please make an announcement on the mainpage when you're done with it! Thanks for reply, SK.

+1 vote     reply to comment
EvilSmiley Aug 10 2007, 11:15am says:

hey guys,

Sorry I didn't realize people were commenting here. I only check this every so often.

As stated in EVERY FAQ and in EVERY topic post asking if you'll be able to play as dinos...the answer is NO. I'm sorry, but that's not the direction we want to go with this.

As for the status of the mod.I'm gonna be totally honest; right now we're kinda hovering in limbo on the project. There are still a few members of the team creating content, in fact all of our art assets are finished for the next release, we're just waiting on code. But a few of our key members have recently been involved in a retail project and that has consumed a LOT of our time (All last week I worked from 8am to 1:30am every day!). We're still rolling on JR, it's just taking us a little while because, well, you can't pay your bills with mods :) so any paying work has to take presidence over our hobby.

JR won't die, hell, it's lived for 4 years already, hehe. We're still gonna continue to develop for the game, it's just occasionally it'll take us a little while longer as we get 'distractions' like the recent one. Don't worry though, the next version (remember all we're waiting on is code right now) will be SOOOO much fun, it'll be worth the wait.

Sorry to have to keep you guys waiting, and we REALLY appreciate your support and patience.


+1 vote     reply to comment
SinKing Aug 11 2007, 4:35am says:

#Thanks for replying EvilSmiley!

Yeah, coders are the backbone of every mod, so when you are waiting on their work that's something to badly delay any kind of project. I hope you'll find the help you need, otherwise you could try and PM Myles or Gibberstein, or SanJ512 who are excellent UT04 coders. Some of them might help out, though it depends really on how much code you are changing for the project and how quickly they can fox themselves into it.

I'm sorry for sounding so angry, but if you kept up a little better with the public, I wouldn't find it necessary to pose these questions. However, you could describe some of the features that make EVOIII fantastic, since you keep saying it will be fantastic with every release. Can you post a changelog, e.g.?

Well - at least you kept it alive for so many years and seem to still actually be producing something. That's worth a moddb award for persistency. I hope this next release will rock our world and prove all the crits wrong, since this game could be great. We'll wait and usually.

+1 vote     reply to comment
UTUmbrellaSTARS Aug 6 2007, 5:10pm says:

:( :( :(

+1 vote     reply to comment
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Released Jun 28, 2007
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