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0 comments by ChrisDoucette on May 26th, 2007 digg this super bookmark
We have 5 new screenshots to show off today.
First, A closer look at the perimeter fence post.
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Previously seen in this screenshot.
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This Fence post is a 100% replica of the prop used in the movie.
Go ahead and compare it yourself :D
Our W.I.P. T-rex.
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It still isn't textured, but it is rigged for animation.
One issue though is that it isn't quite accurate enough yet. It needs to look more like this.

So this T-rex model needs a bit more work if we are going to have it looking like a replica.
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awesome man now you some how made me get excited for your mod il be on the website in a few minutes!!
Hey, since you're moving to the cry engine, you might aswell release the hl2 alpha version (if there is one that is) :)
Hey, I just wanted to say that your decision to move to CryEngine2 is a good one. I've been watching Crysis for around a year now and I wanted to get it just for the game, ...but then I saw the Mod Tools :) And now I REALLY can't wait for it to be released because it looks simple enough I think I might even be able to do some stuff with it. I have zero experience at modding, but I've been wanting to give it a shot for a while now and CryEngine2 looks like the tool for me to get started on.
Your Mod looks awesome, I can't wait to play it!
For those that are belly-aching about Crysis' high system specs, they aren't as high as you think. The developers have said the game will run well on 3 year old PCs, you'll probably need at least 1 GB of Ram (I plan on having 2 GB), and you can still play it on XP with a DirectX 9 Graphics Card. Check out the 'Weapons of Crysis" video here: Media.pc.ign.com (It's done entirely with DirextX 9). Now, if you want to play the game in 1600x1200 with all the details, antialiasing, lighting and effects maxed out then you'll need to drop a few grand.
They're making the game so that it will take years for the average consumer to be able to max out the technology, but we'll still be able to play it. =)
And relax, ChrisDoucette's Mod won't be out for another year he says, so you've got time to upgrade before then.
I've got a Dell XPS 400, Dual Core 2.8 Ghz, 1 GB of Ram and a ATI Radeon X1600 Pro 512 MB Graphics Card, altogether, I could buy another one for around $400, and it'll be able to play Crysis on day one. So even if you do have to upgrade, you can do so cheaper than buying a Core2Duo, 4GB of Ram, a DirectX 10 Graphics Card and Vista.
*anyway I look at it I should say
Now you are being extremely absurd and dramatic. I gave Source SDK a good chance, but I've realized something that you obviously haven't or you would be supporting my decision. The SDK/Editor for CryEngine 2 is far superior. I can create terrain and jungles in seconds. For Source, this would take alot of difficult work, and it is also very buggy. Source uses brushes which are bad because of static lighting and also because the engine does not allow them to be distorted much, meaning I can not build complex things with brushes. So I started using. MDL format, the lighting of course is dynamic, self shading would be added in Episode 2, but what about collision issues? And also, I have to manually specify portals/triggers to load and unload the map. It will take days to compile certain maps only to realize I have to adjust lighting or some other mistake. Interior sections will have to be seperate BSP because the map limit is small, and even if you use most the map limit, it crashes.
CryEngine 2 makes all of the things I want to do 100x easier. It actually will increase the production of this mod, the success rate, and the beauty.
A lot of work with environment is already done for me that I was preparing to do myself for Source. Volumetric Clouds, Waves, Numerous species of foliage. They are already there in CryEngine 2. The view distance is up to 16km which = 9-10 miles, but that isn't the map limit. I could have the entire game on one map file. The entire Visitors' Center, exterior and interior, can be in the same map. Their optimization is wonderful and allows this. You need to check out the video demonstration of their SDK. It owns Source SDK a hundred fold.
This switch is better for the project, it is so much better. When I get the editor, I can in minutes duplicate a section of terrain, paint foliage, and then drag and drop raptor pen thats already finished, and the scene is done. I can adjust all the lighting in real time, I can go in and test it without re-exporting or compiling or any of those processes that slow down my progress.
Part 1 -
Youtube.com
Part 2 -
Youtube.com
CryEngine 2 is the way to go, and I think you'll find my decision was a wise choice. I probably have worse hardware than most the people watching this mod, so of course I'll be updating a few things too so I'm not lagging all the time.
Blaze, I am a one man team virtually. I don't get much help to the mod. I'm doing what I know is best for the project. I want to prevent the mod from dieing, and it is my leadership that determines if it fails or if it succeeds. This change allows me to better my chances of success. If I stay with the Source engine, I face a high chance of failure because of the limits of the engine, that would require extreme programming to fix. In Crysis, I barely ever will have to touch C++. Almost every single function can be done without any programming, and some is done with LUA which I find much easier than C++. I have little experience with C++.
Oh and, final point.
Crysis is supposed to come out in early September. It is the end of July. That really isn't far away.
The fact that it hasn't come out yet and I have the mod started is actually very good. Think about it, by the time the mod finishes, the graphics will still be fresh.
Crysis? Aw man. Interest level dropped to zero because mods for games that aren't out yet - especially mods for games that aren't out yet that my computer won't even be able to run is super lame.
I had high hopes for this mod and you just chucked'em out the window.
Good choice on moving to the cry engine, it'll suit JP a thousand times better, can't wait!
Not sure if it'd be any help, but if you're interested in using models already created, there are plenty of great dinosaur models for Garry's Mod by various authors at: Modelsource65.com . I have no idea if they'd work for whatever it is you're planning on using them for, but it's worth a shot.
Though, you would need to get permission from each model's respective author, of course. I know pretty much nothing about modding/modeling, so if these models are of no use, then forgive me.
Several of those models are made by: RR_Raptor65, R.a.p.t.o.r, and TH89 (if I properly recall). If I'm not mistaken most of these don't include credits in the .rar (or a readme, for that matter).
If these would actually help you, I'd be glad to help you find out who the rest of the artists are that created these awesome models.
As for your work, I'm loving the Visitor's Center.
I know right, I fucking hate it too. I don't think it would need to be redone though, just edited. The raptor model sucks too in my opinion. You have not seen all of it, but the limbs are pretty weird and the face looks weird from the front. I need better dinosaur models, if anyone is interested in helping please do so, otherwise I'll just be using these uglies.
i really don't like the trex it is ugly but on the other hand the raptor is AWESOME!!you should redu the trex model!