Jurassic Park mod for CryEngine 2. More info to come.

Report article Jurassic Park Visitors' Center

July 22nd news article outlining the latest progress with Jurassic Park. The Visitors' Center structure. Finally I'm updating it again [:

Posted by Devotus_Mustelus on Jul 22nd, 2009 digg this super bookmark


Updated Cafe/Kitchen


The size of the cafe room was reduced in width. The side walls have been brought inward by 5-7 feet; A major difference. The distance of the room, from the mural to the back wall, has been reduced as well. All part of making this cafe accurate to the movie as possible. The goal for the margin of error is 6 inches and under. I think we can achieve that. You can see a hint of the Kitchen in works. :)

To help you guys understand how HARD it can be to recreate a soundstage to accuracy with margin of error 6 inches and under. We thought our original updates were accurate, until I started placing the doors on each side of the backwall for the kitchen. They were spaced too far apart. Furthermore, check out this picture. Miriscus.com

What you notice is that a view from the kitchen, looking directly out the kitchen entrance door, shows the entrance door to the cafe from the rotunda. My setup before did not have this view...

When we placed the door holes, and tried to simulate the view in that photo, I was seeing the very end of the mural, so the door was several feet off. However, the placement of the door to the kitchen was determined by how far out the wall came on the side, so basically I realized, that the walls on the sides would have to be brought in more. The room was too wide in the back.

Upon looking at the shots from the movie again, it does seem that they come in further, but I missed it previously because it is very hard to tell from looking at it from an angle like the one this render presents.

It is VERY easy for something to be 5-10 feet off, and not notice it immediately. And 5-10 feet is a HUGE margin of error. Can screw everything up later. That is why it is important to get the room itself as close to perfect as possible, before moving on to the next room, and then details. Proportions are the most important. Scale may be off slightly, and can be off. IF proportions are proper, scale is easily fixed.

I conclude this update with a final image. Not as major an update as the previous images, but still some progress towards the front entrance of the Rotunda. Like the cafe and kitchen, this area has to be quadruple checked to make sure it is done accurately. This is just a test to see if the space at the end of the hallway is large enough, but not too large.

Comments
JPC
JPC Jul 22 2009, 11:14pm says:

Keep it up guys.
Jurassic Life and this mod are on my top two on my most wanted list.

I can't wait for JL. And I can't wait till you guys get the ball rolling even further on this.

+2 votes     reply to comment
Fugitmdup
Fugitmdup Jul 22 2009, 11:40pm says:

Looks like it is coming along nicely.

+1 vote     reply to comment
Tmrocks
Tmrocks Jul 23 2009, 2:06am says:

hmmm will we see any Dino NPC footage sometime soon?

+2 votes     reply to comment
4CH!
4CH! Jul 23 2009, 3:29am says:

Sexy !

+2 votes     reply to comment
Teh_Truth
Teh_Truth Jul 23 2009, 4:13am says:

Very Nice Stuff guys!
Keep it up this great work!

+2 votes     reply to comment
Velox
Velox Jul 23 2009, 6:48am says:

looks great nice work guys :)

+2 votes     reply to comment
Brunez
Brunez Jul 23 2009, 1:52pm says:

YEAH!!! AMAZING!!!

KEEP WORKING!!!

+2 votes     reply to comment
freredarme
freredarme Jul 24 2009, 9:44pm says:

Nice begin, good work.

+2 votes     reply to comment
WastingYourTime
WastingYourTime Jul 28 2009, 12:25am says:

Nice work looks great and finally i have a very good computer to run this game at veryhigh spec at 98.8fps when battling an Hunter_Fleet

+1 vote     reply to comment
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