Jurassic Park mod for CryEngine 2. More info to come.

Report article Jurassic Park mod's NEW direction.

Big announcement on the future of the Jurassic Park crysis mod.

Posted by Devotus_Mustelus on Jul 26th, 2009 digg this super bookmark


Greetings,
This is Christopher, the leader of the project.

Many of you have been following this project for quite some time. This project has been an interesting experience for me, a learning one too. The project is a sensitive one, due to copyrights.
This community and few others have given me the cold shoulder for starting this mod. (Not saying the majority of you, but certain individuals.. some for their own personal reasons/conflicts of interest)
There is abuse even on a personal level at times, not so much these days, but in the early days it was very bad.

What has not changed is recruiting. Recruiting for this project has been a nightmare.
That is because the communities I tried to recruit from, like this one... only lecture you about copyrights. Of course, I don't see it happen with the Star Wars mods, or other various IP related projects. Seemed to be isolated to only mine when it happened.

Everyone has to share their two cents, when one person telling you is enough, but it turns from informative into stoning. Even now, I still think we are 'out casts' in the eyes of CERTAIN people in the modding community for doing this project; I know there was a lot of ugly feelings and comments from certain individuals over the fact that we made #2 in ModDB MOTY 2007 for unreleased.
Why? Because the project was "unoriginal"... and "only winning because of its name", and it was also "unfair" or "unjust" and not worthy of mention because it is "illegal".
Maybe there is truth to that, but I still sensed envy ;P

No, the project is not attacked when this happens, I am. I become the human face for the project, and the punch bag. I've considered shutting it down NUMEROUS times, because I got so @#$&#xin;g tired of the douche bags in the modding community. Especially the ones that judged this project and did copyright projects themselves. I wanted to get this off my chest, sorry :P

No, I am not throwing in the towel and announcing defeat. The project is continuing, but it has to change. The issues above are only part of the problem, a great majority but still not the whole problem.
The project is just too big, too grand. It needs to be smaller for two important reasons.
Reduce workload, and reduce the risk of copyright. Obviously if we went pure map pack, I don't think anyone would worry about copyrights, it is just fanart afterall at that phase, not a game. Some will argue with me on that, I expect someone to argue with anything I say just for the sake of arguing. However, fan art is protected... it only starts to get into the "grey areas" when it is "software".

I personally believe what happens with the modding community in SOME situations regarding copyrights is an absolute crime, and in other cases, justified.
Copyrights sometimes are over-reaching, and that is why the fair use doctrine had to be written, because power like that CAN be abused. Remember, Life Alert thinks they own the sentence
"Help, I've fallen and I can't get up", cause they put a TM next to it. I guess if you guys ever say that on TV, you better get some lawyers. Seriously, there has to be a line drawn somewhere.

We will continue to do a mod, so it will still be in a 'gray area', but nowhere near the threat that we may have been facing previously.
Effective immediately, the project is now multiplayer co-op.
It features one location from Isla Nublar, instead of the multiple that would have been done for Singleplayer. There is no more Singleplayer, and will never be.

I want this project released by December at the latest, and I want to move on.
An MP co-op Jurassic Park with CE2 graphics has to be good enough for you guys, and it is better than waiting forever for an SP game that this team could never do. It is too much work, and recruiting is never going to be good enough for an SP game. An SP game is too grand and epic and only raises our risk of "issues" with legality, as it can for instance be seen as "competition" if Universal decides to do a SP Jurassic Park game again. I know competition is one reason from real life examples.
Use of material that isn't supposed to be redistributed without licensing/authorization, such as music or clips of the movies, is another.

This will not completely clear up legality, but I think it will help as we will no longer be telling the story of the movie, or remaking/showing cinematics. None of the recorded music will be used, but we can record/render our own arrangements. We may or may not use the official sfx, if not.. no worries, I know so much about the creation of those sfx I could recreate them and they would sound the same, but they wouldn't be the official recordings, which is great.

Yes, we will still have the character names and the name Jurassic Park.. but if this is all we have from a 16 year old movie, and our project is as small and insignificant compared to the singleplayer idea... I am not afraid nor worried about the release of the project. There are grey areas, but they are exactly that.. grey areas.
I will not take my chances with singleplayer, but I will with this new direction.

This down-scaling will allow the small team that I have, to actually be able to make progress production wise, and not be so overwhelmed and over burdened.

I can not tell you all the details on the scripting side of things with this project, especially regarding co-op, because I am not authorized to; but I can tell you co-op already works, A.I. and MP together.
It is only a matter of art assets mainly now for this team. Customization of characters, weapons, enemies, and the levels. It is something we already have progress in, and the amount of assets we need at maximum have been reduced to this list..

Setting:
Visitors' Center Compound, Isla Nublar; August 1993

  • The Visitors' Center
    • Exterior
    • Rotunda
    • Cafe/Kitchen
    • Control Room/Lab
    • Garage
    • Misc
  • Raptor Pen
  • Safari Lodge (NOT FOR CERTAIN YET)
  • Emergency Command Bunker
  • Maintenance Shed
  • General outdoor area
  • Helipad

Characters:
Dr. Alan Grant
Dr. Ellie Sattler
Robert Muldoon
Ian Malcom

Dinosaurs featured:
Velociraptor
Compsognathus
Dilophosaurus
T-rex

Vehicles featured:
Jeep YJ
Ford Explorer
Helicopter

Weapons used:
Spas 12
Pistol
M16
Switchblade

Already many items on this list have been done. All the vehicles, all the weapons, half the dinosaurs, and a good amount of the "settings/structures".

We only have 1 character model, and we have a Visitors' Center to finish.
That basically sums up what we need to finish before December.
The Visitors Center, and 3 character models.

I've been resuming work on the Visitors' Center as you can see. And I'm redirecting the former weapon/prop, and vehicle modelers to the Visitors' Center to help me detail it.
The Visitors' Center is the big big majority of the work that needs to be done, because it is so extensive, but it will be done.

I'm not worried about anything else, because that can be done without much a problem.
It would be nice to find additional help for those assets, but even if we do not we will be fine because I'm planning on it NOT happening. I can't rely on new members joining now can I?

Anyways, this new direction once again is 4 player co-op.
It will take place in the Main Compound of Isla Nublar.
The Visitors' Center, and the outdoor area around it.. which features the Raptor Pen.

No miles of island, paddocks, or aviary, etc. Yes, it is a bummer, but it does reduce the work load.

My goal once again with this new direction is before December 1st.
Thus a release would follow. The more help we have, the quicker, but even the team I have now can pull this off because the workload is far less. Thanks to all of those who have been following and supporting this project, and thank you for taking the time to read this announcement.

Comments
chris_sloany
chris_sloany Jul 27 2009, 12:28am says:

man this REALLY SUCKS! ALOT. how about this, if any one gives u any problems, just give me a call, ill come over, and take care of them for you, no need to worry about them anymore
;)
also i dont think anyone would take you as like "outcast"
u almost have 1,000 members, idk to me thats alot.
but i guess if its for the good of the mod.
what must be done, must be done.
wish u guys the best of luck!

+3 votes     reply to comment
Jokerme
Jokerme Jul 27 2009, 12:31am says:

Bad news. I have no interest in multiplayer mods. Still, good to know you will try to finish the mod. I'm sure lots of people will like it.

+3 votes     reply to comment
Packer
Packer Jul 27 2009, 12:39am says:

I know how you feel, I get it all the time with my projects. My only suggestion for work load is, do bit by bit. On Zelda World for the first release I'm only going to have a couple of areas, as I work on at after release more area's will become available. As for the new direction, bit of a bummer but I do love Co-op more then SP.

Don't let the people put you down, just ignore them and do what YOU want to do.

+2 votes     reply to comment
LPFreak
LPFreak Jul 27 2009, 2:41am says:

It is incredible there exist people having this kind of behavior. I suppose they don't know the good work you're doing and how much mental ressources it takes. I was also waiting for the single-player project, but I'll play the Co-op with pleasure too ;) thanx for your hard work.

+1 vote     reply to comment
KILLER89(FIN)
KILLER89(FIN) Jul 27 2009, 2:45am says:

I know how you feel.

I get nice amount of shit in my neck with my mod, mostly thanks to fucktards, who cant READ.

+1 vote     reply to comment
jimmynunchucks
jimmynunchucks Jul 27 2009, 7:40pm replied:

Will the MP levels at least have objectives and stuff? So it's not just killing dinos over and over again?

+1 vote     reply to comment
kinesis916
kinesis916 Jul 27 2009, 4:23am says:

Neato. I like co-op action. It think it is a good thing to step back and re-evaluate a little. You can always go back and implement more of the island later on if you want.

+1 vote     reply to comment
BradNewsom
BradNewsom Jul 27 2009, 5:25am says:

Honestly, this is as if Black Mesa said it will change direction and only be a remake of Half-Life Deathmatch. Seriously, it is a big blow to a lot of the fans.

Sure, do what you want, but again, taking such a drastic move can really put a lot of fans out.

Don't forget, Coop will be much harder than Single-player. You have to put a lot more work into making things work for each and every player.

As much as I disagree with your decision, this change is your choice.

+1 vote     reply to comment
Devotus_Mustelus
Devotus_Mustelus Jul 27 2009, 12:18pm replied:

Half-Life Deathmatch is "Deathmatch"
Not a very accurate comparison to what we are going for.

We're more like Left 4 Dead, because co-op and deathmatch are night and day.

You obviously didn't read because you attempt to make it like this is my bad selfish decision making. If you're going to use that tone, why don't you go out and see how "easy" it is to do it yourself.

If fans leave, that is their problem not mine. There are more fish in the sea, and we will not be effected.

Co-op will not be much harder. We have one level compared to what would have been 7 or 8. Less dinosaurs, only 2 to make now.
No more vehicles or weapons basically.

The only added work is 3 additional characters that have to be rigged.
We would have had to do 12+ for the SP game.

Programming wise, someone has already been developing Crysis Co-op, and he is helping us himself. So, it is less work for this team.

The change is as much of a choice, as deciding not to drive over a cliff but to turn instead.

+3 votes     reply to comment
arawak
arawak Oct 20 2009, 11:21pm replied:

I have have supported this mod for awhile now, joining on jan 08 or so, and watched it for awhile and am happy to see it barrel through all the issues it has had so far. And feel rather dumb not reading this sooner as I have had computer issues recently.

But I made this post to say that your response to brads comment read very angry and condescending, I didn't think he meant it as an attack, at least the way I read it. And I think he was meaning how hl2 deathmatch was overambitious at the start too.

But so far the project is coming along wonderfully and I am surprised at the progress such a small team made given all the issues It encountered along the way and reading on how much animosity you say you have encountered it makes it all the more surprising that it has even made it this far.

I also don't really see a problem with any of this aside from dreams of a exciting romp around isla nublar will be postponed, At least it will be there.

I hope in future your project continues long enough to make it to get enough respect that these problems cease to arise and you eventually get substantial third party support as to make A new Jurassic park game.

Will a full design seminar, A viciously devoted jurrasic park fan with a full compliment of staff and a lot of people who have wasted their time playing trespasser I am sure that an exceptional game would be made.

+1 vote     reply to comment
Lazy6pyro
Lazy6pyro Jul 27 2009, 2:13pm says:

I welcome this decision. I, for one, applaud your decision to rethink the goals of this mod given the size and work capacity of your team.

I've seen it time and time again when very promising mods start out hot; but due to the lack of manpower and lofty goals, they often are crushed by their own sheer weight. Often the originator, creator, or lead designer is too stubborn to realize that just slight scale-back can increase morale and allow for a finished product. You guys want to release something you can be proud of, and we, the fans, want something to proudly play; this is a win-win.

Good luck, guys, as you've certainly have the talent to finish it off.

+2 votes     reply to comment
timi99
timi99 Jul 27 2009, 3:49pm says:

Well this is a bummer but I can understand where it's coming from. But still, as long as I get to shoot some dinosaurs I'll be satisfied (if not as much as I would be with the previous features).

+1 vote     reply to comment
Yukito
Yukito Jul 27 2009, 5:02pm says:

Well... There should be more dino species at least, for a greater Jurassic Park feeling... But a release deadline is good news, I guess

+1 vote     reply to comment
Shatari
Shatari Jul 28 2009, 2:34am says:

Darn. I was really hoping for a good single player mod. Any know if it's possible to start a co-op game in Crysis with only one player?

+1 vote     reply to comment
Squiggers
Squiggers Jul 28 2009, 9:37am replied:

Yeah, it would be possible. You'd be finding it rather hard though, as it'd be designed for 4 people. ;)

Personally, I think this is the right decision that you've made - I know exactly why you've done this, and it makes sense. As Lazy6pyro said, too much work leads to stagnantation.

Good luck matey, i look forward to seeing it done. :D

+2 votes     reply to comment
bogie
bogie Jul 28 2009, 11:00am says:

Don't listen to all the dickheads out there.

The mod is yours and you do it how you like.

Good luck on finishing it up for a release.

+1 vote     reply to comment
paul138
paul138 Jul 28 2009, 11:22am says:

I'd love for this mod to retain a stealth element, so that weapons aren't relied on completely for defense, because that's what ruined the tension in games like Left 4 Dead: having too much ammo.
I'll most definitely play the multiplayer if/when this is released, just as long as it is a unique, engaging experience that is reminiscent of the atmosphere of the book and film. Good luck to you and your team.

+1 vote     reply to comment
Stryker71
Stryker71 Jul 29 2009, 9:52am says:

I like this new idea, it is of course not as grand and it would have been nice to see. The only thing I think you should consider is not fully writing off any more development on this mod after this is released. Maybe you could still make all 7 or 8 levels but in co-op and in your own time, like say after you go on to make some other mods, then make a new level or something to that effect.

+1 vote     reply to comment
commieturtle
commieturtle Jul 30 2009, 6:32pm says:

Well this friggin sucks. I was looking forward to SP the most even though the MP sounded pretty cool.

+2 votes     reply to comment
DOTLservoce
DOTLservoce Aug 4 2009, 5:36am says:

I agree, MP sounds kinda cool.
But why are people so dumb? There are so many franchise-driven mods, why attack yours`?
Mods based on books or movies are the fans dedication to that franchise.
Companies should start making good games, or else let you do what you like as long as you don´t sell it.
The last good JP game was "The lost World" for saturn and PSX, and thats was released a decade ago...

Keep up your work, it looks great!!

+1 vote     reply to comment
Devotus_Mustelus
Devotus_Mustelus Aug 4 2009, 2:25pm says:

Thank you, I appreciate your support.

+1 vote     reply to comment
InAUGral
InAUGral Sep 14 2009, 9:33am says:

yeah i agree. you should be able to express yourself artisticly in the form of making a mod. Hell i bet theres heaps of market potential in a game like this. But that early cinematic trailer where the dinosaur walked in. if that was real then you were doing so well. Hell i thought a company would buy it out and maybe your mod team. although i guess only Valve do that. Damn EA. also the modding community sounds like a dog eat dog world.

+1 vote     reply to comment
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