DAMN!!!! this looks awesome, and yeah i was wrong before its good that u put those ppl there for reference, cause before the door looked smal but that was just the perception. NICE JOB!!
Who unwraps buildings? Only time I've seen that done is like low poly shit or RTS.
This will be using tiling texturing.. simple box mapping for the most part. No unwrapping. If someone unwrapped this, they'd be nuts and retarded. I mean the texture would have to be like over 16,000.. it would be a nightmare for performance.
Not to mention what you could achieve with a tiling 512x512 texture, would probably be equivalent to 8,000 to 16,000 pixel segment in some giant ass texture map.
Very nice.
DAMN!!!! this looks awesome, and yeah i was wrong before its good that u put those ppl there for reference, cause before the door looked smal but that was just the perception. NICE JOB!!
Wow :O great model really. But wont there be unwrapping issues if you keep it all as one model instead of separete it?
You can always separate the model into different parts.
Who unwraps buildings? Only time I've seen that done is like low poly shit or RTS.
This will be using tiling texturing.. simple box mapping for the most part. No unwrapping. If someone unwrapped this, they'd be nuts and retarded. I mean the texture would have to be like over 16,000.. it would be a nightmare for performance.
Not to mention what you could achieve with a tiling 512x512 texture, would probably be equivalent to 8,000 to 16,000 pixel segment in some giant ass texture map.
Anyway, the model will all be one piece.
looks nice
yes man, it's very nice
Will we be able to use this baby in the sandbox like any other building?
Hey it looks good!
The rotunda looks weird, just compare it to a screenshot:
Deunaminhatelha.files.wordpress.com
I know it's WIP, but why was it done that way?
Its not done yet. It WILL look just like what you see in that screenshot eventually.
Looks great!