In this adventure, you are Robert Muldoon, the person in charge of the safety of the park. The game will proceed in a relatively linear but intense way with Resident Evil inspired management of the stress.
Because of obvious reasons, we won't give out lots of details about the storyline, but it will have enough surprises to provide bunch of action and also situations that require reflection.
We allowed ourselves to change and include some miscellaneous new things compared to the original story, in order to intensify the gaming experience; we looked at the gaming aspect and at the same time worked on make the levels, characters, events recognizable... make parallels between the original storyline and the modification one, and get the feeling of reviving some movies moments.
Actually it will be like a side story which includes several scenes from the original film. The story plays out at the timeframe seen in the first movie.

Biotechnology society InGen, created and lead by the rich american John Parker Hammond, built a park on a Costa Rican bay island, Isla Nublar, called "Jurassic park". This park is somewhat special as it allows fortunate people to see real live dinosaurs, created from a combination of genetic manipulations and dinosaur blood found in fossilized amber.

Due to recent incidents in the park, InGen investors start to worry, and demand that the park calls in specialists before it's opened to the public. Thus, after long negotiations, paleontologist Alan Grant, paleobotanist Ellie Sattler and mathematician Ian Malcolm are sent to the island for the week end, with lawyer Donald Gennaro, who represents Hammond investors, in order to investigate the incidents. The visit starts out well, park systems work fine so far and everybody is amazed by seeing the first dinosaurs. Robert Muldoon (you!!) is checking the park an system security...

But some unexpected things are happening in the meantime: InGen's biggest competitor, Biosyn industries, wishes to obtain Hammonds technology; Biosyn's main advisor Lewis Dogson contacts the extremely qualified programmer Dennis Nedry, who programmed the entire Jurassic Park system, and gives him an opportunity: in exchange of a huge amount of money, Nedry would steal a few InGen's embryo and deliver these to Biosyn. Unfortunately, Nedry decides to start his business this week-end.

Furthermore, a violent tropical storm moves over the island, power is lost, visitors are stuck and the dinosaurs start to escape from their enclosures...

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34 comments by jurassiclifeteam on Dec 12th, 2012

Greetings everyone!

So almost a year has passed since our last news post and certainly we owe you an explanation. But as that would be to boring and long to read we move on over to the news :)

What you will see it the fruit of collaboration between several member this year. We finished the explorer, drivable, and new weapons, usable, like the machete and SPAS12 which has been redone. We also advanced a lot with NPC, our character models, Nedry and Hammond are still in progress but have advanced much more and are included in the game.

New fauna has been added, birds, insects, crocodiles, and, of course, many new dinosaurs, animated, and hostiles.

We are also working on a whole new AI for dinosaurs, so the most clever of them will patiently hide so he can ambush you when you feel safe. All levels have been greatly improved, with better lights, better design to enhance your experience. Optimizations have naturally also been done to, in fact they take up a lot of the mappers time as each individual object has to be addressed and given the properties to give the smallest amount of mark on the performance while still looking good.

One of our dearest member is releasing the MESA (Maya Exporter for Source Absolute), which is a script that improves the valve's one used to export models and animation from Autodesk Maya to Valve's source² for the newer versions of Maya. This contribution should help a lot of people in the modding community with an incredible workflow of one effective click import to source. It's still being enhanced, but it's already a great tool for all modders working on Maya. Some of our members in JL make use of it already of course.

We mainly need a coder/programer to help on AI, and unique features of Jurassic Life that need improvements (inventory, climate change...). We could use an helping hand from yet another modeler so if you are interested contact us via the forum. Make sure you do have the skills we request. Good modeling knowledge and knowledge of Zbrush or Mudbox for example. Rigging and animation skills for Source is a large plus. Knowledge of exporting to Source is preferred. We could also use the help of someone who knows well the choreography tool.

Open request about Source engine error: Maybe someone in the community can help us out with a problem we encountered recently. When using the flashlight that casts dynamic shadows we get a crash in one of the levels in a certain area. When setting shadow settings to medium the bug is gone. Seems related to flashlight in other words. “To many vertex for a dynamic vertex buffer (number value)>(number value) Tell a programmer to up VERTEX_BUFFER_SIZE“ is the error. It could actually be hardware related as only 1 of us gets it it seems (still needs verification).

Credits : Nicolas “Redeyes” Kirsch, Robert “taurus” Olender, Julien "izZz" Desnos, Nicolas “infernal_cheese” Castagnede, Alexey aka “SIR_Halyavshik", Régis "weSh" Boissenin.

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Visitor Center Structure.

Visitor Center Structure.

Jan 14, 2008 Demo 29 comments

Beta 0.01 from 2005. Contains the Visitor Center structure and human characters. No living dinosaurs in this release.

Post comment Comments  (50 - 60 of 467)
taurusaurus Oct 2 2013, 11:34am says:

Release date is uncertain.

The game ran ok on i5 750 with 4850 graphics card and 8GB RAM.
I now have a HD7950 but the improvement was surprisingly weak.

Only on one level the fps drops o 25-30 in as specific area. Optimization is of high importance for us to be able to map what we want. The 2007 engine is very limited and I've spent hours and hours making LOD models and trying to solve crashes due to hitting entity limits. And they all are solved but one last crash. The last crash does not happen always but around the same spot.

But with the transfer to SDK 2013 handeled by Redeyes there are performance improvements and hopefully some instability issues will be resolved. The SDK transfer is not complete though.


+2 votes     reply to comment
taurusaurus Oct 5 2013, 3:53am replied:

I just want to add a few things more here.

First I forgot to say I ran the game on all settings maxed except for Reflect All (real time water reflection with plants seen in reflection). I used World Reflection. Second best. 8xAA 16xAF. And that the fps value was for the 4850 card and the 7950 +- a few frames in difference. Resolution 1650x1080. In catalyst control center I also use Adaptive Multisampling which can be expensive and steal fps.

But now I must say that today I updated my BIOS dues to another issue and the BIOS boot screen told me "Performance Unlocked". Well that sounds good I thought, let's try JL. And so now in the place I had only 25-30 fps I have 60-80! Now that is an improvement. I don't know how this all works but I'm satisfied and this means all our levels have acceptable performance now. :)

+2 votes     reply to comment
xillus Oct 12 2013, 2:33am replied:

Hey so this guy who made this cryengine game called Operation Genesis got Universal to get him to remove all content Jurassic Park related so just a heads up if you ever release this mod that you might want to not include jurassic park related phrases plus I love your jp raptor model and I want to use it when you guys release the full game for non-commercial use if not ill make my own either way cant wait for this, also keep a heads up for dj_mix_5000 and his Operation Genesis that might come back as Jurassic Island its AMAZING he has spot on 3d models with baby dinos as well and themed park models if they win their claim against Universal you should totally collaborate!

+1 vote     reply to comment
moeed9daska Aug 2 2013, 3:15am says:

Whats the release date and system req?

+3 votes     reply to comment
spidermax96 Jul 15 2013, 2:43pm says:


+1 vote     reply to comment
Gilridor Jul 13 2013, 4:34pm says:

Can anyone plz help me. Whenever i try to run this mod i get an error message saying: Can't find background image materials\console\startup_loading.vtf. What am i doing wrong?

+1 vote     reply to comment
jimmynunchucks Jul 15 2013, 9:15pm replied:

What link did you use when you downloaded the mod? Some of them are bad links, this could be the problem.

+1 vote     reply to comment
Gilridor Jul 16 2013, 6:41am replied:

Thanks for the relpy. Will try an other link

+1 vote     reply to comment
taurusaurus Oct 2 2013, 11:44am replied:

This is a very late reply. Sorry.

Well my goal as a mapper and modeler has been to as far as possible change the art direction from the familiar HL2 one to something original for JL. Of course there will always be something from HL2 in there but if I can help it I wish to reduce as much as possible the things that could break the immersion and make people think of other games. Hopefully we can do this for our characters too. :)
Thanks for the comment!


+1 vote     reply to comment
harirviki Mar 17 2014, 1:03pm replied:

hello please help me i am unable to open the vivitor centre structure please give me instruction to open it i have also half life 2 game and visitor center structure file please help me taurusaurus

+1 vote     reply to comment
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Jurassic Life
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