At the court of this adventure, you are Robert Muldoon, the person in charge for the safety of the park. The play will proceed in a relatively linear but very intense way replaçant you in an environment in Resident Evil which is besides one of our principal source of inspiration with regard to the "setting in situation, management of the stress and distressing environment" of the play. All will be implemented so that you start without however leaving of with dimensions phases of significant action.

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Velociraptor. Chapter 1: Visitor Center Chapter 1: Visitor Center
Blog RSS Feed Report abuse Latest News: Merry Christmas & Happy New Year!

0 comments by iznogood on Jan 15th, 2008 digg this super bookmark



 

All members of the team wish you a merry Christmas with a little delay, and a happy new year 2008. For 2008, we will try to post more news, but first and foremost, if all goes well, this year should see a playable version available to the general public. But to do this we are looking for differents artists help us, because the work becomes increasingly complex. We are currently looking for:

- animator..........[ to animate dinosaurs ]


- modelers.........[ to make plants/props/weapons/humans/dinosaurs ]


- texturers.........[ to skin/reskin models/props ]


- concept artist.[ for leveldesign/and other things ]


- coder................[ for programming NPC/Dinosaur AI ]

For those interested go to the forum section [ Recrutement / Job ], and posting a message with your portfolio by including medias of your jobs. A knowledge of the Source Engine is strongly recommended.

Now some progress of the project, you can see a preview of the models including in the Visitor Center Laboratory:






Here you can hear one music created by one new sound artist, Matthiew Harper:




Cyaaa in the forum.

Jurassic Life STAFF


 

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Visitor Center Structure.

Visitor Center Structure.

Jan 15, 2008 Demo 6 comments

Structure Only (BETA version 0.01). Release date: September 30th, 2005.

Comments  (40 - 50 of 105)
SinKing
SinKing Jan 15 2008, 10:18pm says:

Cryengine is actually harder to model for than Source, but way easier to code, imho. If you already got a Source coder on your team - good - if not you will be in serious trouble in a couple of months.

+1 vote     reply to comment
sitting
sitting Jan 15 2008, 12:06pm says:

what is new with the new visitor center map? I have the old one that was released before this :S

+1 vote     reply to comment
ak47troels
ak47troels Jan 15 2008, 10:58am says:

It would be awesome if you made it like the Jurrasic Park game "Trespasser", with the arm, it is pretty cool.

+1 vote     reply to comment
sitting
sitting Jan 15 2008, 12:04pm replied:

no arm thx!!! that arm was fucked up :S

+2 votes     reply to comment
KILLER89(FIN)
KILLER89(FIN) Jan 21 2008, 4:46am replied:

I were sometimes able to shoot my character. XD

+1 vote     reply to comment
ak47troels
ak47troels Jan 16 2008, 7:08am replied:

lol yea it looked kinda ugly. but it was a old engine too... guess you might be able to make it better now

+1 vote     reply to comment
BradNewsom
BradNewsom Jan 16 2008, 12:47am replied:

You do realize it was an old game right?

+1 vote     reply to comment
Victorious
Victorious Jan 16 2008, 6:24am replied:

an awesome old game though. best jurassic park game i ever played.

+1 vote     reply to comment
SinKing
SinKing Jan 15 2008, 9:40am says:

Looking godd - but I'm confused. How many Jurassic Park Mods are there now? I hear one is in development for ArmA, but I think that one switched to Cryengine2. Now I'm looking at your mod - which I thought was Crysis, too - and I see its for Half-Life2. Since you all need coders, wouldn't it be easier to merge the teams, or at least to share a coder (and to produce on the 1000x superior Cryengine2 than on Source)?

+1 vote     reply to comment
Swansen
Swansen Jan 15 2008, 10:16am replied:

yeah, the Cryengine 2 is also more advance, so its harder to code for.

+1 vote     reply to comment
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iznogood
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