In this adventure, you are Robert Muldoon, the person in charge of the safety of the park. The game will proceed in a relatively linear but intense way with Resident Evil inspired management of the stress.
 Because of obvious reasons, we won't give out lots of details about the storyline, but it will have enough surprises to provide bunch of action and also situations that require reflection.
We allowed ourselves to change and include some miscellaneous new things compared to the original story, in order to intensify the gaming experience; we looked at the gaming aspect and at the same time worked on make the levels, characters, events recognizable... make parallels between the original storyline and the modification one, and get the feeling of reviving some movies moments.
Actually it will be like a side story which includes several scenes from the original film. The story plays out at the timeframe seen in the first movie.

Biotechnology society InGen, created and lead by the rich american John Parker Hammond, built a park on a Costa Rican bay island, Isla Nublar, called "Jurassic park". This park is somewhat special as it allows fortunate people to see real live dinosaurs, created from a combination of genetic manipulations and dinosaur blood found in fossilized amber.

Due to recent incidents in the park, InGen investors start to worry, and demand that the park calls in specialists before it's opened to the public. Thus, after long negotiations, paleontologist Alan Grant, paleobotanist Ellie Sattler and mathematician Ian Malcolm are sent to the island for the week end, with lawyer Donald Gennaro, who represents Hammond investors, in order to investigate the incidents. The visit starts out well, park systems work fine so far and everybody is amazed by seeing the first dinosaurs. Robert Muldoon (you!!) is checking the park an system security...

But some unexpected things are happening in the meantime: InGen's biggest competitor, Biosyn industries, wishes to obtain Hammonds technology; Biosyn's main advisor Lewis Dogson contacts the extremely qualified programmer Dennis Nedry, who programmed the entire Jurassic Park system, and gives him an opportunity: in exchange of a huge amount of money, Nedry would steal a few InGen's embryo and deliver these to Biosyn. Unfortunately, Nedry decides to start his business this week-end.

Furthermore, a violent tropical storm moves over the island, power is lost, visitors are stuck and the dinosaurs start to escape from their enclosures...

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Blog RSS Feed Report abuse Latest News: An early Christmas gift

34 comments by jurassiclifeteam on Dec 12th, 2012

Greetings everyone!

So almost a year has passed since our last news post and certainly we owe you an explanation. But as that would be to boring and long to read we move on over to the news :)

What you will see it the fruit of collaboration between several member this year. We finished the explorer, drivable, and new weapons, usable, like the machete and SPAS12 which has been redone. We also advanced a lot with NPC, our character models, Nedry and Hammond are still in progress but have advanced much more and are included in the game.

New fauna has been added, birds, insects, crocodiles, and, of course, many new dinosaurs, animated, and hostiles.

We are also working on a whole new AI for dinosaurs, so the most clever of them will patiently hide so he can ambush you when you feel safe. All levels have been greatly improved, with better lights, better design to enhance your experience. Optimizations have naturally also been done to, in fact they take up a lot of the mappers time as each individual object has to be addressed and given the properties to give the smallest amount of mark on the performance while still looking good.


One of our dearest member is releasing the MESA (Maya Exporter for Source Absolute), which is a script that improves the valve's one used to export models and animation from Autodesk Maya to Valve's source² for the newer versions of Maya. This contribution should help a lot of people in the modding community with an incredible workflow of one effective click import to source. It's still being enhanced, but it's already a great tool for all modders working on Maya. Some of our members in JL make use of it already of course.

We mainly need a coder/programer to help on AI, and unique features of Jurassic Life that need improvements (inventory, climate change...). We could use an helping hand from yet another modeler so if you are interested contact us via the forum. Make sure you do have the skills we request. Good modeling knowledge and knowledge of Zbrush or Mudbox for example. Rigging and animation skills for Source is a large plus. Knowledge of exporting to Source is preferred. We could also use the help of someone who knows well the choreography tool.

Open request about Source engine error: Maybe someone in the community can help us out with a problem we encountered recently. When using the flashlight that casts dynamic shadows we get a crash in one of the levels in a certain area. When setting shadow settings to medium the bug is gone. Seems related to flashlight in other words. “To many vertex for a dynamic vertex buffer (number value)>(number value) Tell a programmer to up VERTEX_BUFFER_SIZE“ is the error. It could actually be hardware related as only 1 of us gets it it seems (still needs verification).

Credits : Nicolas “Redeyes” Kirsch, Robert “taurus” Olender, Julien "izZz" Desnos, Nicolas “infernal_cheese” Castagnede, Alexey aka “SIR_Halyavshik", Régis "weSh" Boissenin.

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Visitor Center Structure.

Visitor Center Structure.

Jan 14, 2008 Demo 29 comments

Beta 0.01 from 2005. Contains the Visitor Center structure and human characters. No living dinosaurs in this release.

Post comment Comments  (30 - 40 of 458)
taurusaurus
taurusaurus Oct 14 2013, 7:37pm says:

Just a note. Redeyes was really keen on having a DevBlog but he had no time to make it soon enough so we will be posting dev news in our forum to hopefully bump up the flow of news. However the DevBlog for me personally meets problems from the very start for reasons I explain in the forum. I did make a large post though just now and anyone who wants to look at the things I've created can do it here: Jurassic-life.com

+2 votes     reply to comment
Guest
Guest Oct 8 2013, 4:01pm says:

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jimmynunchucks
jimmynunchucks Oct 9 2013, 11:11pm replied:

You download it at the store, for $40.

+1 vote     reply to comment
taurusaurus
taurusaurus Oct 2 2013, 11:41am says:

edit: reply in wrong place.

+1 vote     reply to comment
michael89
michael89 Oct 14 2013, 7:26am replied:

Source Engine relies mostly to cpu, so the result is not that surprising. (Some computing tasks, such as part of particle computing, have been forwarded to gpu since OB-source on 2007, but cpu is still the main thing.)

This eventually hits the ground hard on S2007, as it doesnt have properly working multicore cpu mode. The mode works on S2013, though.

Also, using internal entities can help with the entity limitation:

Developer.valvesoftware.com

Here is a list of internal entities (they wont count toward the entity limit):

Developer.valvesoftware.com

+2 votes     reply to comment
taurusaurus
taurusaurus Oct 14 2013, 7:52pm replied:

Thank you for the info. :) Had no clue about the mainly CPU driven computing.

Yes I was quite unhappy when I realized that even things like a non dynamic point_spotlight filled an edict position...
One VDC page you linked to gave me the idea to look over any decals too that we use. I mainly use overlays as I can place them as I like but we have some regular decals also that could easily be replaced as they are not toggle-able.

+1 vote     reply to comment
taurusaurus
taurusaurus Oct 14 2013, 8:13pm replied:

When our content is released people will be able to use it for non commercial purposes as well. Of course.

About copyrights, we don't intend to benefit in any way from the JP franchise. But I don't know anymore where to draw the line though. This project started with us all being oblivious about the laws and just wanted to make something as fans. But as time goes on I'm not sure anymore what to do. I got tons of completely original ideas of my own instead to realize. So why should I waste my time on something that could cause problems? I do think about it.
At the same time how does one make a fan project without referring to the original work? Seems quite impossible.

If Universal will feel that we are a problem I assume they will let us know.

+1 vote     reply to comment
xillus
xillus Oct 15 2013, 8:15pm replied:

I know its unbelievable MERP a LOTR mod got C&D and it was completely fan made how could they not have a claim saying its their own work based off the original its impossible. the two things about jurassic park though that stick out are the velociraptor and trex. Every other dinosaur can be made without refering back to JP and made excellent, but the vel and trex are simply iconic, they are scary, intimidating and just exemplify the meaning of predator. Xiao Xiao sued nike for a commercial of a stick figure! can you believe that BTW JPO is back and I just read about another fan made project called Jurassic Park Origins, which has been around for years with no legal issues, it seems if you make it completely from scratch (no ripped files I suppose) and is completely non-profit anything made and released should be fine

+1 vote     reply to comment
xillus
xillus Oct 12 2013, 2:34am replied:

here is a link to the first post of the game Moddb.com

+1 vote     reply to comment
taurusaurus
taurusaurus Oct 14 2013, 8:20pm replied:

Will fill the spot for the fans that wanted that type of gameplay :) I wish them all the best.

+1 vote     reply to comment
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