Beta release of version 1.3. Most recent as of 4/18/2015. Features completely rewritten spawn system, new territorial warfare, new soundtrack, enhanced...
"The battles are furiously chaotic... This is NWN as I have never experienced before." -Elysius
"Great storyline, cutscenes, dialogue. All round a great play." -morgwin
"Total crap." -Rndl99
Imagine your heart slamming against your ribcage like a war drum as you sprint down a blurring path of screams and embers. White knuckles grip the sword in your hands, raised and battle-ready. Ahead of you, the squad of marines you were sent to rescue empties round after round against enemies the likes no human warrior has ever stood their ground against. Except you.
Your vision is split with the arrival of the silver edge of a war axe. You duck into a somersault, the blade whisking over your head by a fiber, and raise to face your enemy. The orc snarls at you through two mighty obelisks of fangs, and raises his axe for another blow. You react, a left hook to the orc's jaw knocks him off guard, and a stab to the side ignores the creature's armor. Another kill. But more mythical beasts surround you. This fight has just become a war.
Adrenaline races through your system, killing the fear and offering you cold hard instinct in its place. You await the first strike. A rakshasha is the first contestant, rushing at you with twin Fire Wheel blades. You try to act first with a stab, but the monster is quick, catching your sword between his blades and yanking it out of your hands. The rakshasha is foolish to think you're unarmed. You take advantage of his confidence, launching a low punch to the gut, followed by an uppercut to the chin as the rakshasha reels in retreat. A gnoll swings his halberd at your flank. You spin, grab the blunt end of the blade and yank the gnoll towards you, greeting him with the sole of your boot to his face. Stolen halberd in hand, you twirl and drive the crescent blade of the halberd through the skull of an advancing slaad. You try the same move on a towering ogre, but he catches the halberd with one mammoth fist and snaps the staff in pieces. The ogre struts towards you, unarmed save his fists. He heaves one heavy swing, but you duck and answer with a brutal hay-maker to his jaw. The ogre fills with rage, and flies at you in a viscous tackle. You shift your weight back and grapple with him, you and the ogre spinning along the ground until you end up on top with your left hand seizing the ogre's throat and your right fist hammering a flurry of blows, bashing the beast's nose into a bloody pulp.
You rise from the circle of defeated enemies, but your triumph is silenced in a flood of screams. Ahead of you, you observe with horror as a menacing black dragon descends upon the squad of weary marines. They fire at the monster with every weapon they have, but there's no stopping the torrent of flame the dragon pours onto those poor souls. All that remains are some ashen skeletons in burnt kevlar.
The dragon spots you, the last living human in a hundred yards, and digs its tree-trunk claws into the ground. It has chosen its next prey.
You gaze at the corpses of your fallen allies in the dragon's shadow, and a rage swells in your heart. You crack your knuckles and look the dragon dead in the eyes. You too, have chosen your prey.
This is the Dyarodian Era. This is the reality of fantasy.
July Anarchy Prologue is the first chapter of an epic urban-fantasy saga in which the real world is locked in a dire war with creatures of myth. You are a Nomad, somebody who takes the fight to the mythic horde by any means necessary. Your war has brought you to the uneasy American-Mexican border, where dragons are said to be making their way to the American city of San Antonio. What awaits you is a challenge like nothing you've face before, both physically and emotionally. Do whatever it takes to survive as you make your way through a massive real-time battle and piece together the beginnings of a terrifying conspiracy that threatens everything you once knew.
July Anarchy Prologue aims to change the gameplay of Neverwinter Nights as much as possible. Featuring a plethora of new content and one of the largest battles ever rendered in the Aurora Engine, this mod changes Dungeons And Dragons dice-rolling into a furious contest of survival in a completely new universe that combines fantasy, sci-fi and the modern world. If you have hated every NWN game you've played so far, this is the mod for you.
I'm happy to announce that, more than a year and a half after the previous release of JA:P, there will finally be a beta release of July Anarchy Prologue 1.3 this coming Friday!
Version 1.3.1, the beta release of the REMIX edition, may still contain errors, but is still by far the most stable release of July Anarchy Prologue yet. The mod has been almost entirely rebuilt from the ground up, showcasing the revolutionary new spawning system that creates huge procedurally-generated battles over large maps, turning Neverwinter Nights into a fast-paced action-RPG. New units, weapons, and graphics are also in this release, as well as a heavily-revamped backstory and completely rewritten dialogue.
As a beta, there may still be glitches and stability issues, especially with the new code. 1.3.1 also does not yet implement planned media content, such as new voicework and an ending credits movie. This version is still a work in progress and player feedback will be key to making this mod as playable as possible. However the core gameplay is nearly at the level we want it to be, being entirely different from any NWN mod prior.
It's difficult to keep track of all the changes that took place since this is a complete rebuild, but here's an approximate changelog:
And many more.
Be sure to check back here Friday evening for the release!