Click here to download July Anarchy Prologue


The critics are raving (lunatics)!


"The battles are furiously chaotic... This is NWN as I have never experienced before."
-Elysius

"Great storyline, cutscenes, dialogue. All round a great play." -morgwin

"Total crap." -Rndl99


Imagine your heart slamming against your ribcage like a war drum as you sprint down a blurring path of screams and embers. White knuckles grip the sword in your hands, raised and battle-ready. Ahead of you, the squad of marines you were sent to rescue empties round after round against enemies the likes no human warrior has ever stood their ground against. Except you.

Your vision is split with the arrival of the silver edge of a war axe. You duck into a somersault, the blade whisking over your head by a fiber, and raise to face your enemy. The orc snarls at you through two mighty obelisks of fangs, and raises his axe for another blow. You react, a left hook to the orc's jaw knocks him off guard, and a stab to the side ignores the creature's armor. Another kill. But more mythical beasts surround you. This fight has just become a war.

Adrenaline races through your system, killing the fear and offering you cold hard instinct in its place. You await the first strike. A rakshasha is the first contestant, rushing at you with twin Fire Wheel blades. You try to act first with a stab, but the monster is quick, catching your sword between his blades and yanking it out of your hands. The rakshasha is foolish to think you're unarmed. You take advantage of his confidence, launching a low punch to the gut, followed by an uppercut to the chin as the rakshasha reels in retreat. A gnoll swings his halberd at your flank. You spin, grab the blunt end of the blade and yank the gnoll towards you, greeting him with the sole of your boot to his face. Stolen halberd in hand, you twirl and drive the crescent blade of the halberd through the skull of an advancing slaad. You try the same move on a towering ogre, but he catches the halberd with one mammoth fist and snaps the staff in pieces. The ogre struts towards you, unarmed save his fists. He heaves one heavy swing, but you duck and answer with a brutal hay-maker to his jaw. The ogre fills with rage, and flies at you in a viscous tackle. You shift your weight back and grapple with him, you and the ogre spinning along the ground until you end up on top with your left hand seizing the ogre's throat and your right fist hammering a flurry of blows, bashing the beast's nose into a bloody pulp.

You rise from the circle of defeated enemies, but your triumph is silenced in a flood of screams. Ahead of you, you observe with horror as a menacing black dragon descends upon the squad of weary marines. They fire at the monster with every weapon they have, but there's no stopping the torrent of flame the dragon pours onto those poor souls. All that remains are some ashen skeletons in burnt kevlar.

The dragon spots you, the last living human in a hundred yards, and digs its tree-trunk claws into the ground. It has chosen its next prey.

You gaze at the corpses of your fallen allies in the dragon's shadow, and a rage swells in your heart. You crack your knuckles and look the dragon dead in the eyes. You too, have chosen your prey.

This is the Dyarodian Era. This is the reality of fantasy.




July Anarchy Prologue is the first chapter of an epic urban-fantasy saga in which the real world is locked in a dire war with creatures of myth. You are a Nomad, somebody who takes the fight to the mythic horde by any means necessary. Your war has brought you to the uneasy American-Mexican border, where dragons are said to be making their way to the American city of San Antonio. What awaits you is a challenge like nothing you've face before, both physically and emotionally. Do whatever it takes to survive as you make your way through a massive real-time battle and piece together the beginnings of a terrifying conspiracy that threatens everything you once knew.

July Anarchy Prologue aims to change the gameplay of Neverwinter Nights as much as possible. Featuring a plethora of new content and one of the largest battles ever rendered in the Aurora Engine, this mod changes Dungeons And Dragons dice-rolling into a furious contest of survival in a completely new universe that combines fantasy, sci-fi and the modern world. If you have hated every NWN game you've played so far, this is the mod for you.


Photobucket

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July Anarchy Prologue 1.3 REMIX edition screenshot July Anarchy Prologue 1.3 REMIX edition screenshot July Anarchy Prologue 1.3 REMIX edition screenshot
Blog RSS Feed Report abuse Latest News: Version 1.3 Beta release Friday 4/17!

0 comments by ABJECT_SELF on Apr 15th, 2015

BETA ON THE WAY


I'm happy to announce that, more than a year and a half after the previous release of JA:P, there will finally be a beta release of July Anarchy Prologue 1.3 this coming Friday!

Version 1.3.1, the beta release of the REMIX edition, may still contain errors, but is still by far the most stable release of July Anarchy Prologue yet. The mod has been almost entirely rebuilt from the ground up, showcasing the revolutionary new spawning system that creates huge procedurally-generated battles over large maps, turning Neverwinter Nights into a fast-paced action-RPG. New units, weapons, and graphics are also in this release, as well as a heavily-revamped backstory and completely rewritten dialogue.


AI allies were mostly useless in previous versions. Here, they're smarter, stronger, and essential to capturing territory throughout the base.

As a beta, there may still be glitches and stability issues, especially with the new code. 1.3.1 also does not yet implement planned media content, such as new voicework and an ending credits movie. This version is still a work in progress and player feedback will be key to making this mod as playable as possible. However the core gameplay is nearly at the level we want it to be, being entirely different from any NWN mod prior.

It's difficult to keep track of all the changes that took place since this is a complete rebuild, but here's an approximate changelog:

New Features:

  • New, procedurally-generated battle system.
  • New territory capture mechanic.
  • New arcade-style item pickups.
  • Optional training stage to get new players acclimated.
  • New weapons such as the Vibrant Nodachi.
  • Additional enemy types such as the Skriven, Golbin Spider Riders and Azazel.
  • Revamped soundtrack including new music tracks for Adrenaline Rushes.

Gameplay Changes:

  • Enemy units can now spawn with any weapon in the game, including firearms.
  • It is now possible to eliminate the Mythan faction from the game entirely.
  • 100 AP cap has been removed, allowing for longer Adrenaline Rushes.
  • Final boss HP reduced slightly. (Does not make the fight easier, just shorter!)
  • Completely rewritten backstory in Alex's journal.
  • Codex added to Alex's journal.
  • Endgame statistics now keep track of total enemy and allied casualties throughout the game.
  • Rewrote dialogue for almost every key NPC, especially in the starting area.
  • The Communications Tower mission is more challenging and offers a more practical reward.
  • Allies have additional dialogue triggers, such as when the player kills an enemy.
  • Special units such as helicopters and tanks will spawn one at a time in Sector A, rather than all three at once.
  • Maps have been resized to accommodate the Command Zone system. Sectors E, C, and A are larger now.
  • Gunshot and explosion sounds that previously played throughout the entire area now play from random locations.
  • Battle Intensity settings now adjust how many units spawn in the area in total, not how often they spawn.

Fixes and Improvements:

  • Snipers no longer constantly scream "The Commander Is Down!"
  • Some NPCs with misplaced heads have been given the correct appearance.
  • The technicians and tanks in Sector D will no longer remain in the area after the player visits Sector A.
  • Cutscenes have been adjusted with more animations, better timing and better camera angles.
  • Completing the conversation with Nobien now properly offers quest reward.
  • You will now fail the Communications Tower mission if you abandon the tower in progress.
  • Player now has a choice to make in the final scene.
  • The "Reality" scene in the ending has been removed.
  • Autosaves now added before final boss fight.

And many more.
Be sure to check back here Friday evening for the release!

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July Anarchy Prologue REMIX 1.31 Beta

July Anarchy Prologue REMIX 1.31 Beta

Apr 18, 2015 Full Version 0 comments

Beta release of version 1.3. Most recent as of 4/18/2015. Features completely rewritten spawn system, new territorial warfare, new soundtrack, enhanced...

July Anarchy Prologue 1.2.1

July Anarchy Prologue 1.2.1

Jun 1, 2013 Full Version 0 comments

Most recent version as of 6/1/13. Features a completely revamped boss fight, ending, and various fixes.

July Anarchy Prologue 1.2

July Anarchy Prologue 1.2

Jul 8, 2011 Full Version 0 comments

The MODDB debut version, most recent as of 7/7/2011. With loads of new content and endless gameplay changes, July Anarchy Prologue transforms the fantasy...

Post comment Comments  (10 - 20 of 58)
ABJECT_SELF Creator
ABJECT_SELF Apr 11 2014, 3:45am says:

New NWN-based July Anarchy project in the works. Working title: "July Anarchy - Fate of God".

+1 vote   reply to comment
ABJECT_SELF Creator
ABJECT_SELF Jul 13 2013, 11:58pm says:

After careful consideration, I've decided that July anarchy: Incursion Namibia would be best built on Skyrim's Creation Kit. I'm also moving the location from the Kalahari Desert to the Erongo Region of Namibia. It has to be one of the most geographically beautiful regions in the world and would look incredible in an open-world engine like Skyrim's.

+2 votes   reply to comment
ABJECT_SELF Creator
ABJECT_SELF May 31 2013, 1:13pm says:

1.2.1 is finished. Just have to redo the documentation and we're good to go!

+1 vote   reply to comment
ABJECT_SELF Creator
ABJECT_SELF May 29 2013, 4:53am says:

1.2.1 is just about done. A few loose ends to tie up and it should be uploaded later this week.

+1 vote   reply to comment
ABJECT_SELF Creator
ABJECT_SELF May 27 2013, 8:20am says:

This made my morning. Somebody made a TV Tropes page for July Anarchy. It's funny and surprisingly extensive! Anybody want to take credit for it? Tvtropes.org

+1 vote   reply to comment
Guest
Guest May 24 2013, 10:15pm says:

This comment is currently awaiting admin approval, join now to view.

ABJECT_SELF Creator
ABJECT_SELF May 27 2013, 8:12am replied:

Nevermind, found it. Looks like I uploaded it to the Nexus years ago and completely forgot it existed. Thanks for reminding me!

+1 vote   reply to comment
ABJECT_SELF Creator
ABJECT_SELF May 27 2013, 7:46am replied:

Thanks, but you found this on Nexus Mods? I wasn't aware the mod was hosted there. Could you post a link?

+1 vote   reply to comment
ABJECT_SELF Creator
ABJECT_SELF May 15 2013, 7:51pm says:

$#@^@%@!!$!^!!!! Fixing this final cutscene makes me want to freakin' murder the Aurora engine!!!

On the plus side, the revamped boss fight is finished and oh-so-sweet! Just have to make everything that happens after work out.

+1 vote   reply to comment
KnightofEquulei
KnightofEquulei May 15 2013, 8:49pm replied:

Lord Fire shows up at the end and murders everyone unintentionally with his sexiness.

+2 votes     reply to comment
ABJECT_SELF Creator
ABJECT_SELF May 15 2013, 9:15pm replied:

//ja_lordfire_onspawn
void main ()
{
object oLordFire = OBJECT_SELF;
object oTarget = GetNearestObject(OBJECT_TYPE_CREATURE);
int nCount = 1;
while (GetIsValidObject(oTarget) == TRUE)
{
ApplyEffect(oTarget, DURATION_TYPE_INSTANT, EffectDamage(DAMAGE_TYPE_SEXINESS, 9999);
nCount = nCount++;
oTarget = GetNextObject(OBJECT_TYPE_CREATURE, nCount);
}
}

Yeah, that would work.

+2 votes   reply to comment
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ABJECT_SELF
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Official Page
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Release Date
Released Jul 19, 2010
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Style
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Role Playing
Theme
Fantasy
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Single Player
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