July Anarchy Prologue is an experimental action-RPG set in a heavy-metal fantasy universe, where the player is thrown into a constant struggle for survival in the largest battle ever rendered in the Aurora Engine. Showcases entirely new concepts to the Aurora engine such as procedurally-generated battles and territorial warfare.
The MODDB debut version, most recent as of 7/7/2011. With loads of new content and endless gameplay changes, July Anarchy Prologue transforms the fantasy D&D game Neverwinter Nights into an all-out modern-fantasy action RPG. With tons of new content and replay value, this mod will give NWN new life on your hard drive.
1.0 – 7/19/2010
1.1 – 10/7/2010
-Fixed glitch where cutscenes in the final areas replay if you save and reload into that area.
-Neutral plot characters in the Epicenter area no longer get involved in the battle if you start the
“Restore Communications” objective before talking to them.
-Nearest Enemy custom token no longer sometimes come up blank.
-Encounter in Sector F no longer repeatedly respawns if the PC stands within it during a conversation.
-New Assist Bonus system.
-Added Options Menu
-Able to adjust intensity of battles.
-Supply Drop Boxes system added. Allies no longer drop items when killed, reducing the litter after a long battle.
-Changed factor that determines whether the PC learns the “Play as any character” cheat at the end of the game.
-Private rescued in the tent in Sector C now has dialog.
-New weapon: Neural Shock Staff (replaces that useless TIS Shield).
-Adjusted camera angles in the first and second cutscenes.
-Ace Edal now better resembles how he is described in the novel.
-Cutscene areas are now cleaned of all NPCs after the PC leaves.
1.2 – 7/7/2011
-Tech Sgt. Kaye no longer gets stuck in combat before the “Restore Communications” objective can be completed.
-Commanders no properly order subordinates to follow them instead of other commanders.
-You now get Assist Bonuses for healing Nomads.
-The final boss no longer gets caught on the edges of the map and stops fighting.
-It is no longer possible to pick up the unidentified rifle from certain corpses.
-Advancing soldiers no longer get stuck in Sector D.
-Music player in “Invalid Character” area
-Neural Shock staff revamped (now my favorite weapon in the game)
-Placement of Bogart Armor and Shockpunch Katars changed.
-Rebalanced enemies and allies.
-Improved Respawn system so that the creature respawned is randomized.
-Changed music track in the Epicenter area.
-Added more detailed placeables
-Improved story of Alex's journal
-Added more persuade checks
-Removed unnecessary scripts