July Anarchy Prologue is an experimental action-RPG set in a heavy-metal fantasy universe, where the player is thrown into a constant struggle for survival in the largest battle ever rendered in the Aurora Engine. Showcases entirely new concepts to the Aurora engine such as procedurally-generated battles and territorial warfare.

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Jul 8th, 2011
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The MODDB debut version, most recent as of 7/7/2011. With loads of new content and endless gameplay changes, July Anarchy Prologue transforms the fantasy D&D game Neverwinter Nights into an all-out modern-fantasy action RPG. With tons of new content and replay value, this mod will give NWN new life on your hard drive.


1.0 – 7/19/2010

Initial Release

1.1 – 10/7/2010


-Fixed glitch where cutscenes in the final areas replay if you save and reload into that area.

-Neutral plot characters in the Epicenter area no longer get involved in the battle if you start the
“Restore Communications” objective before talking to them.

-Nearest Enemy custom token no longer sometimes come up blank.

-Encounter in Sector F no longer repeatedly respawns if the PC stands within it during a conversation.

New Content:

-New Assist Bonus system.

-Added Options Menu

-Able to adjust intensity of battles.

-Supply Drop Boxes system added. Allies no longer drop items when killed, reducing the litter after a long battle.

-Changed factor that determines whether the PC learns the “Play as any character” cheat at the end of the game.

-Private rescued in the tent in Sector C now has dialog.

-New weapon: Neural Shock Staff (replaces that useless TIS Shield).


-Adjusted camera angles in the first and second cutscenes.

-Ace Edal now better resembles how he is described in the novel.

-Cutscene areas are now cleaned of all NPCs after the PC leaves.

1.2 – 7/7/2011


-Tech Sgt. Kaye no longer gets stuck in combat before the “Restore Communications” objective can be completed.

-Commanders no properly order subordinates to follow them instead of other commanders.

-You now get Assist Bonuses for healing Nomads.

-The final boss no longer gets caught on the edges of the map and stops fighting.

-It is no longer possible to pick up the unidentified rifle from certain corpses.

-Advancing soldiers no longer get stuck in Sector D.

New Content:

-Adrenaline System

-Auto-Scavenge System

-New ending

-Statistics tracking

-Rocket Launcher

-Ending movie

-More music

-Music player in “Invalid Character” area


-Neural Shock staff revamped (now my favorite weapon in the game)

-Placement of Bogart Armor and Shockpunch Katars changed.

-Rebalanced enemies and allies.

-Improved Respawn system so that the creature respawned is randomized.

-Changed music track in the Epicenter area.

-Added more detailed placeables

-Improved story of Alex's journal

-Improved dialogue

-Added more persuade checks

-Removed unnecessary scripts

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July Anarchy Prologue 1.2
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Released 2010
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