Based on the upcoming urban-fantasy novel of the same name, July Anarchy Prologue sets out to redefine everything you once knew about Neverwinter Nights-based games. Providing both fast-paced tactical gameplay and a deep "Nu Fantasy" universe, this mod proves there's plenty of life left in the Aurora Engine.

Report abuse July Anarchy Prologue 1.2
Filename
JA_prologue1.2.rar
Type
Full Version
Uploader
ABJECT_SELF
Date
Jul 8th, 2011
Size
158.31mb (165,998,924 bytes)
Downloads
353 (1 today)
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Description

The MODDB debut version, most recent as of 7/7/2011. With loads of new content and endless gameplay changes, July Anarchy Prologue transforms the fantasy D&D game Neverwinter Nights into an all-out modern-fantasy action RPG. With tons of new content and replay value, this mod will give NWN new life on your hard drive.


VERSION HISTORY

1.0 – 7/19/2010

Initial Release


1.1 – 10/7/2010

Bugfixes:

-Fixed glitch where cutscenes in the final areas replay if you save and reload into that area.

-Neutral plot characters in the Epicenter area no longer get involved in the battle if you start the
“Restore Communications” objective before talking to them.

-Nearest Enemy custom token no longer sometimes come up blank.

-Encounter in Sector F no longer repeatedly respawns if the PC stands within it during a conversation.


New Content:

-New Assist Bonus system.

-Added Options Menu

-Able to adjust intensity of battles.

-Supply Drop Boxes system added. Allies no longer drop items when killed, reducing the litter after a long battle.

-Changed factor that determines whether the PC learns the “Play as any character” cheat at the end of the game.

-Private rescued in the tent in Sector C now has dialog.

-New weapon: Neural Shock Staff (replaces that useless TIS Shield).


Improvements:

-Adjusted camera angles in the first and second cutscenes.

-Ace Edal now better resembles how he is described in the novel.

-Cutscene areas are now cleaned of all NPCs after the PC leaves.


1.2 – 7/7/2011

Bugfixes:

-Tech Sgt. Kaye no longer gets stuck in combat before the “Restore Communications” objective can be completed.

-Commanders no properly order subordinates to follow them instead of other commanders.

-You now get Assist Bonuses for healing Nomads.

-The final boss no longer gets caught on the edges of the map and stops fighting.

-It is no longer possible to pick up the unidentified rifle from certain corpses.

-Advancing soldiers no longer get stuck in Sector D.


New Content:

-Adrenaline System

-Auto-Scavenge System

-New ending

-Statistics tracking

-Rocket Launcher

-Ending movie

-More music

-Music player in “Invalid Character” area


Improvements:

-Neural Shock staff revamped (now my favorite weapon in the game)

-Placement of Bogart Armor and Shockpunch Katars changed.

-Rebalanced enemies and allies.

-Improved Respawn system so that the creature respawned is randomized.

-Changed music track in the Epicenter area.

-Added more detailed placeables

-Improved story of Alex's journal

-Improved dialogue

-Added more persuade checks

-Removed unnecessary scripts

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July Anarchy Prologue 1.2
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Neverwinter Nights Icon
Platform
Windows
Developed By
ABJECT_SELF
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Official Page
Nwvault.ign.com
Release Date
Released Jul 19, 2010
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MD5 Hash
3cf682f059fff97528f33391400616df
Related Mods
July Anarchy Prologue (Neverwinter Nights)
July Anarchy Prologue Neverwinter Nights - Single Player Role Playing
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Neverwinter Nights
Neverwinter Nights Single & Multiplayer Role Playing