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Set in the 1750's The English countryside is under attack, rumors circulate of a huge beast, a vicious creature that stalks travelers and hunts then down, farm houses attacked and livestock slaughtered, trade caravans found in ruins, horses and drivers alike torn in half, bit marks as wide as the length of a mans arm. The last straw a small hamlet town is laid wasted to and shortly after the eldest son of an nobleman and his escort struck down and killed. Forced into service, the Journeyman, a man without a past or name, a master huntsman and animal tracker, condemned for crimes against the crown, he is charged with eliminating the threat, or his life is forfeit Kill the beast by any means necessary Word of the beast has however spread and he will not be alone in his task, chasing the prize are bounty hunters and would be heroes, as the price on the creatures head continues to rise bounty hunters and mercenaries from all over the country and some even further a field begin to arrive. The concept The game will be split between following story based missions and objectives, tracking/hunting/chasing the beast across the English countryside, and side quests which unlock and earn extra equipment and upgrades. The main story sees the player living out of public houses in the area of the country the mission takes places in, and occasionally receiving orders from, or reporting back to London, for more equipment/info/ect. The story will also involve other bounty hunters who can be co-operative or hostile, and soldiers to help in your mission. Team Play Squads of AI will play a big part in the game, they will regularly aid you in your missions and fight alongside you fighting/hunting or retreating from either the beast or other people/animals, Characters Characters will play a big roll in the progression of the story, along side the main protagonist there will be several bounty hunters who are also after the prize, what is for you to decide is how they weight human life and their own greed against human life and morals. Bounty hunters include. American Steampunk inventor. Half European half Japanese huntress The Russian "Bear". And possibly a sniper. NPC's will be able to give missions/tasks/information and join the player at points in the game, if some in game system can be worked out the combinations of heads/textures/models should number in the high 80's to perhaps low hundreds. Locations Weapons BLADED WEAPONS Bodice Dagger SPECIAL ??? Pistols British Service Pistol Special Muskets Other NOTES* As this mod is not geared towards constant combat, and is not a gun/enemy fest some less fun aspects of the time period will remain, primarily RELOAD TIMES. Reload times are realistic. 15-20 seconds for a pistol 20-30 seconds for a larger gun, so if you fire all your guns empty better make sure you kill what your shooting at or else. However with the addition of upgrades the average reload time should be cut down to about 10 seconds for pistols and about 15 for larger guns. In contrast most enemies will go down with one or two hits and you have the scenario where unless you're fighting something big you shouldn't empty all your weapons anyway. Some system by where entering a "Safe" zone such as a tavern (non-combat zone) automatically reloads all weapons, as well as entering a new level should make it a matter of just not wasting all your shots while in combat. Transportation There are three ways to get somewhere in the game, walk, coach/cart, or horseback. Coaches will run to and from most cities and in-between farm carts and passers by, coaches will also become mission objectives (defend the coach from attackers). Horse is the main mode of transportation. No fast travel, unless part of a mission/cut scene. Random Encounters This also opens up the way for random encounters with wild animals/ highway men, when traveling between locations there is the possibility to be attacked (and also spot and avoid), by wild animals or bandits/highway men, they spawn randomly in most between location maps and can either be dealt with or avoided. Should you be unlucky you may even run into the beast in your travels.!! The Beast The player will have several opportunities to kill the beast and these can also be failed, where upon the game will progress until the next available opportunity. This in effect make it less of a boss battle and more realistic/fluid, there will be a small number 3-4 perhaps of times the beast is vulnerable (these will however be obvious moments). Game Mechanics/Systems Conversation system with NPC's allowing weapon buying/quest acquirement, information flow ect. Quest system Free roaming world Inventory Weapon/Equipment Upgrades Horse/Coach Day/Night Cycle NOTES/ADDITIONAL
Latest News: Augusts' News '09
4 comments by Null-Entity on Aug 22nd, 2009 digg this super bookmark Welcome all again to another news update. Smaller than normal but still we have progress. In regards to a website for the mod that is being discussed and sorted, design given to someone to come up with a first version. SVN wise have found a site and will be playing with the ins and outs of their system. Now onto what we can show. Jojo has given us the final version of "Bear" and he looks as cool as ever.
And the finished mesh for said first design (the other two are currently being worked on).
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Very cool story idea. That's what has my attention the most, currently. What you have here currently is a foundation, and unlike other examples, your very foundation is unique in itself; you could do a mediocre of making this mod from this point onward and it would STILL be a breath of fresh air. Do an AMAZING job making this mod and you'll have a masterpiece.
Good luck!
Much appreciated man :) nice to have some positive comments, I plan to do the best job I can, its practically going to be my portfolio piece (obviously my parts anyway) since I left Uni last year so that my motivation.
huh great idea.. hope to see it soon!
Thanks for the comment, its not likely to be soon, but we should have some updates by the end of the week so :D
this games sounds like it gonna be pwnage cant w8 to see beast when it done
Lol thanks, Yeah I hope to make him look kick ass...you probably wont see him till you meet him in game though (I woudlnt mind keeping him a surprise!!). :D
Thanks for the support.
i think maby you could create 2 versions, one crazy, one normal
One crazy/normal of what ?
Can we expect a magazine fed semi-automatic crossbow? Because that would be badass.
Besides that somewhat superflous and irrelevant (But not really, a semi-automatic crossbow would be awesome! Make one. MAKE ONE!) request, this is looking very, very promising. Steampunk ftw! ;D
I beg you to excuse my momentary insanity...
Crossbow!
Lol no unfortunatly there will not be a weapon fitting that description.
It will infact be pretty much the most powerful weapon in the game (a Crossbow that is).. proper foot in the bar crank it back.. nail a horse to a wall good :D.
But not auto loading or anything.