Either by luck, or wisdom, you've arrived at the website of the biggest, most extensive and evolving mod ever made for a Star Wars game. Welcome to choices, welcome to adventures! Welcome; to Jedi Knight Galaxies©, a free modification for Ravensoft’s Q3-based game, Jedi Knight: Jedi Academy.

With new models, animations, maps, music, and naturally including an all new exciting plotline, all backed up by extreme amounts of coding. As far as a total conversion goes, we prefer to call JKG a game, more than a mod. Except for the fact that we want to bring you all this, completely free of charge!

Welcome to Jedi Knight Galaxies, where we break the limits!

Jedi Knight Galaxies read more about

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0 comments by Darth_Futuza on Jul 28th, 2014

Hey everyone quick news update. Jkgalaxies.com is back online, it has been disabled for a few days due to the fact that we used up our monthly bandwidth allowance during the Launcher Test. Oops. You guys broke it! Good job, that's what these tests are for. As a result, we're currently working on finding some alternate file hosting solutions. Apparently we'd need about 250GB a month (at least), and finding this for free is proving to be a bit of a challenge. We have some promising ideas though for that and I hope to have some more news for everyone come mid-august. Because we don't want to exceed our bandwidth again, I've temporarily disabled the launcher so you won't be able to install JKG using it. However, you are welcome to use our temporary direct file install here: Dropbox.com and then edit the launcher's ini config file if you want to use the launcher to play.

Basically if you're installing for the first time what you'll do is download the manual zip folder install. Extract it, then move the extracted contents to where you want to install (eg: c:\program files\JKG\)

Then, after installing the launcher you'll need to edit the Settings.ini file located in the same file as the JKGLauncher.exe

Here is a sample of what those settings should look like if you've never installed using the launcher before:

Simply adjust the paths to point to the correct locations on your machine. The JKG install path is where JKG is installed (where you put the contents of the zip folder), while the JKA install path is where you have Jedi Academy installed (shouldn't be the same). Media path is where you want screenshots and so forth stored. Keep in mind that this is very hacky and you don't normally have to do this with the launcher, it is just if you would like to continue testing it while we have the install packages disabled.

Thanks for your patience and support, we look forward to seeing you in game!
Also a special remark of thanks to NightCrawler for his support during this time and for his assistance writing this post.

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JKG Additional Maps Pack

JKG Additional Maps Pack

Jul 28, 2014 Multiplayer Map 1 comment

This map pack contains: jkg_coruscant_lower, jkg_spaceport, and jkg_taris. The launcher will normally download these files for you, however, if you use...

Jedi Knight Galaxies Launcher

Jedi Knight Galaxies Launcher

Jul 1, 2014 Installer Tool 18 comments

The JKG Launcher is an update program used to get new content and patch your game, as well as adjust several game settings before entering the game (such...

Jedi Knight Galaxies Pazaak Guide

Jedi Knight Galaxies Pazaak Guide

Aug 20, 2012 Guides 2 comments

Almost 3 years ago we promised a comprehensive guide to playing Pazaak. I noticed this and remembered that it had never been given out publicly. So here...

Post comment Comments  (740 - 750 of 935)
TheRFILES Nov 3 2009, 4:52pm says:

what program is used to make models?

+2 votes     reply to comment
Darthlex Creator
Darthlex Nov 14 2009, 1:32pm replied:

Well, differing people use differing programs, but the most commonly used on our team is probably 3Ds Max, some may use Maya, but I'm not sure.

+2 votes   reply to comment
V.Metalic Nov 3 2009, 11:45am says:

That F9-TZ Transport you are working on, does it mean there will be Zann Consorcium or what? :P

+1 vote     reply to comment
PcPEdelweiss Oct 30 2009, 7:09am says:

awesome updates! you should make the solo with swc :)

+1 vote     reply to comment
Darthlex Creator
Darthlex Oct 30 2009, 5:14pm replied:

Not sure what exactly you wanted to say? :\ Make the solo with SWC ..? Star wars: Chronicles? .. /lost

+1 vote   reply to comment
V.Metalic Oct 29 2009, 8:17pm says:

I looked on your Pazaak video and I am impressed with your work! But will the NPCs side be named just "AI" or they will got a real names?

And are you planning on to make Sabacc? Its a lot harder and complicated :P

+1 vote     reply to comment
Darthlex Creator
Darthlex Oct 30 2009, 2:45am replied:

Naturally they will have names :)

If we will include Sabacc, I really doubt it for now xD Problem really is that we have no visuals, no rules, etc. for that game .. making it kinda hard to simulate, yah?

+1 vote   reply to comment
Doyle_138 Oct 30 2009, 10:22am replied:


look at this, or use google for another page :P

+2 votes     reply to comment
V.Metalic Oct 31 2009, 9:35am replied:

Rules are known, but appearence of the cards isnt... I think, I never see them...

+1 vote     reply to comment
PcPEdelweiss Oct 27 2009, 7:41am says:

very nice update! hey mace! can i be your translator for having the mod in french? i will maybe translate star wars chronicles mod in french :)

+1 vote     reply to comment
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Released Sep 2012
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Highest Rated (4 agree) 10/10

The best mod for JKA, I mean that literally, this mod overhauls a game that I thought would never, ever be overhauled, the gun combat is awesome :D .

Dec 5 2012, 3:24pm by Dark_Ventus

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