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A long time ago in a galaxy far, far away… Jedi: Timeline Starting 25,000 years before “Episode 4 ‘A New Hope” The Old Republic is formed among the Core Worlds and Jedi Knights first appear. 5,000 years later a large number of Jedi Knights are expelled from the Old Republic after becoming obsessed with the Dark Side of the force. After wandering for sometime, they come across the humanoid beings known as the Sith and enslave the species. The dark siders then become known as the Lords of the Sith. For many millennia the Jedi know as “the light side” has been the keepers of the peace. Fighting the enemy the Sith Lord in furious battles all along history, and eventual destruction of the dark site, or have they. This mod will span the full history of the republic all the way from the Sith Era to the New Jedi Order. It will be a SP, and MP mod where you will be able to play as a vast number of characters, with many different weapons. I am sure many of you are asking yourself, “will...

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Half-Life 2 Mod Well it’s been quite a while since Jedi: Timelines last news post, but they have been working hard on getting things going. You will see a few new models, by , and CheeseSteakJim. Also you will see some of the great work from their Concept artist altiquek. For all of The Jedi: Timeline

Posted by Timmay on Mar 1st, 2004

Half-Life 2 Mod

Well it’s been quite a while since Jedi: Timelines last news post, but they have been working hard on getting things going. You will see a few new models, by M@ty, and CheeseSteakJim. Also you will see some of the great work from their Concept artist altiquek.

For all of The Jedi: Timeline forum members you will see a new area just for you. ”Members first look.” This is where you will find work in progresses, and early releases of models. Right now I have just posted the AT-ST in there so go check it out.

The last thing is soon on Half-Life Radio they will be holding a Star Wars night. Jedi: Timeline has been invited on to talk on it, as well as mod leaders from UT2k3’s Troopers, and Battlefield 1942’s Galactic Conquest. They will be talking all about Star Wars in gamming. I will post more info on this once I have it, but it will be in the next 2 weeks. So keep checking back here, and on Half-Life Radio. Now on to the images.

The X-Wing (T-65) starfighter has proven itself to be the mainstay of the Rebel forces. It is perhaps the best-balanced of the fighters used by the Rebel Alliance. This because of it's maneuverability and high speed, An other benefit of the X-Wing is it's fire power. The X-Wing is so called because in attach posture the wings separate in a scissor like action to form an "X" configuration. In this attack mode the Strike foils give the craft a larger targeting spread and with it's engines spread father apart, create a greater direct-thrust attitude change capability.

- Manufacturer: Incom Corporation T065 X-Wing
- Length: 19 Meter long
- Speed: Incom 4j.4 fusial thrust Rated at at 120 KTU, Hyperdrive Incom GBk-585 motivator drive
- Crew: 1 pilot and 1 astromech droid
- Weapons: 4 taim Bak LX4 laser cannons, 4 Proton torpedo
- Shields/Armor: Quadanium steel armour
- Special Features: S-Foil Wings Adjustable for atmospheric flight

A Naboo Security S-5 Blaster carried by members of the Royal Security Forces. A small grappling hook can be attached to the pistol, converting it into an ascension gun. The hook's claws embed into almost any surface, and when the pistol's built-in cable retracts, the blaster is capable of hoisting its wielder. In addition, the security blaster can fire blaster bolts, rapid fire for a few seconds, sting charges and anesthetic micro darts. Queen Amidala, Captain Panaka, and their troops use ascension guns to gain entry into the Theed palace after it was captured by the Trade Federation.

Next you see the first public concept work done by the talented altiquek. Below you will see two concepts of new Sith that will be featured within the game. And also you will see a rough sketch on a vehicle that you will find out there in Jedi: Timeline

Jedi: Timeline

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Mr.Magnetichead Mar 1 2004, 3:51am says:

This looks great, But Lucas Arts will blow your *** out of the sky I'm affraid.

+1 vote     reply to comment
Timmay Mar 1 2004, 10:07am says:

Lucas is mod friendly. Look at UT2k3's Troopers and BF 1942 Galactic Conquest. Lucas lets them run. LA just makes sure Star Wars mods keeps to there rules. I have just contacted them to make sure LA knows I am around, and to give me the guidelines I must follow.

+1 vote     reply to comment
Mosquito Mar 1 2004, 12:17pm says:

That's great! I sure hope they let you run, and I hope you succeed. From what I can see, you are doing a superb job! Keep it up.

+1 vote     reply to comment
Timmay Mar 1 2004, 1:43pm says:

thanks we are working hard, and want to make this one of the best Star Wars games out there.

+1 vote     reply to comment
UDS Mar 1 2004, 2:04pm says:

Its non profitable too!

+1 vote     reply to comment
Thursday- Mar 1 2004, 2:34pm says:

Timmay your wrong, LA haven't supported the creation of modification material at all. In actual fact it is most likely they haven't seen it, I believe a modification for HL1 was already made in the Star Wars Universe. Lucas Arts wrote back to the team asking them to scrap it, then 6months later out come Jedi Outcast :) SG-1 HL had a similar incident too.

I believe you should just base your own universe around the Star Wars concept, for example changing skins, names and some minor weaponary to suit your own title and storyline.

+1 vote     reply to comment
Timmay Mar 1 2004, 3:21pm says:

In fact I know Troopers, and Galactic battlegrounds are known by Lucas Art. I have talked to both mod team leads. And I know for a fact, they talk with Lucas Arts. And about the SG-1 mods. I work on Stargate SGC. And MGM knows all about us, and are happy we are around. I have personally met with the president of MGM television.

So as you can see a lot of time people want to blame for their failure. I am not saying it never happens, but I can tell you both companies let mods be made. Also is run by Lucas Arts. And you will find Star Wars mods on there for BF and UT2k3.

+1 vote     reply to comment
Timmay Mar 1 2004, 3:23pm says:

oh and the Star Wars one, the reason the HL1 mod closed was because they could not get the blasters to work right on it. If its the same star wars one I know of.

I looked into this stuff before I started the mod. :)

+1 vote     reply to comment
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