This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.

Jedi Outcast - Academy Jedi Outcast - Academy

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2 comments by xxT65xx on Dec 26th, 2014

JOA v3 has been uploaded, this will hopefully be the last major update. After at least 3 years in the making, most major bugs have been fixed. Cutscene animations, objectives, the skating glitch on yavin swamp, shader conflicts with academy, not being able to dual wield on ns_streets and many more bugs have been fixed. Big thanks to user sanguinehipster at for fixing many of these bugs.

His mod can be found here:

Some small bugs still remain, the Galak boss fight on doom_shields doesn't work perfectly and some shaders may still flicker, but I'd say I've probably spent enough time working on this now. Unless any major gameplay breaking bugs are found, this is the final version of my mod.

Downloads RSS Feed Latest Downloads
JOA v3 Full Version

JOA v3 Full Version

Dec 26, 2014 Full Version 5 comments

Hopefully the final release of my JOA mod. This mod lets you play Outcast's campaign in Academy's engine, some bonuses included. Requires ownership of...

Jedi Knight: Academy demo

Jedi Knight: Academy demo

Apr 26, 2014 Demo 0 comments

Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at...

Jedi Knight: Outcast Demo

Jedi Knight: Outcast Demo

Apr 26, 2014 Demo 1 comment

The Star Wars Jedi Knight 2: Jedi Outcast demo contains a level not found in the original retail version of the game. In the demo the main character...

JOA V2.5.2

JOA V2.5.2

Feb 9, 2013 Full Version 18 comments

Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.

Post comment Comments  (60 - 70 of 117)
shutupfoo Jan 30 2013, 7:13pm says:

Hey just to be sure what do I rename Academy's pak.3 files too? Because I just rewrote them to b_assets_academy.pk3

+2 votes     reply to comment
xxT65xx Creator
xxT65xx Feb 9 2013, 11:02pm replied:

Doesn't really matter as long as they load in the correct order. I gave an example in the readme. The first letter in academy's assets' filename should alphabetically come after the first letter of outcast's.

+1 vote   reply to comment
shutupfoo Feb 17 2013, 1:02pm replied:

ok I did it but when I start playing outcast the game shuts down and it says that s_findname: empty name. what do I do?

+1 vote     reply to comment
xxT65xx Creator
xxT65xx Feb 23 2013, 7:55pm replied:

That's a new one. Do you have any other mods installed and have you installed the latest patch for JA? Might be a conflict of some kind, anymore details?

+1 vote   reply to comment
shutupfoo Feb 27 2013, 4:36pm replied:

Well I did update and there is no other mod. I re-installed Academy and Outcast updated them renamed all the academy .pak files to b_assets_academy1.pk3 then 2 then 3 etc. but still nothing. and when I launch academy there are no models only audio

+1 vote     reply to comment
xxT65xx Creator
xxT65xx Mar 9 2013, 9:17pm replied:

Oh, I know! Sorry, it looks like you renamed Academy's assets first then installed the patch to outcast's .pk3s.

Ran into that same problem myself, hope this helps.

+1 vote   reply to comment
Mygeetoo Jan 5 2013, 3:23pm says:

I have a problem. When I start game and try to launch Jedi Outcast - nothing happens.

+1 vote     reply to comment
xxT65xx Creator
xxT65xx Jan 9 2013, 12:07pm replied:

Make sure you've read the readme and have copied outcast's assets files, and if you can provide any details that would be useful.

+1 vote   reply to comment
xxT65xx Creator
xxT65xx Dec 16 2012, 6:13pm says:

I've run into a problem with a mission select menu I was working on, it might take me longer to get the mod up than I was hoping for. Sorry for making you guys wait.

+1 vote   reply to comment
xxT65xx Creator
xxT65xx Dec 6 2012, 10:42am says:

Hey guys, I did something really stupid. I deciced to do a large amount of work on my mod saved on a flash drive and then lost it. I have a backup from awhile ago but I'm going to focus simply on getting fixes for glitches instead of adding new skins, models, etc.

+2 votes   reply to comment
xxT65xx Creator
xxT65xx Dec 7 2012, 8:37am replied:

NVM, I found it =)
Now I just need to sort out the pk3s

+2 votes   reply to comment
Marvin_hun Dec 6 2012, 7:04am says:

Hey, do you plan to make a coperative mod for this (these) games? Some years ago a friend told me that if you rename the outcas's sp paks to mp, you can play the campaign maps in coop. The only missing thing is the levelchange trigger.

+1 vote     reply to comment
xxT65xx Creator
xxT65xx Dec 6 2012, 10:40am replied:

You can play sp maps on mp, the only problem is that triggers for things like cutscenes and elevators don't usually work. Raven released the SDK kit a while ago so I think it's hypothetically possible to get co-op to work, but I doubt it would be easy.

+1 vote   reply to comment
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Released Aug 2012
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