This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.

Jedi Outcast - Academy Jedi Outcast - Academy

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2 comments by xxT65xx on Sep 26th, 2012

For the next release, I'm going to release it as another full version because I had to remove some things from the previous version and it's kind of a pain looking for the data to include. Besides, I'm not getting alot of downloads from the last version so I predict fewer downloads of a patch.

So far I've made a few glitch fixes and not a whole lot else. I was thinking of things to do and I thought of adding new skins to character creation, adding some new sabers, making new skins for the menu etc. If anybody has any ideas, take a shot and I'll almost definitely be able to reply (not getting alot of pms about my mod currently).

I've also looked into decompiling .bsps (compiled maps) so I could fix some annoying glitches (like the yavin skating glitch). I was almost sure it was illegal, but apparently, since Raven's maps are in the assets .pk3s, it is legal to decompile and edit them. It doesn't break the EULA to edit any of the data in the base folder, as long as you don't profit (or cause Lucas Arts a loss of profits). So, I'm thinking I might try doing that, but I would like some opinions first and enough people supporting the mod first.
(We edit Raven's skins anyway, so whats the harm?)

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Jedi Knight: Academy demo

Jedi Knight: Academy demo

Apr 26, 2014 Demo 0 comments

Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at...

Jedi Knight: Outcast Demo

Jedi Knight: Outcast Demo

Apr 26, 2014 Demo 0 comments

The Star Wars Jedi Knight 2: Jedi Outcast demo contains a level not found in the original retail version of the game. In the demo the main character...

JOA V2.5.2

JOA V2.5.2

Feb 9, 2013 Full Version 18 comments

Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.

Jedi Knight: Outcast - Academy V2.5

Jedi Knight: Outcast - Academy V2.5

Sep 4, 2012 Full Version 9 comments

Contains a brand-new GUI that works even without Outcast as well as alot of bug fixes and some extras.

JOA V2.1.1

JOA V2.1.1

Aug 31, 2012 Full Version 16 comments

First public release, the third assets file contains new music for Academy and Outcast's unedited music

Post comment Comments  (40 - 50 of 92)
xxT65xx
xxT65xx Dec 16 2012, 6:13pm says:

I've run into a problem with a mission select menu I was working on, it might take me longer to get the mod up than I was hoping for. Sorry for making you guys wait.

+1 vote     reply to comment
xxT65xx
xxT65xx Dec 6 2012, 10:42am says:

Hey guys, I did something really stupid. I deciced to do a large amount of work on my mod saved on a flash drive and then lost it. I have a backup from awhile ago but I'm going to focus simply on getting fixes for glitches instead of adding new skins, models, etc.

+2 votes     reply to comment
xxT65xx
xxT65xx Dec 7 2012, 8:37am replied:

NVM, I found it =)
Now I just need to sort out the pk3s

+2 votes     reply to comment
Marvin_hun
Marvin_hun Dec 6 2012, 7:04am says:

Hey, do you plan to make a coperative mod for this (these) games? Some years ago a friend told me that if you rename the outcas's sp paks to mp, you can play the campaign maps in coop. The only missing thing is the levelchange trigger.

+1 vote     reply to comment
xxT65xx
xxT65xx Dec 6 2012, 10:40am replied:

You can play sp maps on mp, the only problem is that triggers for things like cutscenes and elevators don't usually work. Raven released the SDK kit a while ago so I think it's hypothetically possible to get co-op to work, but I doubt it would be easy.

+1 vote     reply to comment
Guest
Guest Dec 13 2012, 4:31pm replied:

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xxT65xx
xxT65xx Dec 13 2012, 10:21pm replied:

Have you read the ReadMe?

+1 vote     reply to comment
Guest
Guest Dec 14 2012, 1:54pm replied:

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xxT65xx
xxT65xx Dec 14 2012, 10:43pm replied:

That's weird, I don't know what would cause that. I'm just cleaning up the new version right now, it's mostly a lot of small fixes. I don't have as many skins in it as I was hoping but I want to get the fixes out, hopefully it will fix any problems your having. I'm planing to upload it by Monday but it might take a while to be authorized.

+1 vote     reply to comment
xxT65xx
xxT65xx Nov 27 2012, 2:02pm replied:

Hey, I haven't had a problem like that but I will take a look. It might be a problem on your end but I'll make sure that doesnt happen in the new version.

+1 vote     reply to comment
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Released Aug 26, 2012
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