This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.

Jedi Outcast - Academy Jedi Outcast - Academy

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2 comments by xxT65xx on Sep 26th, 2012

For the next release, I'm going to release it as another full version because I had to remove some things from the previous version and it's kind of a pain looking for the data to include. Besides, I'm not getting alot of downloads from the last version so I predict fewer downloads of a patch.

So far I've made a few glitch fixes and not a whole lot else. I was thinking of things to do and I thought of adding new skins to character creation, adding some new sabers, making new skins for the menu etc. If anybody has any ideas, take a shot and I'll almost definitely be able to reply (not getting alot of pms about my mod currently).

I've also looked into decompiling .bsps (compiled maps) so I could fix some annoying glitches (like the yavin skating glitch). I was almost sure it was illegal, but apparently, since Raven's maps are in the assets .pk3s, it is legal to decompile and edit them. It doesn't break the EULA to edit any of the data in the base folder, as long as you don't profit (or cause Lucas Arts a loss of profits). So, I'm thinking I might try doing that, but I would like some opinions first and enough people supporting the mod first.
(We edit Raven's skins anyway, so whats the harm?)

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Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.

Post comment Comments  (20 - 30 of 96)
Luktom100
Luktom100 Jun 16 2013, 6:29pm says:

Hi, i have a small question for you. Have you ever considered, to change the NPC's dismemberment probabilites from default, to 100 ?? I mean i really dont know why you didnt changed it yet, its like the primary thing which most moders do, when editing the NPC.txt files :D I know that most people like to punch in the "g_sabermorerealistic" code, but there is some amount of players which, prefers to use the default saber damage system. So could you please change the Dismemberment Probabilities to 100 in the next version already, hmm??? I mean it wont hurt anybody, if someone wont like he can just type in the code, or turn it OFF in the menu.(doubt it)

+1 vote     reply to comment
xxT65xx Creator
xxT65xx Apr 28 2013, 4:46pm says:

Hello everyone! Just thought I'd post that I've started screwing around with the source code, I might just have new stuff for the mod in the future. Nothing solid yet.

Also, I'm wondering about the legal implications of releasing the source code? Could I release all the maps for JO sp for people who don't have JO and get away with it =)?

+1 vote   reply to comment
PanderingPande
PanderingPande May 25 2013, 12:14am replied:

No, only the code. You've already committed numerous licensing infringements by including the music.

+1 vote     reply to comment
Talonaran
Talonaran Apr 9 2013, 6:37pm says:

When I played the mission where you rescue prisoners, it was working fine then when I met the crab things one of them bit me in half and swallowed me whole(I don't even know how I would make this up).
Is this a bug or are the crabs more vicious than I remember?

+2 votes     reply to comment
xxT65xx Creator
xxT65xx Apr 16 2013, 9:52am replied:

Lol, their animations are bugged so I gave them rancor AI =). Makes things a little more interesting.

+1 vote   reply to comment
Obrusnine
Obrusnine Apr 7 2013, 5:45am says:

I've run into a few glitches as far as my lightsabers are concerned.

In the Jedi Trials on Yavin, I started the mission with my left saber in hand, but my right saber in the cage later. It looks weird because I went through the whole mission with my right hand reaching out for my other saber.

Also, my left hand saber disappeared after the bartender scene on Nar Shadaa, leaving me only with my right hand saber.

+1 vote     reply to comment
xxT65xx Creator
xxT65xx Apr 16 2013, 9:55am replied:

I played through the whole game with a single saber and a saber staff, didn't test dual-wielding. Sorry, but the only fix I can offer right now is console commands.

+1 vote   reply to comment
electricpr1360891754
electricpr1360891754 Apr 5 2013, 3:37am says:

Source code for Jedi Outcast and Jedi Accademy has been released under the GPLv2

Desura.com

+3 votes     reply to comment
xxT65xx Creator
xxT65xx Apr 16 2013, 9:54am replied:

Awesome, I might take a look at it later. (By later I mean probably a few months)

+1 vote   reply to comment
xxT65xx Creator
xxT65xx Mar 21 2013, 8:51am replied:

Thanks for the input! I think your having trouble with dismemberment mods because of my new npc files. Each npc has a .txt with the .npc extension contained in a .pk3 assets file. You could add a bunch of 'z's in front of your mod's .pk3, but it might cause a conflict. You can get a .npc file editor from jkfiles which can extract it from the .pk3 and recompile it. It also gives you a nice UI so you don't need any knowledge of coding JA =).

And about the other glitches, they're either unfixable or it would take a lot of effort for little effect. The animation glitches really annoy me too but I've spent a lot of time already and it's not game breaking. I probably won't ever get around to fixing it, sorry.

+1 vote   reply to comment
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Released Aug 26, 2012
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