This is a mod made for people who liked JKO's campaign but still want to be able to use all of their skins from JKA. This mod's focus is on porting Outcast's missions to the newer engine while trying to keep gameplay balanced and letting you use whatever mods you want from JKA. All with the storyline kept as intact as possible with the main focus being on simply getting the missions to work as intended. Some other bonuses included - such as scripts, new music and a new ui for single player.

Jedi Outcast - Academy Jedi Outcast - Academy

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2 comments by xxT65xx on Sep 26th, 2012

For the next release, I'm going to release it as another full version because I had to remove some things from the previous version and it's kind of a pain looking for the data to include. Besides, I'm not getting alot of downloads from the last version so I predict fewer downloads of a patch.

So far I've made a few glitch fixes and not a whole lot else. I was thinking of things to do and I thought of adding new skins to character creation, adding some new sabers, making new skins for the menu etc. If anybody has any ideas, take a shot and I'll almost definitely be able to reply (not getting alot of pms about my mod currently).

I've also looked into decompiling .bsps (compiled maps) so I could fix some annoying glitches (like the yavin skating glitch). I was almost sure it was illegal, but apparently, since Raven's maps are in the assets .pk3s, it is legal to decompile and edit them. It doesn't break the EULA to edit any of the data in the base folder, as long as you don't profit (or cause Lucas Arts a loss of profits). So, I'm thinking I might try doing that, but I would like some opinions first and enough people supporting the mod first.
(We edit Raven's skins anyway, so whats the harm?)

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Jedi Knight: Academy demo

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Welcome, apprentice. I am Luke Skywalker, and it is my pleasure to inform you that you have been chosen to undergo training in the ways of the Jedi at...

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Feb 9, 2013 Full Version 18 comments

Some much needed fixes, a new extras submenu with mission select (for outcast anyway), and a small handful of new skins to add some variety.

Jedi Knight: Outcast - Academy V2.5

Jedi Knight: Outcast - Academy V2.5

Sep 4, 2012 Full Version 9 comments

Contains a brand-new GUI that works even without Outcast as well as alot of bug fixes and some extras.

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First public release, the third assets file contains new music for Academy and Outcast's unedited music

Post comment Comments  (20 - 30 of 92)
Talonaran Apr 9 2013, 6:37pm says:

When I played the mission where you rescue prisoners, it was working fine then when I met the crab things one of them bit me in half and swallowed me whole(I don't even know how I would make this up).
Is this a bug or are the crabs more vicious than I remember?

+2 votes     reply to comment
Obrusnine Apr 7 2013, 5:45am says:

I've run into a few glitches as far as my lightsabers are concerned.

In the Jedi Trials on Yavin, I started the mission with my left saber in hand, but my right saber in the cage later. It looks weird because I went through the whole mission with my right hand reaching out for my other saber.

Also, my left hand saber disappeared after the bartender scene on Nar Shadaa, leaving me only with my right hand saber.

+1 vote     reply to comment
xxT65xx Apr 16 2013, 9:55am replied:

I played through the whole game with a single saber and a saber staff, didn't test dual-wielding. Sorry, but the only fix I can offer right now is console commands.

+1 vote     reply to comment
electricpr1360891754 Apr 5 2013, 3:37am says:

Source code for Jedi Outcast and Jedi Accademy has been released under the GPLv2

+3 votes     reply to comment
xxT65xx Apr 16 2013, 9:54am replied:

Awesome, I might take a look at it later. (By later I mean probably a few months)

+1 vote     reply to comment
hlking Mar 17 2013, 1:04am says:

Lovely mod, I've been playing it for about 2 hours ( I'm at Cloud City ) now and it works, there's a few oddities and glitches here and there, but nothing game breaking so far.

The two main glitches I've noticed so far is that the objectives menu isn't working. And, the other one is that followers ( Jan, Lando, etc ) do not do not play proper animations when they interact with consoles, computers etc.

Another thing, how come dismemberment only works about half the time? I'm using the bloody dismemberment mod and the realistic saber cheat set to 3, and sometimes they cut chopped up as they're supposed to, other times not.

Either way, it's a great mod, thank you! :)

+2 votes     reply to comment
xxT65xx Mar 21 2013, 8:51am replied:

Thanks for the input! I think your having trouble with dismemberment mods because of my new npc files. Each npc has a .txt with the .npc extension contained in a .pk3 assets file. You could add a bunch of 'z's in front of your mod's .pk3, but it might cause a conflict. You can get a .npc file editor from jkfiles which can extract it from the .pk3 and recompile it. It also gives you a nice UI so you don't need any knowledge of coding JA =).

And about the other glitches, they're either unfixable or it would take a lot of effort for little effect. The animation glitches really annoy me too but I've spent a lot of time already and it's not game breaking. I probably won't ever get around to fixing it, sorry.

+1 vote     reply to comment
Executor-64- Mar 7 2013, 9:53pm says:

btw you know what would be cool?
if when you choose your char in jedi outcast campain (trow in katarn skinpack), when you choose a skin for Kyle, that skin represents him in the jedi academy champain

+1 vote     reply to comment
xxT65xx Mar 9 2013, 9:11pm replied:

You could manually edit the .npc files or change the model itself if you want. Otherwise I don't think I can do that without giving kyle the same skin as player in academy.

If you need any modding tools try jkfiles, if you have any idea on how to actually do what you're asking I'm all ears.

+1 vote     reply to comment
Executor-64- Mar 6 2013, 9:02pm says:

sweeeeeeeeet :D :D :D

+1 vote     reply to comment
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Released Aug 26, 2012
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