Jazz Jackrabbit 2 Plus (JJ2+) adds countless features and bug fixes to both Single Player and Multiplayer gameplay within JJ2, and is used almost universally by most serious players. It has much better network code than the original game, adding console commands to online games, fixing most major game-crashing errors and connection problems, allowing permitted clients to log in as "remote administrators" in someone else's server and control the gameplay, and adding several new multiplayer gamemodes. It additionally fixes or enhances many of the events in the game, and allows level designers far more power than in regular JJ2 through the addition of an easy-to-use scripting language. JJ2+ takes everything great about JJ2 and adds so much more on top of it; it is truly a must-download.
New single player difficulty, new background modes, new tile-drawing modes, a mouse aiming option, various netcode improvements, plenty of new options in the scripting language including direct access to mouse/keyboard input, and lots and lots of (sometimes obscure) bug fixes.
The latest and greatest major Jazz Jackrabbit 2 Plus release! October 2013 brings with it lots of great improvements to JJ2, including the ability to aim bullets using the mouse cursor and change weapons with the mouse wheel; brand new textured background modes, with fifteen predrawn background textures that can be easily plugged into any level using any tileset; access to redefining object behaviors and HUD elements for script-writers; a modestly improved online spectator mode; a new harder-than-hard difficulty mode for single player games; and lots and lots more! Besides all that, JJ2+ now has two awesome, Plus-exclusive splash screens drawn by our awesome community members!
This is also a great update for bug fixing, both in our own code and of so many long-standing native JJ2 bugs that we're pretty sure we fixed some bugs nobody had even ever known existed! Just as a sample, ammo pickups, bouncer bullets, and other objects are now better synced among clients online; buttstomping enemies doesn't remove your invincibility; falling off swinging platforms is now much less likely; fastfire and ammo pickups and blaster powerups are drawn using the correct sprite for whichever player is viewing them; muting other online players now successfully mutes messages sent using the "/me" command; and again, lots and lots more.
For the 3rd year running the time has come to kick off Mod Appreciation Week 2017 and talk about our favorite mods. To thank those from our community who participate in spreading the love and awareness, we have partnered up with some friends of Mod DB and have a bunch of Steam keys to giveaway:
Nothing is more motivating than knowing something you've built is being enjoyed by others. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2017
After you have linked to a mod in a tweet, blog, forum or facebook post, let us know by leaving a comment with a link to your post. At the end of the week we shall be picking a few members at random who followed these rules, and will send them a key from one of the above games.
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