AIPlay
Demo 3 commentsI take no ownership for this mod, I simply repacked it so that it wouldn't overwrite any files, and would run like most other mods. All work on this mod...
Welcome to the JAGbot Mod!
JAGbot is a mod for CNC3 which will add more personality types and play styles to the inbuilt AI and make the normal AI more effective.
As of the moment we currently have one working ALPHA stage AI in development but plan we on making more for NOD, GDI and Scrin.
These will play according to each teams specific style. Some ideas for the AI are as follows:
NOD
Black Hand (Focuses on flame based attacks backed up with armor)
Scout (Uses attack bikes and Raider buggys for fast and early attacks)
Militia (Heavy use of infantry and fanatic attacks)
Blitzkrieg (Uses vast numbers of Venoms and Vertigo bombers to back up troops on the ground)
JAGbot (The playstyle you don't want to verse)
GDI
Iron Hand (Tanks, Tanks, and well more Tanks)
Spec Ops Division (Makes use of the high tier units like snipers, zone-troopers, Juggernaut's, fire-hawks etc,.)
Air Division (Lots of Orca's and fire-hawks to back the troops)
Ground Deployment (Focusing on infantry, the Ground Deployment AI uses vehicles to backup and support his infantry)
JAGbot (The playstyle you don't want to verse)
Scrin
Invader-71 (a air Focused playstyle)
Shocker-23 (Utilizing the shock troops, this focuses on infantry will air support and tier 1 vehicles)
Devastator-55 (Tanks and Air, enough said)
Buzzer-76 (Focuses on early, low tier attacks)
JAGbot (The playstyle you don't want to verse)
These are just preliminary plans and ideas however and if you have any ideas or would like to add any input, please feel free to leave a comment, any and all input is appreciated.
We will update this page as we go and check it nearly every day, so please watch this space!
Happy Modding,
The SAGE Modders team.
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I take no ownership for this mod, I simply repacked it so that it wouldn't overwrite any files, and would run like most other mods. All work on this mod...
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Thats actually very interesting- will you make it compactible with other mods too, such as Tiberium essence for instance?
care to share the source code? :D
should aerial striker be changed to blitzkrieg because thats what blitzkrieg was and it sounds a bit better :P
Will do, I was trying to come up with names but didn't have any good idea's. Sound pretty sick :P
ooo, I like this, gonna track it. ^^
Thanks, Stick around, we'll be releasing some new infomation on the mod soon enough.
by the way, is this going to be strictly a coding mod at first, or is it going to be doing other things?
Wow,new AI personalities.If only there could be a chance to implement it into TE and its units..
Well technically we can do that. However I'd need permission from the makers of Tiberium Essence, and the source code to add the AI. Thus for initial release's it will not be available as my aim is to create better AI for the vanilla Command and Conquer 3. However porting it after that wouldn't be too difficult.
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Well by coding do you mean scripting AI types?
In which case, yes. This mod will add in new AI personalities, as well as try and fix the old AI bugs. The initial release of this mod will be Vanilla C&C 3. However after that, I am not sure whether or not to take it further. What other things did you have in mind? Sub-factions do come into mind, however am no modeler, and thus cannot create new models for the game. I could port models from Kane's Wrath and add them in, but there is already a mod for that. Balancing changes, not the main aim of this mod, and any balancing changes that would occur would be with the AI themselves. Taking a more simplistic look at other features, stuff like disabling super weapons, adding positive handicaps, and more colours (as has been done time and time again), are features that do not effect the overall nature of the game, and allow for greater variety and customization of skirmish and Multi-player games.
In sort, the latter is a consideration for initial releases of the mod, but heavier game-play changing features at least will not be included in version 1 of this mod, for those who just want a basic AI mod.
I hope I was able to address your queries.
Really it all depends on what the community wants and what is possible, as to what gets added to the mod.