This mod started out as a compilation of all those other mods that add new styles to Jade Empire. Eventually I figured out how to add styles myself and added a few more. All in all there's around 40 styles now. 50 if you count weapon upgrades as well. Quite a lot of styles have been modified. Some have been re-balanced. To others I've added new effects. And some have been re-purposed entirely. But I didn't stop at adding and modding styles either. There are new gem armors, new techniques, new merchants, brand new concepts like specializations... I can say without the slightest bit of exaggeration, that this is the largest mod for Jade Empire out there. In fact: It is many times larger than all other mods combined and that is not just because it *contains* so many other mods. The last time I checked the codebase totaled to 25,000 lines. In other words: This mod is a complete overhaul.

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New ideas? (Games : Jade Empire : Mods : Jade Empire in Style : Forum : Suggestions and Critique : New ideas?) Locked
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Jan 24 2012 Anchor

Ok so I have a few ideas, i dont even know if they could work, but if they could, thatd be a sweet thing to try out.
First off, I notice that when in full resonance, your hands glow like Sung Bo's monkey paw style. I wish there could be a permanent version of that look, along with the Cloudstone special effect. That is VERY cool looking but rarely seen, and even then for only a few seconds. I Think you could really mix things up if you create a style or gem or somethin using these ideas. Idk Like an Ultimate martial style or something? Like have the cloudstone effect, the glowing hand resonance effect, or somethin like that. I have no idea how hard it is to do this or crate things like that, so i dont like to ask too much, but I like to offer new ideas. I'd almost like to help but i have no idea how to mod. I may have worked with codes before but I have never experimented. All i can offer is ideas. Like can you put the open palm halo in a style so its constant? Theres so many cool effects that are only seen for a very short period!

Also! I find that even in jade master mode, theres not much of a challenge. But you also created that world where you fight demons to get new styles...maybe you can create a survival mode? Just for fun? I realized two scenarios where you can do this. The part where you exit the spirit world and you fight a constant stream of horse demons OR the part with the black whirlwind when you get to fight an infinite number of lotus assassins. Just an ongoing fight for gameplay sake. Idk if you can do that, but thatd be pretty damn sweet. Like just an ongoing fight of people to pound on. Like maybe you could have two modes. One is increasing difficulty and the other is like a humongous sandbox mode where you beat on a bunch of easy opponents.

I love your current work, I am just suggesting new ideas and stuff :) Keep it up!!!!!!! :D

Jan 25 2012 Anchor

Hi Dracomega!

I'm glad you like the special fx, but I fear I've already taken them to the point where they get in the way. Some have been complaining... Flaunting them some more would probably be a bit much.

If you want to experiment with the game yourself, take a look at the Jade Empire Modding Wiki! It's quite new, so don't expect too much content, but it'll improve in time!

As for the other idea... Hm. Well. Maybe I could create a fifth difficulty level. Let's call it "Spirit Warrior" for the time being. I haven't really tinkered with the enemy AI yet, but I imagine there's quite a bit of unused potential. It should be possible to make them more aggressive and/or to make them heal themselves more often... I could also make things a little trickier on the player's side. I could e.g. remove harmonic combos entirely - or remove all chi and focus shrines - or both...

You would have to wait a while for this though. I'm just getting back into modding again and the next version - if and when it will finally be finished - will be all about giving the player the option to customize his/her apppearance.

Edited by: pecoes

Jan 25 2012 Anchor

Alright thanks so much!

Feb 7 2012 Anchor

Hi pecoes!
I wish to ask you to make an AI improvements.Maybe templates like aggressive/defencive/coward/etc so the groups of enemies will be mixed with differently acting npc´s.Like an agressive guy will always run to the player and hiting all the time with less blocking,defencive will come with guard up and blocking very fast but also hiting,coward will stay more behind his friends or try to flank the player.Bandits could be slower and dumber then iquisitors.But overall they should less standing and starring on the player like retards and more active punch,kick,stab from all directions simulatelously.So a surrounded player will be beat to death in 1-2 seconds,not because of higher damage settings but a faster paced combat.

Please buff up a little damage of Thousands Cuts style if you havent done it yet.In vanilla it felt for me a bit unbalanced comparing animation speed and damage dealt.Probaly speeding up an animation can work as an alternative.

I would like to offer to remake Chi healing to an universal meditation which regenerates everything slowly in combat and fast outside, with positive karma increasing the speed(maybe gems,technics adding stacking effects).Spirit Thief as an evil countepart stealing everything on hit.Negative karma/gems/technics will boost the effect.

I almost never use the Hormonic Combos beacause of no need of boosts and hate of hassle.Overall i find this method was made too blunt.I believe they will become obsolete in this mod sooner or later beacause of other methods.

Feb 7 2012 Anchor

I have yet to tinker with the AI, but I'm relatively confident that it can be buffed up a little - maybe even a lot. It may also be possible to add a new in-game difficulty mode without using the cheat console. That's all very speculative at this point though. :O

Please do keep in mind that I still have to get the next version out of the door before I can tackle the AI!

In the past months - while I didn't have time to work on the mod - the list of requested features got longer and longer and longer. It's become a bit intimidating at this point to be honest.

BTW I feel the same way about Harmonic Combos! :)

Mar 3 2012 Anchor

I saw this thread and decided to tinker with the difficulty myself, so I changed the Jade Master difficulty. Instead of making the player extremely weak it now uses the same player/enemy damage values as hard difficulty but makes all enemies much more aggressive, they spend less time idle and leap around more.

If anyone's interested here's the download, just drop the file into your override folder and start a game on Jade Master.

Mar 4 2012 Anchor

@Noimageavailable: That's pretty clever! Would you be interested in adding that idea to the modding wiki? And also: I could host the file if you like.

Mar 5 2012 Anchor

Sure, you can host it if you want. It's just one of those minor mods I make a dozen of each day.

Mar 5 2012 Anchor

But I can't get you to document what you did at the wiki, can I? :)

Mar 5 2012 Anchor

Nah, I'm not one for writing wikis, besides it's all really self-explanatory

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